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[Suggestion/Help] - New Interlude skills


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I tryed to port GOD buffs to interlude by making new skills in xml, also add in skillname/skillgrp/skillsoundgrp. So far i only used Interlude source (copy/paste from other skills/icons), to not mess-up anything untill i have the skills working as they should.

 

The buffs are working, however only if casted by my custom buffer and if i add the skills to myself, they dont show up in the skill list.

 

 

My problems are:

 

1.: What i should do more in order to make the skills show properly in skill list and be castable.

2.: Is there any way to change the "stackType" to allow multiple skills (like improved buffs later chronicles). For the moment i`m using a temporary solution, that i`ve made all stackTypes to match the new buff, but as it is, if someone wannts to use for ex: focus/deathwhisper (without the new buff), they wont work togheter because of same stackType.

 

I don't think server pack matters much about this problems, however i`m using L2j Frozen.

 

Here's an example of the skill in xml:

<!--Tree of Life Blessing - Buff Skill - (Pipe Organ Melody remake)
Increases Max HP by 43%, Max MP by 43%, Max CP by 43%, and HP Recovery Bonus by 20%.-->
<skill id="40003" levels="1" name="Tree of Life Blessing">
	<set name="mpConsume" val="100" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="reuseDelay" val="2000" />
	<set name="hitTime" val="1500" />
	<set name="isMagic" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="400" />
	<set name="effectRange" val="900" />
		<for>
			<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="tolMastery">
				<mul order="0x30" stat="maxHp" val="1.43"/>
				<mul order="0x30" stat="maxMp" val="1.43"/>
				<mul order="0x30" stat="maxCp" val="1.43"/>
				<mul order="0x30" stat="regHp" val="1.2"/>
			</effect>
		</for>
</skill>

 

shot00000cra.jpg

 

ps: i did tryed to use search, without much luck. maybe i`m just not using the right tags, so please skip this advice :)

4 answers to this question

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  • 0
Posted

For 2), you say the fix yourself : you fucked up all stackType. Revert what you did for regular skills, and about skills you added use stackType from the pack you ninja-ed it (and/or edit them yourself if they weren't ok).

  • 0
Posted

For 2), you say the fix yourself : you -beep-ed up all stackType. Revert what you did for regular skills, and about skills you added use stackType from the pack you ninja-ed it (and/or edit them yourself if they weren't ok).

 

Thanks for answer, but...

 

no, i do not ninjaed/steal the skills from anywhere, except copy/paste/modify from other skills and used god buffs info (lvl 4 for melodies) to make them be the same or close to them.

 

The new skills have multiple effects in one (ex: bless the body + bless the soul + paagrio fist + regeneration) and i had to change the stacktype of those skills to be the same as new buff, else they would stack with the new buff instead to be replaced.

 

 

I need different stacktype for each effect like in next example, but either l2j interlude does not support multiple stack or is because of new skill ids, doesnt work...

 

3	        <skill id="1500" levels="1" name="Improved Magic">
4	                <set name="mpConsume" val="28" />
5	                <set name="target" val="TARGET_ONE" />
6	                <set name="skillType" val="BUFF" />
7	                <set name="reuseDelay" val="2000" />
8	                <set name="hitTime" val="1500" />
9	                <set name="isMagic" val="true" />
10	                <set name="operateType" val="OP_ACTIVE" />
11	                <set name="castRange" val="400" />
12	                <set name="effectRange" val="900" />
13	                <set name="aggroPoints" val="655" />
14	                <for>
15	                        <effect name="Buff" time="2400" val="0" stackOrder="99" stackType="ma_up">
16	                                <mul order="0x30" stat="mAtk" val="1.75" />
17	                        </effect>
18	                        <effect name="Buff" time="2400" val="0" stackOrder="99" stackType="MagicDefUp" noicon="1">
19	                                <mul order="0x30" stat="mDef" val="1.3" />
20	                        </effect>
21	                </for>
22	        </skill>

 

 

le:

 

while looking for help, im also trying to workaround for a solution. Doing an overall search about stacktype/stackorder i think the solution is in one of the next files:

 

/gameserver/model/L2Character.java
/gameserver/model/L2Effect.java
/gameserver/skills/DocumentBase.java
/gameserver/skills/effects/EffectTemplate.java

 

However my java skills arent that awesome to modify this without screwing everything up, even if is probably just a few lines of code...

