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[HELP] This code can adapt in interlude ??


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Hello ppl this code can work for Interlude L2jfrozen?

 

### Eclipse Workspace Patch 1.0
#P Gameserver
Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(revision 4519)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -59,6 +64,7 @@
import com.l2jserver.gameserver.communitybbs.Manager.RegionBBSManager;
import com.l2jserver.gameserver.datatables.AccessLevels;
import com.l2jserver.gameserver.datatables.AdminCommandAccessRights;
+import com.l2jserver.gameserver.datatables.ArmorSetsTable; //added Armor effect by Annu and mvaios
import com.l2jserver.gameserver.datatables.CharNameTable;
import com.l2jserver.gameserver.datatables.CharTemplateTable;
import com.l2jserver.gameserver.datatables.ClanTable;
@@ -379,6 +393,7 @@
		}
	}

+	private int abnormal = AbnormalEffect.VITALITY.getMask(); //added Armor effect by Annu and mvaios
	private L2GameClient _client;

	private String _accountName;
@@ -7458,7 +7482,169 @@
		checkPetInvItems();
	}
+	
+	// //added Armor effect by Annu and mvaios
+	public void checkForVitalityEffect()
+	{
+		
+		boolean getVitalityEffect = false;
+		try
+		{
+			if (
+					ArmorSetsTable.getInstance().getSet(9417).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9418).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9419).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9420).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9426).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9427).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(10126).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(10127).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9433).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9434).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9435).isEnchanted(6, this)
+					|| ArmorSetsTable.getInstance().getSet(9436).isEnchanted(6, this)
+				)
+			{
+				getVitalityEffect = true;
+			}
+		}
+		catch (Exception e)
+		{
+			_log.log(Level.WARNING,"Armor exception message: " + e.getMessage(),e);
+		
+		}
+		
+		if (getVitalityEffect)
+		{
+			startAbnormalEffect(abnormal);
+		}
+		else
+		{
+			stopAbnormalEffect(abnormal);
+		}
+	}
+		
+		// end added
+		
+	
+	/**
	 * Restore recipe book data for this L2PcInstance.
	 */
	private void restoreRecipeBook(boolean loadCommon)
Index: java/com/l2jserver/gameserver/model/L2ArmorSet.java
===================================================================
--- java/com/l2jserver/gameserver/model/L2ArmorSet.java	(revision 4519)
+++ java/com/l2jserver/gameserver/model/L2ArmorSet.java	(working copy)
@@ -195,4 +195,35 @@

		return true;
	}
+	
+		
+	//added Armor effect by Annu and mvaios
+	public boolean isEnchanted(int enchantLevel, L2PcInstance player)
+	{
+		// Player don't have full set
+		if (!containAll(player))
+			return false;
+		
+		Inventory inv = player.getInventory();
+		
+		L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
+		L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
+		L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
+		L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
+		L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
+	
+		if (chestItem == null || chestItem.getEnchantLevel() < enchantLevel)
+			return false;
+				if (_legs != 0 && (legsItem == null || legsItem.getEnchantLevel() < enchantLevel))
+					return false;
+				if (_gloves != 0 && (glovesItem == null || glovesItem.getEnchantLevel() < enchantLevel))
+					return false;
+				if (_head != 0 && (headItem == null || headItem.getEnchantLevel() < enchantLevel))
+					return false;
+				if (_feet != 0 && (feetItem == null || feetItem.getEnchantLevel() < enchantLevel))
+					return false;
+	
+			return true;
+		}
+		//end added
}
Index: java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java
===================================================================
--- java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java	(revision 4519)
+++ java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java	(working copy)
@@ -537,6 +538,7 @@
								_log.warning("Inventory.ArmorSetListener: Incorrect skill: "+armorSet.getEnchant6skillId()+".");
						}
					}
+					player.checkForVitalityEffect();//added Armor effect by Annu and mvaios
				}
			}
			else if (armorSet.containShield(item.getItemId()))
@@ -615,6 +617,9 @@

			if (remove)
			{
+				////added Armor effect by Annu and mvaios
+				player.checkForVitalityEffect();
+				//added
				if (skills != null)
				{
					for (String skillInfo : skills)

 

because exist 1 effect from freya Vitality* effect how can i adapt to my pack it with an other effect ??

How can i fint it the other effects??

if i try to add from a Raid Boss An effect will work on armor??

 

This code is when an armor become +6 set or +6 main armor an effect like vitality spawned in chect armor*

 

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