I tryed to port GOD buffs to interlude by making new skills in xml, also add in skillname/skillgrp/skillsoundgrp. So far i only used Interlude source (copy/paste from other skills/icons), to not mess-up anything untill i have the skills working as they should.
The buffs are working, however only if casted by my custom buffer and if i add the skills to myself, they dont show up in the skill list.
My problems are:
1.: What i should do more in order to make the skills show properly in skill list and be castable.
2.: Is there any way to change the "stackType" to allow multiple skills (like improved buffs later chronicles). For the moment i`m using a temporary solution, that i`ve made all stackTypes to match the new buff, but as it is, if someone wannts to use for ex: focus/deathwhisper (without the new buff), they wont work togheter because of same stackType.
I don't think server pack matters much about this problems, however i`m using L2j Frozen.
Here's an example of the skill in xml:
<!--Tree of Life Blessing - Buff Skill - (Pipe Organ Melody remake)
Increases Max HP by 43%, Max MP by 43%, Max CP by 43%, and HP Recovery Bonus by 20%.-->
<skill id="40003" levels="1" name="Tree of Life Blessing">
<set name="mpConsume" val="100" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="reuseDelay" val="2000" />
<set name="hitTime" val="1500" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<for>
<effect count="1" name="Buff" time="3600" val="0" stackOrder="99" stackType="tolMastery">
<mul order="0x30" stat="maxHp" val="1.43"/>
<mul order="0x30" stat="maxMp" val="1.43"/>
<mul order="0x30" stat="maxCp" val="1.43"/>
<mul order="0x30" stat="regHp" val="1.2"/>
</effect>
</for>
</skill>
ps: i did tryed to use search, without much luck. maybe i`m just not using the right tags, so please skip this advice :)
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Question
alinusi19
I tryed to port GOD buffs to interlude by making new skills in xml, also add in skillname/skillgrp/skillsoundgrp. So far i only used Interlude source (copy/paste from other skills/icons), to not mess-up anything untill i have the skills working as they should.
The buffs are working, however only if casted by my custom buffer and if i add the skills to myself, they dont show up in the skill list.
My problems are:
1.: What i should do more in order to make the skills show properly in skill list and be castable.
2.: Is there any way to change the "stackType" to allow multiple skills (like improved buffs later chronicles). For the moment i`m using a temporary solution, that i`ve made all stackTypes to match the new buff, but as it is, if someone wannts to use for ex: focus/deathwhisper (without the new buff), they wont work togheter because of same stackType.
I don't think server pack matters much about this problems, however i`m using L2j Frozen.
Here's an example of the skill in xml:
ps: i did tryed to use search, without much luck. maybe i`m just not using the right tags, so please skip this advice :)
4 answers to this question
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