  • 0
Posted

What was the stackType before you messed it replacing with "tolMastery" ?

 

none... since i created the skills myself, using similar skills. Still need to recheck/fix some skill stats to match the real value (for ex: vampiric,reflect, elements), but overall they are ok.

 

 

normally the skills should be like:

 

<!--Vampire's Touch - Buff Skill - (Lute Melody remake)
Increases party members Atk. Spd. with 37% and Casting Spd. +34% for a period of time. Also adds vampiric effect when they deal normal damage to an enemy.-->
<skill id="40000" levels="1" name="Vampire's Touch">
	<set name="mpConsume" val="100" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="reuseDelay" val="2000" />
	<set name="hitTime" val="1500" />
	<set name="isMagic" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="400" />
	<set name="effectRange" val="900" />
		<for>
			<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="pAtkSpeedUp">
				<mul order="0x30" stat="pAtkSpd" val="1.37"/>
			</effect>
			<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="mAtkSpeedUp" noicon="1">
				<mul order="0x30" stat="mAtkSpd" val="1.34"/>
			</effect>
			<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="vampRage" noicon="1">
				<add order="0x40" stat="absorbDam" val="9"/>
			</effect>
		</for>
</skill>

 

If i use the above formula stackType replace the other buffs (acumen/haste/vampiric rage types), but wont stop them to be buffed again and stack with new buff.

 

 

Here are the all new skills, which i have purely made because i hate 3-4 buff rows when they can be really nice like in god. And no, they are not ninjaed from anywhere, is not that hard to put togheter a few skills, but make them work properly seems to be...

 

<?xml version='1.0' encoding='utf-8'?>
<list>
<!--Vampire's Touch - Buff Skill - (Lute Melody remake)
Increases party members Atk. Spd. with 37% and Casting Spd. +34% for a period of time. Also adds vampiric effect when they deal normal damage to an enemy.-->
<skill id="40000" levels="1" name="Vampire's Touch">
	<set name="mpConsume" val="100" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="reuseDelay" val="2000" />
	<set name="hitTime" val="1500" />
	<set name="isMagic" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="400" />
	<set name="effectRange" val="900" />
		<for>
			<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="vtMastery">
				<mul order="0x30" stat="pAtkSpd" val="1.37"/>
				<mul order="0x30" stat="mAtkSpd" val="1.34"/>
				<add order="0x40" stat="absorbDam" val="9"/>
			</effect>
		</for>
</skill>

<!--Thiefs Guidance - Buff Skill - (Harp Melody remake)
Increases party members Accuracy by 8, Evasion by 8 and Speed by 37. -->
<skill id="40001" levels="1" name="Thiefs Guidance">
	<set name="mpConsume" val="100" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="reuseDelay" val="2000" />
	<set name="hitTime" val="1500" />
	<set name="isMagic" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="400" />
	<set name="effectRange" val="900" />
		<for>
			<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="tgMastery">
				<add order="0x40" stat="rEvas" val="4"/>
				<add order="0x40" stat="accCombat" val="8"/>
				<add order="0x40" stat="runSpd" val="37"/>
			</effect>
		</for>
</skill>

<!-- Death Whispers - Buff Skill - (Guitar Melody remake)
Increases P.Critical Rate +38%, P.Critical Damage +35%, and M. Critical Rate +20, and reduces their MP cost for physical and magical skills by 10%. -->
<skill id="40002" levels="1" name="Death Whispers">
	<set name="mpConsume" val="100" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="reuseDelay" val="2000" />
	<set name="hitTime" val="1500" />
	<set name="isMagic" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="400" />
	<set name="effectRange" val="900" />
		<for>
			<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="dwMastery">
				<mul order="0x30" stat="cAtk" val="1.35"/>
				<basemul order="0x40" stat="rCrit" val="0.38"/>
				<add order="0x40" stat="mCritRate" val="20"/>
				<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.9"/>
				<mul order="0x30" stat="MagicalMpConsumeRate" val="0.9"/>
			</effect>
		</for>
</skill>

