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Posted

Server will be back maybe tomorrow.

Sorry for that, but we could not risk that kind of money at the beginning, if server went well or not.

Unfortunately yesterday hit us and we did not buy.

From tomorrow let us hope things get better!

 

too late for announce

Posted

too late for announce

When a person have many problems and in real life, then leaves this problem for many hours later.

 

anyway. NO WIPE!

Posted

When a person have many problems and in real life, then leaves this problem for many hours later.

 

 

 

for that you have your "friend" Julio, anyway im wait for tomorrow

 

Posted

What will be the solution you're going to give us?

 

  ? Login to your server and running into a player called "Napster" 5 K critical pasting.?

 

Does the system of rewards vote was settled?

 

Oh you just throw your shit overboard and declare that his server failure as one of many?

 

I await your response.

 

  Hobbit.

 

Posted

What will be the solution you're going to give us?

 

  ? Login to your server and running into a player called "Napster" 5 K critical pasting.?

 

Does the system of rewards vote was settled?

 

Oh you just throw your shit overboard and declare that his server failure as one of many?

 

I await your response.

 

  Hobbit.

Hello dwarf i can give you mine about nasper, like i say before "Nasper" bugged when he pick up the cursed weapon  he took passive mastery with bow and when he make restart everything fixed.

Posted

~20 players online from 180 gz.

For now! Ok one day offline, what you want to have now? 100+?

Anyway, maybe tomorrow i'll have approval on hopzone.

Posted

I see only haters here... This server started with 12 people online... and i two days it goes to 180+... So if people like this server they will come oO Sometimes it happens that ddos is so strong that there is no way to protect it with siple protection... Give Baggos second chance.. if it happens again you will be albe to say that this server got failed protection...

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
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    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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