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[HELP] Flagg zone
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🛡 GoldRush — High Five x20 A fresh High Five server focused on active progression, fair competition, and a healthy player-driven economy. GoldRush is built for players who want a fresh spin on our beloved game that is connected to today's world via Web3 marketplace. 🌍 Server Info Chronicle: High Five Type: Mid Rate / PvP Craft Community: International Location: Europe Time Zone: GMT+3 ⚙️ Rates EXP: x20 SP: x20 Adena: x10 Drop: x8 Spoil: x12 Raid Boss: x3 Quest Items: x5 Quest EXP / SP: x10 Quest Adena: x5 👑 Class Progression 1st Class: Free 2nd Class: Free 3rd Class: 5,000,000 Adena 1st and 2nd class transfers reward Shadow Weapons. ✨ Main Features No P2W as there is no donation currency in the game Web3 Marketplace Events with real rewards Rotating accessories shop Weekly Olympiad Clean and active mid-rate progression 🧩 Community Board Features Buffer GM Shop Gatekeeper Drop Search Rankings 🔨 Enchant Info Max Weapon Enchant: +16 Max Armor Enchant: +12 Olympiad Max Enchant: +6 Safe Enchant: Weapons / Armor: safe to +3 Full Body Armor: safe to +4 Enchant Chance: +4 to +6: 66% +7 to +9: 60% +10 to +12: 54% +13 to +14: 48% +15 to +16: 42% 🏪 GM Shop / Gear Progression C-grade through Dynasty gear is available through the GM Shop. Moirai+ progression is farm, craft and raid based. There is no admin-created endgame gear selling. 🥇 Gold Rush Economy GoldRush includes a server-wide Adena sink system. Players contribute Adena to the Gold Rush Collector. When the server goal is reached, limited Gold Bar stock unlocks through the Gold Merchant. Daily Gold Rush missions also allow active players to earn Gold Bars through gameplay. 🌐 Website Player-to-Player Marketplace GoldRush includes a website-based Web3 marketplace where players can list and trade items with each other. Items come from real players. The marketplace is player-to-player only. 🏛 Olympiad Weekly Olympiad cycle. Olympiad starts at 18:00 GMT+3. Olympiad max enchant: +6. 🏰 Sieges Castle sieges take place on Sundays at 16:00 and 20:00 GMT+3. The first siege will happen 2 weeks after launch. 🐉 Grand Boss Respawn Queen Ant: 24h + 2h random Core: 30h + 2h random Orfen: 48h + 2h random Baium: 120h + 3h random Antharas: 120h + 24h random Valakas: 120h + 24h random Beleth: 120h + 24h random 🎉 Events Manual GM events with real token or gold bar rewards. ⚔️ Fair Play Bots are strictly forbidden and will result in a ban without warning. Dualbox is limited to 1 box. GoldRush is built around a healthy player-to-player economy. 🚀 What to Expect Active farming Meaningful PvP Meaningul Farming Player-driven economy No donation currency 🔗 Join Us Website: www.goldrushpvp.xyz Discord: https://discord.gg/kg9WXxcAY 🏁 Expected Launch: July 18 2026 If you are looking for a fresh High Five x20 server with clean structure and strong long-term potential, GoldRush is almost ready. See you in game.
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Collisions is from client are no way to bypass from server. Can be done from client modification need to be moded a .dll I can do the work you can contact me by DM P.D: I already have this job done on the past
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This is a bump: https://databay.com/
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I believe this can be achieved with a client mod actually. What client are you using?
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Question
sirzufall
Hey again... well I got a new problem..
this is my code :
/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.zone.type; import com.l2jserver.gameserver.ThreadPoolManager; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.util.Rnd; /** * An Custom PvP Zone * * @author NeverMore */ public class L2CustomPvP extends L2RespawnZone { //Ramdom Locations configs private static int[] _x = {-80583, -82689, -83488}; private static int[] _y = {150932, 152504, 153180}; private static int[] _z = {-3041, -3178, -3178 }; public L2CustomPvP(int id) { super(5555); } @Override protected void onEnter(L2Character character) { character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true); if (character instanceof L2PcInstance) { ((L2PcInstance) character).sendMessage("You enter a PvP Area"); ((L2PcInstance) character).updatePvPFlag(1); ((L2PcInstance) character).broadcastUserInfo(); } } @Override protected void onExit(L2Character character) { character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false); if (character instanceof L2PcInstance) { ((L2PcInstance) character).stopNoblesseBlessing(null); ((L2PcInstance) character).stopPvPFlag(); ((L2PcInstance) character).sendMessage("You exit from a PvP Area"); ((L2PcInstance) character).setPvpFlagLasts(System.currentTimeMillis() + 20000); ((L2PcInstance) character).startPvPFlag(); } } static class BackToPvp implements Runnable { private L2Character _activeChar; BackToPvp(L2Character character) { _activeChar = character; } @Override public void run() { int r = Rnd.get(3); _activeChar.teleToLocation(_x[r] , _y[r], _z[r]); } } @Override public void onDieInside(L2Character character) { if (character instanceof L2PcInstance) { } } @Override public void onReviveInside(L2Character character) { ThreadPoolManager.getInstance().scheduleGeneral(new BackToPvp(character), 500); ((L2PcInstance) character).isNoblesseBlessed(); } }So when you leave the the zone and enter the zone again directly , the flag lasts for 3 secs but after that you are not flagged anymore. Only when you leave the zone and wait until your flag is gone and enter again the zone the server updates your flag again.
How to fix it ?
Sall I add " ((L2PcInstance) character).stopPvPFlag();" on Enter the zone and after that
"((L2PcInstance) character).updatePvPFlag(1);" so the LastFlagg will cancel and update the flag again?
I dont know what to do please give me some help =)
thanks
14 answers to this question
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