I have an error wich show sometime's... its in one of quests - 999_T1Tutorial .
Here is line 237....
Ex = int(qs.get("Ex"))
Here is part of code.
def onKill(self,npc,player,isPet):
if Config.DISABLE_TUTORIAL :
return
st = player.getQuestState(qn)
if not st : return
qs = st.getPlayer().getQuestState(qnTutorial)
if not qs : return
Ex = int(qs.get("Ex"))
if qs != None :
if Ex in [0,1] :
st.playTutorialVoice("tutorial_voice_011")
st.showQuestionMark(3)
qs.set("Ex","2")
if Ex in [0,1,2] and st.getQuestItemsCount(6353) < 1 :
st.dropItem(npc,player,6353,1)
st.playSound("ItemSound.quest_tutorial")
return
QUEST = Quest(999,qn,"Kamael Tutorial")
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
Stewie
I have an error wich show sometime's... its in one of quests - 999_T1Tutorial .
Here is line 237....
Ex = int(qs.get("Ex"))Here is part of code.
def onKill(self,npc,player,isPet): if Config.DISABLE_TUTORIAL : return st = player.getQuestState(qn) if not st : return qs = st.getPlayer().getQuestState(qnTutorial) if not qs : return Ex = int(qs.get("Ex")) if qs != None : if Ex in [0,1] : st.playTutorialVoice("tutorial_voice_011") st.showQuestionMark(3) qs.set("Ex","2") if Ex in [0,1,2] and st.getQuestItemsCount(6353) < 1 : st.dropItem(npc,player,6353,1) st.playSound("ItemSound.quest_tutorial") return QUEST = Quest(999,qn,"Kamael Tutorial")What to do? Please help :D
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