<!--Tree of Life Blessing - Buff Skill - (Pipe Organ Melody remake)
Increases Max HP by 43%, Max MP by 43%, Max CP by 43%, and HP Recovery Bonus by 20%.-->
<skill id="40003" levels="1" name="Tree of Life Blessing">
	<set name="mpConsume" val="100" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="reuseDelay" val="2000" />
	<set name="hitTime" val="1500" />
	<set name="isMagic" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="400" />
	<set name="effectRange" val="900" />
		<for>
			<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="tolMastery">
				<mul order="0x30" stat="maxHp" val="1.43"/>
				<mul order="0x30" stat="maxMp" val="1.43"/>
				<mul order="0x30" stat="maxCp" val="1.43"/>
				<mul order="0x30" stat="regHp" val="1.2"/>
			</effect>
		</for>
</skill>

<!--Paagrio's Power - Buff Skill - (Horn Melody remake)
Increases P. Atk.+23%, P. Def.+15%, M. Atk.+91%, and M. Def.+30%.-->
<skill id="40004" levels="1" name="Paagrio's Power">
	<set name="mpConsume" val="100" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="reuseDelay" val="2000" />
	<set name="hitTime" val="1500" />
	<set name="isMagic" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="400" />
	<set name="effectRange" val="900" />
		<for>
			<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="ppMastery">
				<mul order="0x30" stat="pAtk" val="1.23"/>
				<mul order="0x30" stat="pDef" val="1.15"/>
				<mul order="0x30" stat="mAtk" val="1.91"/>
				<mul order="0x30" stat="mDef" val="1.3"/>
			</effect>
		</for>
</skill>

<!--Aden's Glory - Buff Skill - (Drum Melody remake)
Increases Max MP by 20% and HP Recovery bonus +20%, M. Critical Rate +20 and increases P. Atk. and M. Atk. +10%. Atk. Spd., Casting Spd. +20%, P. Def. and M. Def. +20%, +10% debuff resistance.-->
<skill id="40005" levels="1" name="Aden's Glory">
	<set name="mpConsume" val="100" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="reuseDelay" val="2000" />
	<set name="hitTime" val="1500" />
	<set name="isMagic" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="400" />
	<set name="effectRange" val="900" />
		<for>
			<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="agMastery">
				<mul order="0x30" stat="regHp" val="1.2"/>
				<mul order="0x30" stat="maxMp" val="1.2"/>
				<add order="0x40" stat="mCritRate" val="20"/>
				<mul order="0x30" stat="pAtk" val="1.1"/>
				<mul order="0x30" stat="mAtk" val="1.1"/>
				<mul order="0x30" stat="pDef" val="1.2"/>
				<mul order="0x30" stat="mDef" val="1.2"/>
				<mul order="0x30" stat="pAtkSpd" val="1.2"/>
				<mul order="0x30" stat="mAtkSpd" val="1.2"/>
				<mul order="0x30" stat="cancelVuln" val="0.9"/>
				<mul order="0x30" stat="debuffVuln" val="0.9"/>
			</effect>
		</for>
</skill>

<!--Fury unleashead - Buff Skill - (Prevailing Sonata remake)
Increases party members' Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 35%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate.-->
<skill id="40006" levels="1" name="Fury Unleashed">
	<set name="mpConsume" val="100" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="reuseDelay" val="2000" />
	<set name="hitTime" val="1500" />
	<set name="isMagic" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="400" />
	<set name="effectRange" val="900" />
		<for>
			<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="fuMastery">
				<mul order="0x30" stat="regMp" val="1.2"/>
				<mul order="0x30" stat="maxHp" val="1.3"/>
				<mul order="0x30" stat="pAtkSpd" val="1.15"/>
				<mul order="0x30" stat="mAtkSpd" val="1.3"/>
				<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.9"/>
				<mul order="0x30" stat="MagicalMpConsumeRate" val="0.9"/>
				<sub order="0x40" stat="cancel" val="53"/>
			</effect>
		</for>
</skill>

