/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.zone.type;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.util.Rnd;
/**
* An Custom PvP Zone
*
* @author NeverMore
*/
public class L2CustomPvP extends L2RespawnZone
{
//Ramdom Locations configs
private static int[] _x = {-80583, -82689, -83488};
private static int[] _y = {150932, 152504, 153180};
private static int[] _z = {-3041, -3178, -3178 };
public L2CustomPvP(int id)
{
super(5555);
}
@Override
protected void onEnter(L2Character character)
{
character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);
if (character instanceof L2PcInstance)
{
((L2PcInstance) character).sendMessage("You enter a PvP Area");
((L2PcInstance) character).updatePvPFlag(1);
((L2PcInstance) character).broadcastUserInfo();
}
}
@Override
protected void onExit(L2Character character)
{
character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
if (character instanceof L2PcInstance)
{
((L2PcInstance) character).stopNoblesseBlessing(null);
((L2PcInstance) character).stopPvPFlag();
((L2PcInstance) character).sendMessage("You exit from a PvP Area");
((L2PcInstance) character).setPvpFlagLasts(System.currentTimeMillis() + 20000);
((L2PcInstance) character).startPvPFlag();
}
}
static class BackToPvp implements Runnable
{
private L2Character _activeChar;
BackToPvp(L2Character character)
{
_activeChar = character;
}
@Override
public void run()
{
int r = Rnd.get(3);
_activeChar.teleToLocation(_x[r] , _y[r], _z[r]);
}
}
@Override
public void onDieInside(L2Character character)
{
if (character instanceof L2PcInstance)
{
}
}
@Override
public void onReviveInside(L2Character character)
{
ThreadPoolManager.getInstance().scheduleGeneral(new BackToPvp(character), 500);
((L2PcInstance) character).isNoblesseBlessed();
}
}
So when you leave the the zone and enter the zone again directly , the flag lasts for 3 secs but after that you are not flagged anymore. Only when you leave the zone and wait until your flag is gone and enter again the zone the server updates your flag again.
How to fix it ?
Sall I add " ((L2PcInstance) character).stopPvPFlag();" on Enter the zone and after that
"((L2PcInstance) character).updatePvPFlag(1);" so the LastFlagg will cancel and update the flag again?
I dont know what to do please give me some help =)
Some new features that we added:
- 2 new quests
- PvP Arena (to get hero status) Olympiad is disabled
- Love Event
- Dressme for armor/weapons/accessories
- HWID Protection
- More monsters
- New farm zone
- New autofarm system (works almost like adrenaline)
- Auto enchant
- Auto augment
- 3 levels of armors
- 3 levels of weapons
- Anti KS System
- Rebirth Manager
- 30 days checking rewards
- Small event (daily checking with small reward for all online players)
Added FloodProtector utility to prevent packet flooding for actions like item use and dice rolling.
Integrated flood protection checks in relevant client packet handlers and registered/removal hooks in player lifecycle.
Updated movement logic in L2PcInstance for improved position synchronization and geodata handling.
Minor fixes and refactoring in attack logic, private store handling, and admin NPC editing.
Refactored AI classes to enhance movement, attack, and skill usage logic for characters and mobs.
Improved distance checks, attack range calculations, and skill casting conditions.
Removed unused intention command logic from L2CharacterAI.
Updated configuration to enable CellPathFinding.
Minor code cleanups and bug fixes for more reliable AI behavior.
Enhanced GeoPathFinding with detailed debug and error messages for region loading, including success/failure counts and file checks.
Refactored L2AttackableAI and L2CharacterAI to improve attack range tolerance, immediate attack behavior, and added safety checks for missing targets.
Updated configuration to disable CellPathFinding by default and added a new ShowRedName option for aggressive mobs.
Minor config and log updates included.
Applied TCP socket optimizations (e.g., TCP_NODELAY, buffer sizes, keepalive) in ClientThread, Connection, and SelectorThread to reduce latency and improve throughput. Enhanced L2AttackableAI with better random walk, aggro, and attack logic, including silent move checks, quest monster handling, and improved faction/raid/minion behavior.
Added silent move support to L2PlayableInstance and quest monster flag to L2NpcTemplate/L2NpcInstance.
These changes aim to improve server responsiveness, AI realism, and overall stability.
I’ve been using this Escape from Tarkov Hack for about a week now with no issues at all. ESP works great without any lag, and the aimbot is smooth and doesn't feel obvious. Had a quick setup with the loader, and support answered my questions right away. The HWID spoofer also did its job without messing with my system. So far, the cheat's staying undetected on my side.
Question
sirzufall
Hey again... well I got a new problem..
this is my code :
/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.zone.type; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.util.Rnd; /** * An Custom PvP Zone * * @author NeverMore */ public class L2CustomPvP extends L2RespawnZone { //Ramdom Locations configs private static int[] _x = {-80583, -82689, -83488}; private static int[] _y = {150932, 152504, 153180}; private static int[] _z = {-3041, -3178, -3178 }; public L2CustomPvP(int id) { super(5555); } @Override protected void onEnter(L2Character character) { character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true); if (character instanceof L2PcInstance) { ((L2PcInstance) character).sendMessage("You enter a PvP Area"); ((L2PcInstance) character).updatePvPFlag(1); ((L2PcInstance) character).broadcastUserInfo(); } } @Override protected void onExit(L2Character character) { character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false); if (character instanceof L2PcInstance) { ((L2PcInstance) character).stopNoblesseBlessing(null); ((L2PcInstance) character).stopPvPFlag(); ((L2PcInstance) character).sendMessage("You exit from a PvP Area"); ((L2PcInstance) character).setPvpFlagLasts(System.currentTimeMillis() + 20000); ((L2PcInstance) character).startPvPFlag(); } } static class BackToPvp implements Runnable { private L2Character _activeChar; BackToPvp(L2Character character) { _activeChar = character; } @Override public void run() { int r = Rnd.get(3); _activeChar.teleToLocation(_x[r] , _y[r], _z[r]); } } @Override public void onDieInside(L2Character character) { if (character instanceof L2PcInstance) { } } @Override public void onReviveInside(L2Character character) { ThreadPoolManager.getInstance().scheduleGeneral(new BackToPvp(character), 500); ((L2PcInstance) character).isNoblesseBlessed(); } }So when you leave the the zone and enter the zone again directly , the flag lasts for 3 secs but after that you are not flagged anymore. Only when you leave the zone and wait until your flag is gone and enter again the zone the server updates your flag again.
How to fix it ?
Sall I add " ((L2PcInstance) character).stopPvPFlag();" on Enter the zone and after that
"((L2PcInstance) character).updatePvPFlag(1);" so the LastFlagg will cancel and update the flag again?
I dont know what to do please give me some help =)
thanks
14 answers to this question
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