And so, my hands got to a quest. Wrote the script, did the dialogue. Compiled, the starting NPC appeared quest dialogue, and there are 3 on 3, it should give the quest. But 0 reactions. I remembered that he still had a client pohimichit. To file questname-e add one line to go square and the first condition. I try but same...
Responsibilities
• Working with the Lineage 2 server datapack
• Editing and maintaining:
• NPCs, mobs, raids, minions
• Skills, items, multisell, buylists
• Quests (XML + HTML)
• Spawn lists, territories, siege data
• Balancing:
• EXP / SP / Drop / Spoil
• Economy, shops, crafting
• PvE progression without PvP bias
• Testing changes:
• clean characters + GM testing
• server restarts
• log analysis
Required Skills
• Excellent knowledge of the Lineage 2 datapack structure
• Confident work with XML / CSV / TXT
• Understanding of Interlude mechanics:
• aggro, AI, land-rate
• champion / raid mechanics
• Understanding of interdependencies:
• item ↔ skill ↔ NPC ↔ quest
• Careful handling of IDs (without breaking compatibility)
Would Be a Big Plus
• Experience with L2J forks
• Understanding of the Java side of the server (datapack ↔ code integration level)
• Experience with custom systems:
• dynamic rates
• stage-based progression
• seasonal / PvE events
• Ability to balance using tables and formulas rather than “by feel”
We Are Not Looking for Someone Who
• Copies datapacks from other servers
• Changes IDs without understanding the consequences
• Creates multisells with infinite profit
• Does not test changes after a restart
• Balances “by intuition”
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Question
vladislav4k
And so, my hands got to a quest. Wrote the script, did the dialogue. Compiled, the starting NPC appeared quest dialogue, and there are 3 on 3, it should give the quest. But 0 reactions. I remembered that he still had a client pohimichit. To file questname-e add one line to go square and the first condition. I try but same...
It is in the client:
Piece of script:
@Override public String onAdvEvent(final String event, final L2Npc npc, final L2PcInstance player) { String htmltext = event; final QuestState st = player.getQuestState(qn); if (st == null) { return htmltext; } if ("800-03.htm".equalsIgnoreCase(event)) { st.set("cond", "1"); st.setState(QuestState.STARTED); st.playSound(QuestState.SOUND_ACCEPT); }800-03.htm - then have to add square. But in this dialogue 0 reactions.
Smart heds help advice, maybe I have something somewhere forgot?
3 answers to this question
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