<!--Daring Devil - Buff Skill - (Daring Sonata remake)
Increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received.-->
<skill id="40007" levels="1" name="Daring Devil">
	<set name="mpConsume" val="100" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="reuseDelay" val="2000" />
	<set name="hitTime" val="1500" />
	<set name="isMagic" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="400" />
	<set name="effectRange" val="900" />
		<for>
			<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="ddMastery">
				<mul order="0x30" stat="pAtk" val="1.08"/>
				<mul order="0x30" stat="mAtk" val="1.16"/>
				<mul order="0x30" stat="pAtkSpd" val="1.08"/>
				<mul order="0x30" stat="mAtkSpd" val="1.08"/>
				<mul order="0x30" stat="pDef" val="0.97"/>
				<mul order="0x30" stat="mDef" val="0.89"/>
				<sub order="0x40" stat="rEvas" val="4"/>
				<add order="0x40" stat="absorbDam" val="8"/>
				<add order="0x40" stat="reflectDam" val="10"/>
			</effect>
		</for>
</skill>

<!--Refreshing Winds - Buff Skill - (Refreshing Sonata remake)
Increases HP recovery bonus by 20%, Accuracy+4, Evasion+3 and Speed+20, and decreases MP cost by 20% for skills and skill reuse times by 10%.-->
<skill id="40008" levels="1" name="Refreshing Winds">
	<set name="mpConsume" val="100" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="reuseDelay" val="2000" />
	<set name="hitTime" val="1500" />
	<set name="isMagic" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="400" />
	<set name="effectRange" val="900" />
		<for>
			<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="rwMastery">
				<mul order="0x30" stat="regHp" val="1.2"/>
				<add order="0x40" stat="accCombat" val="4"/>
				<add order="0x40" stat="rEvas" val="3"/>
				<add order="0x40" stat="runSpd" val="20"/>
				<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.8"/>
				<mul order="0x30" stat="MagicalMpConsumeRate" val="0.8"/>
				<mul order="0x30" stat="mReuse" val="0.9"/>
				<mul order="0x30" stat="pReuse" val="0.9"/>
			</effect>
		</for>
</skill>

<!--Elemental protection - Buff Skill - (Elemental Protection remake)
Increases the party members resistances to Fire, Water, Wind, and Earth attacks by 30.-->
<skill id="40009" levels="1" name="Elemental Protection">
	<set name="mpConsume" val="100" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="reuseDelay" val="2000" />
	<set name="hitTime" val="1500" />
	<set name="isMagic" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="400" />
	<set name="effectRange" val="900" />
		<for>
			<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="epMastery">
			<mul order="0x30" stat="waterVuln" val="0.7"/>
			<mul order="0x30" stat="fireVuln" val="0.7"/>
			<mul order="0x30" stat="windVuln" val="0.7"/>
			<mul order="0x30" stat="earthVuln" val="0.7"/>
			</effect>
		</for>
</skill>

<!--Mental protection - Buff Skill - (Mental Protection remake)
Increases resistances to Hold, Sleep and Mental by 50, buff-canceling by 30, and debuff attacks by 20.-->
<skill id="40010" levels="1" name="Mental Protection">
	<set name="mpConsume" val="100" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="reuseDelay" val="2000" />
	<set name="hitTime" val="1500" />
	<set name="isMagic" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="400" />
	<set name="effectRange" val="900" />
		<for>
			<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="mpMastery">
			<mul order="0x40" stat="rootVuln" val="0.5"/>
			<mul order="0x30" stat="sleepVuln" val="0.5"/>
			<mul order="0x30" stat="confusionVuln" val="0.5"/>
			<mul order="0x30" stat="derangementVuln" val="0.5"/>
			<mul order="0x30" stat="cancelVuln" val="0.7"/>
			<mul order="0x30" stat="debuffVuln" val="0.8"/>
			</effect>
		</for>
</skill>

<!--Divine protection - Buff Skill - (Divine Protection remake)
Increases a targets resistances to Stun +40%, Poison and Bleed by 50%, Holy and Dark by 30.-->
<skill id="40011" levels="1" name="Divine Protection">
	<set name="mpConsume" val="100" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="reuseDelay" val="2000" />
	<set name="hitTime" val="1500" />
	<set name="isMagic" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="400" />
	<set name="effectRange" val="900" />
		<for>
			<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="dpMastery">
			<mul order="0x30" stat="stunVuln" val="0.6"/>
			<mul order="0x40" stat="poisonVuln" val="0.5"/>
			<mul order="0x30" stat="bleedVuln" val="0.5"/>
			<mul order="0x30" stat="holyVuln" val="0.7"/>
			<mul order="0x30" stat="darkVuln" val="0.7"/>
			</effect>
		</for>
</skill>

