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[Discussion] Ideas for l2j mods/features.


Dulens.

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Then don't post, lul.

ok,now look my new fresh idea:

make a npc or a html or something like offline shop but instead to buy or sell something,players will borrow and rent something.

There,players can put their weapons/armors and etc items,they will put the days that they dont need the items and the price that the other players have to pay to rent the items.

Then if the period of an item will be finished,the item will be returned to the player or the wh or wherever you like..:D


hope you like it

Dat enlgish sucks..:D

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up!

ok,now look my new fresh idea:

make a npc or a html or something like offline shop but instead to buy or sell something,players will borrow and rent something.

There,players can put their weapons/armors and etc items,they will put the days that they dont need the items and the price that the other players have to pay to rent the items.

Then if the period of an item will be finished,the item will be returned to the player or the wh or wherever you like..:D


hope you like it

Dat enlgish sucks..:D

what about it?
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[gr]

 

 

εφορία system : to leei kai to onoma aplo einai o ka8e character tha plhrwnei forous kai sto l2 telos alliws den pame mprosta...

 

me liga logika tha sou pw ti skefthka..

 

twra tha sou po ena paradeigma tha knc ena system pou tha emfanizetai se ka8e char ka8e 24/48 wres kai tha tou leei to e3eis "koroido plhrwse mou to foro kai me auto to tropo tha paris ta x2 se 5 wres ama eisia online alios den sta dinw telos"

 

mporei na min sou aresi alla egw sou eipa thn idea mou twra ama den saresh den me noiazei :)

 

xaxaxaaxxxaxx

 

[/gr]

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[gr]

 

 

εφορία system : to leei kai to onoma aplo einai o ka8e character tha plhrwnei forous kai sto l2 telos alliws den pame mprosta...

 

me liga logika tha sou pw ti skefthka..

 

twra tha sou po ena paradeigma tha knc ena system pou tha emfanizetai se ka8e char ka8e 24/48 wres kai tha tou leei to e3eis "koroido plhrwse mou to foro kai me auto to tropo tha paris ta x2 se 5 wres ama eisia online alios den sta dinw telos"

 

mporei na min sou aresi alla egw sou eipa thn idea mou twra ama den saresh den me noiazei :)

 

xaxaxaaxxxaxx

 

[/gr]

facepalm.jpg

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When  player A gets killed by player B, to player A automatically pops up html window with players B Stats(weapon enchant, clan, hp, etc.......). Also It would show if Player B maybe have buged stats, overenchanted items etc...

 

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When  player A gets killed by player B, to player A automatically pops up html window with players B Stats(weapon enchant, clan, hp, etc.......). Also It would show if Player B maybe have buged stats, overenchanted items etc...

 

Thanks for your suggestion, but there is already in my project.
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When  player A gets killed by player B, to player A automatically pops up html window with players B Stats(weapon enchant, clan, hp, etc.......). Also It would show if Player B maybe have buged stats, overenchanted items etc...

 

public void showWindow(L2PcInstance player, L2Character killer)
{
	TextBuilder tb = new TextBuilder();
	tb.append("<html><title>Popup Panel</title><body><center><br>");
	tb.append("You are "+ player.getName() + " player of our server");
	tb.append("Character " + killer.getName() + " killed you");
	tb.append("infos");
	tb.append("infos");
	tb.append("infos");
	tb.append("</body></html>");


	NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
	msg.setHtml(tb.toString());
	msg.replace("%objectId%", String.valueOf(this.getObjectId()));

	player.sendPacket(msg);
}

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public void showWindow(L2PcInstance player, L2Character killer)
{
	TextBuilder tb = new TextBuilder();
	tb.append("<html><title>Popup Panel</title><body><center><br>");
	tb.append("You are "+ player.getName() + " player of our server");
	tb.append("Character " + killer.getName() + " killed you");
	tb.append("infos");
	tb.append("infos");
	tb.append("infos");
	tb.append("</body></html>");


	NpcHtmlMessage msg = new NpcHtmlMessage(this.getObjectId());
	msg.setHtml(tb.toString());
	msg.replace("%objectId%", String.valueOf(this.getObjectId()));

	player.sendPacket(msg);
}

exactly, thank you Fanky.
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Hmmh, I love thinking new ideas I Just don't have any idea how skilled your developer is... I'll think about something fun.

 

Instead of war zone where you destroy some statue to conquer the zone, make CTF. Place flag to center of the zone and 1-2 capture places to edges of the zone. (or even more hardcore: Make the clan cap the flag to their castle). When player picks flag, he cannot use any skills. Slow his speed down dramatically, if the cap zone is near. Also remember to make the flag carrier incapable to use scrolls and he shouldn't be able to be summoned. The clan who owns the zone, will gain what ever you wish. For example, access to epic bosses, reputation, bonus stats(kinda controversial) or what ever you wish.

If the flag must be capped to castle, it would also focus pvp to castles and actually everywhere in the l2 world. Flag must be seen all the time in the map!

 

Make pvp based server:

*I will use imaginary numbers, no need to use them as they appear here, just examples.

Anti-feed system: Only players who have over +4* items, will gain status, which allows them to gain and lose pvp points. You will lose a point if you lose a pvp fight.

Item enchanting: Stealing enchants from other players - by killing them. Raidbosses also drop enchants. Example - If I kill a player who has approximately +3 equipment and I Have +0 items I will gain randomly +1 to 1 equipment and the killed player gets -1 enchant to random item. If both players have +0 items, there will be no changes. Everyone has only the set which is given to them on the character creation. If you are not in a clan you will not gain enchants. You can't gain pvp points from clan/ally members.

Raidbosses - shown on map - respawn time -> pvp over the boss. Drops small number of enchants(tradeable). (This will start the progress of enchanting since everyone has +0 items at start)

------- > PvP is the way to progress on server, pvp ladders work without feeding.

That should solve the fact no one PvPs. Also the forum system needs an addition: Simply forbid insulting server properties in global, make sure everyone understands that you are supposed to use forums.

 

Raidbosses spawn points and time are announced automatically -> PvP over raidboss. Spawn area whole l2 world -> more focus on all content pvp - not just farm zones..

 

Cancel skills -> debuff which locks down couple buffs for xx time. No more rebuffing and annoyed yells in globals

 

Best pvpers rewarded every x time, only kills count - if best player has healer in party - reward will be divided evenly.

 

I will think about something better - will post here.

 

 

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