Vago Posted June 1, 2008 Posted June 1, 2008 Add this to GS/java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java if (activeChar.getPvpKills()>= 100) { activeChar.getAppearance().setNameColor(99FFFF); } if (activeChar.getPvpKills()>= 500) { activeChar.getAppearance().setNameColor(0099FF); } if (activeChar.getPvpKills()>= 1000) { activeChar.getAppearance().setNameColor(FF00FF); } if (activeChar.getPvpKills()>= 5000) { activeChar.getAppearance().setNameColor(000000); } Credits to Corey from l2jserver forum Quote
Vago Posted June 1, 2008 Author Posted June 1, 2008 I had some truble getting that work and I was getting all kind of erros...I still havent tested it but I share you the entire code of EnterWorld.java file with no errors...Just in case any of you cant manage it /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.sf.l2j.gameserver.clientpackets; import java.util.logging.Logger; import net.sf.l2j.Config; import net.sf.l2j.gameserver.datatables.SkillSpellbookTable; import net.sf.l2j.gameserver.datatables.SkillTable; import net.sf.l2j.gameserver.datatables.SkillTreeTable; import net.sf.l2j.gameserver.model.L2ItemInstance; import net.sf.l2j.gameserver.model.L2PledgeSkillLearn; import net.sf.l2j.gameserver.model.L2ShortCut; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.L2SkillLearn; import net.sf.l2j.gameserver.model.actor.instance.L2FishermanInstance; import net.sf.l2j.gameserver.model.actor.instance.L2FolkInstance; import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2VillageMasterInstance; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.serverpackets.ExStorageMaxCount; import net.sf.l2j.gameserver.serverpackets.PledgeSkillList; import net.sf.l2j.gameserver.serverpackets.ShortCutRegister; import net.sf.l2j.gameserver.serverpackets.StatusUpdate; import net.sf.l2j.gameserver.serverpackets.SystemMessage; import net.sf.l2j.gameserver.util.IllegalPlayerAction; import net.sf.l2j.gameserver.util.Util; /** * This class ... * * @version $Revision: 1.7.2.1.2.4 $ $Date: 2005/03/27 15:29:30 $ */ public class RequestAquireSkill extends L2GameClientPacket { private static final String _C__6C_REQUESTAQUIRESKILL = "[C] 6C RequestAquireSkill"; private static Logger _log = Logger.getLogger(RequestAquireSkill.class.getName()); private int _id; private int _level; private int _skillType; @Override protected void readImpl() { _id = readD(); _level = readD(); _skillType = readD(); } @Override protected void runImpl() { L2PcInstance player = getClient().getActiveChar(); if (player == null) return; L2FolkInstance trainer = player.getLastFolkNPC(); if (trainer == null) return; int npcid = trainer.getNpcId(); if (!player.isInsideRadius(trainer, L2NpcInstance.INTERACTION_DISTANCE, false, false) && !player.isGM()) return; if (!Config.ALT_GAME_SKILL_LEARN) player.setSkillLearningClassId(player.getClassId()); if (player.getSkillLevel(_id) >= _level) { // already knows the skill with this level return; } L2Skill skill = SkillTable.getInstance().getInfo(_id, _level); int counts = 0; int _requiredSp = 10000000; if (_skillType == 0) { L2SkillLearn[] skills = SkillTreeTable.getInstance() .getAvailableSkills(player, player.getSkillLearningClassId()); for (L2SkillLearn s : skills) { L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel()); if (sk == null || sk != skill || !sk.getCanLearn(player.getSkillLearningClassId()) || !sk.canTeachBy(npcid)) continue; counts++; _requiredSp = SkillTreeTable.getInstance().getSkillCost(player, skill); } if (counts == 0 && !Config.ALT_GAME_SKILL_LEARN) { player .sendMessage("You are trying to learn skill that u can't.."); Util.handleIllegalPlayerAction(player, "Player " + player.getName() + " tried to learn skill that he can't!!!", IllegalPlayerAction.PUNISH_KICK); return; } if (player.getSp() >= _requiredSp) { if (Config.SP_BOOK_NEEDED) { int spbId = SkillSpellbookTable.getInstance() .getBookForSkill(skill); if (skill.getLevel() == 1 && spbId > -1) { L2ItemInstance spb = player.getInventory() .getItemByItemId(spbId); if (spb == null) { // Haven't spellbook player.sendPacket(new SystemMessage( SystemMessageId.ITEM_MISSING_TO_LEARN_SKILL)); return; } // ok player.destroyItem("Consume", spb, trainer, true); } } } else { SystemMessage sm = new SystemMessage( SystemMessageId.NOT_ENOUGH_SP_TO_LEARN_SKILL); player.sendPacket(sm); sm = null; return; } } else if (_skillType == 1) { int costid = 0; int costcount = 0; // Skill Learn bug Fix L2SkillLearn[] skillsc = SkillTreeTable.getInstance() .getAvailableSkills(player); for (L2SkillLearn s : skillsc) { L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel()); if (sk == null || sk != skill) continue; counts++; costid = s.getIdCost(); costcount = s.getCostCount(); _requiredSp = s.getSpCost(); } if (counts == 0) { player .sendMessage("You are trying to learn skill that u can't.."); Util.handleIllegalPlayerAction(player, "Player " + player.getName() + " tried to learn skill that he can't!!!", IllegalPlayerAction.PUNISH_KICK); return; } if (player.getSp() >= _requiredSp) { if (!player.destroyItemByItemId("Consume", costid, costcount, trainer, false)) { // Haven't spellbook player.sendPacket(new SystemMessage( SystemMessageId.ITEM_MISSING_TO_LEARN_SKILL)); return; } SystemMessage sm = new SystemMessage( SystemMessageId.DISSAPEARED_ITEM); sm.addNumber(costcount); sm.addItemName(costid); sendPacket(sm); sm = null; } else { SystemMessage sm = new SystemMessage( SystemMessageId.NOT_ENOUGH_SP_TO_LEARN_SKILL); player.sendPacket(sm); sm = null; return; } } else if (_skillType == 2) //pledgeskills TODO: Find appropriate system messages. { if (!player.isClanLeader()) { // TODO: Find and add system msg player.sendMessage("This feature is available only for the clan leader"); return; } int itemId = 0; int repCost = 100000000; // Skill Learn bug Fix L2PledgeSkillLearn[] skills = SkillTreeTable.getInstance().getAvailablePledgeSkills(player); for (L2PledgeSkillLearn s : skills) { L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel()); if (sk == null || sk != skill) continue; counts++; itemId = s.getItemId(); repCost = s.getRepCost(); } if (counts == 0) { player.sendMessage("You are trying to learn skill that u can't.."); Util.handleIllegalPlayerAction(player, "Player " + player.getName() + " tried to learn skill that he can't!!!", IllegalPlayerAction.PUNISH_KICK); return; } if (player.getClan().getReputationScore() >= repCost) { if (Config.LIFE_CRYSTAL_NEEDED) { if (!player.destroyItemByItemId("Consume", itemId, 1, trainer, false)) { // Haven't spellbook player.sendPacket(new SystemMessage(SystemMessageId.ITEM_MISSING_TO_LEARN_SKILL)); return; } SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM); sm.addItemName(itemId); sm.addNumber(1); sendPacket(sm); sm = null; } } else { SystemMessage sm = new SystemMessage(SystemMessageId.ACQUIRE_SKILL_FAILED_BAD_CLAN_REP_SCORE); player.sendPacket(sm); //sm = null; return; } player.getClan().setReputationScore(player.getClan().getReputationScore()-repCost, true); player.getClan().addNewSkill(skill); if (Config.DEBUG) _log.fine("Learned pledge skill " + _id + " for " + _requiredSp + " SP."); SystemMessage cr = new SystemMessage(SystemMessageId.S1_DEDUCTED_FROM_CLAN_REP); cr.addNumber(repCost); player.sendPacket(cr); SystemMessage sm = new SystemMessage(SystemMessageId.CLAN_SKILL_S1_ADDED); sm.addSkillName(_id); player.sendPacket(sm); sm = null; player.getClan().broadcastToOnlineMembers(new PledgeSkillList(player.getClan())); for(L2PcInstance member: player.getClan().getOnlineMembers("")) { member.sendSkillList(); } ((L2VillageMasterInstance)trainer).showPledgeSkillList(player); //Maybe we shoud add a check here... return; } else { _log.warning("Recived Wrong Packet Data in Aquired Skill - unk1:" + _skillType); return; } player.addSkill(skill, true); if (Config.DEBUG) _log.fine("Learned skill " + _id + " for " + _requiredSp + " SP."); player.setSp(player.getSp() - _requiredSp); StatusUpdate su = new StatusUpdate(player.getObjectId()); su.addAttribute(StatusUpdate.SP, player.getSp()); player.sendPacket(su); SystemMessage sp = new SystemMessage(SystemMessageId.SP_DECREASED_S1); sp.addNumber(_requiredSp); sendPacket(sp); SystemMessage sm = new SystemMessage(SystemMessageId.LEARNED_SKILL_S1); sm.addSkillName(_id); player.sendPacket(sm); sm = null; // update all the shortcuts to this skill if (_level > 1) { L2ShortCut[] allShortCuts = player.getAllShortCuts(); for (L2ShortCut sc : allShortCuts) { if (sc.getId() == _id && sc.getType() == L2ShortCut.TYPE_SKILL) { L2ShortCut newsc = new L2ShortCut(sc.getSlot(), sc .getPage(), sc.getType(), sc.getId(), _level, 1); player.sendPacket(new ShortCutRegister(newsc)); player.registerShortCut(newsc); } } } if (trainer instanceof L2FishermanInstance) ((L2FishermanInstance) trainer).showSkillList(player); else trainer.showSkillList(player, player.getSkillLearningClassId()); if (_id >= 1368 && _id <= 1372) // if skill is expand sendpacket :) { ExStorageMaxCount esmc = new ExStorageMaxCount(player); player.sendPacket(esmc); } } /* * (non-Javadoc) * * @see net.sf.l2j.gameserver.clientpackets.ClientBasePacket#getType() */ @Override public String getType() { return _C__6C_REQUESTAQUIRESKILL; } } I added it to the ClanNotify ...Probablly you can move that where-ever else...Thats where I got it errorless :) Quote
Th3oneGandalF Posted June 2, 2008 Posted June 2, 2008 Very Good Share ! ! ! I Was Searching For It . thnx m8 ;) Quote
lion2486 Posted June 2, 2008 Posted June 2, 2008 Can I use this in L2 Emu? I can't find this file :/ Quote
kauliaris Posted June 2, 2008 Posted June 2, 2008 Thats totally hardocoded so not very easily changeable and you will have to relogin to see the new colors... Quote
methisos Posted June 11, 2008 Posted June 11, 2008 hmm could someone put the file here? so that i can download it? because i dont found where i sould put it :/ Quote
bourbouli8ras Posted June 11, 2008 Posted June 11, 2008 well thats a very pro topic,nice man,very good share. Quote
spokerakos Posted June 12, 2008 Posted June 12, 2008 man i just copy it to the clans.properties ???? Quote
Stάzy Posted June 16, 2008 Posted June 16, 2008 Well i dont know where to find the file u say.... can any1 explain me? Quote
DrenepiaWorld Posted June 16, 2008 Posted June 16, 2008 Well i dont know where to find the file u say.... can any1 explain me? there is no this file in a pre-compiled version you need to compile your pack alone to find this file Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.