<!-- Wizard's Empower (Wizard's Harmony remake)
Increases P. Atk. by 8%, M. Atk. by 40%, Atk. Spd. and Casting Spd. by 8%, M. Def. by 14%, M. Critical Rate by 100%, MP recovery bonus by 20%, Speed by 8 and decreases P. Def. by 8%, P. Evasion by 4, MP Consumption of magic skill by 15%, MP Consumption of physical skill by 5%, and skill cooldown by 20%.-->
<skill id="40012" levels="1" name="Wizard's Empower">
	<set name="mpConsume" val="100" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="reuseDelay" val="2000" />
	<set name="hitTime" val="1500" />
	<set name="isMagic" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="400" />
	<set name="effectRange" val="900" />
		<for>
			<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="hMastery">
			<mul order="0x30" stat="pAtk" val="1.08"/>
			<mul order="0x30" stat="mAtk" val="1.4"/>
			<mul order="0x30" stat="pAtkSpd" val="1.08"/>
			<mul order="0x30" stat="mAtkSpd" val="1.08"/>
			<mul order="0x30" stat="mDef" val="1.14"/>
			<mul order="0x40" stat="mCritRate" val="2"/>
			<mul order="0x30" stat="regMp" val="1.2"/>
			<add order="0x40" stat="runSpd" val="8"/>
			<mul order="0x30" stat="pDef" val="0.92"/>
			<sub order="0x40" stat="rEvas" val="4"/>
			<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.95"/>
			<mul order="0x30" stat="MagicalMpConsumeRate" val="0.85"/>
			<mul order="0x30" stat="mReuse" val="0.8"/>
			<mul order="0x30" stat="pReuse" val="0.8"/>
			</effect>
		</for>
</skill>

<!-- Warrior's Might (Warriors's Harmony remake)
Increases P. Atk. by 35%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8%, P. Critical Damage by 35%, P. Critical Rate by 100, Speed by 8 and decreases M. Def. by 16%, P. Def. by 8%, and P. Evasion by 4.-->
<skill id="40013" levels="1" name="Warrior's Might">
	<set name="mpConsume" val="100" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="reuseDelay" val="2000" />
	<set name="hitTime" val="1500" />
	<set name="isMagic" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="400" />
	<set name="effectRange" val="900" />
		<for>
			<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="hMastery">
			<mul order="0x30" stat="pAtk" val="1.35"/>
			<mul order="0x30" stat="mAtk" val="1.16"/>
			<mul order="0x30" stat="pAtkSpd" val="1.08"/>
			<mul order="0x30" stat="mAtkSpd" val="1.08"/>
			<mul order="0x30" stat="cAtk" val="1.35"/>
			<add order="0x40" stat="rCrit" val="100"/>
			<add order="0x40" stat="runSpd" val="8"/>
			<mul order="0x30" stat="mDef" val="0.84"/>
			<mul order="0x30" stat="pDef" val="0.92"/>
			<sub order="0x40" stat="rEvas" val="4"/>
			</effect>
		</for>
</skill>

<!-- Knight Stance (Knights's Harmony remake)
Increases the selected party member's P. Atk. by 12%, P. Def. by 45%, shield defense rate by 30%, shield P. Def. by 50%, P. Critical Damage by 35% and P. Critical Rate by 100%.-->
<skill id="40014" levels="1" name="Knight Stance">
	<set name="mpConsume" val="100" />
	<set name="target" val="TARGET_SELF" />
	<set name="skillType" val="BUFF" />
	<set name="reuseDelay" val="2000" />
	<set name="hitTime" val="1500" />
	<set name="isMagic" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="400" />
	<set name="effectRange" val="900" />
		<for>
			<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="hMastery">
			<mul order="0x30" stat="pDef" val="1.45"/>
			<mul order="0x30" stat="pAtk" val="1.12"/>
			<mul order="0x30" stat="cAtk" val="1.35"/>
			<add order="0x40" stat="rCrit" val="100"/>
			<mul order="0x30" stat="rShld" val="1.3"/>
			<mul order="0x30" stat="sDef" val="1.5"/>
			</effect>
		</for>
</skill>
</list>

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