Jump to content
  • 0

L2j Problem with L2PCInstance


Question

Posted

i have one problem with l2j gameserver (instances. L2PCinstance) when every player log in game lose all skills active and passive..

 

this is the file (i just added a part of the problem)

 

// Remove a skill from the L2Character and its Func objects from calculator set of the L2Character
        final L2Skill oldSkill = super.removeSkill(skill);
        if (oldSkill != null)
        {
            Connection con = null;
            try
            {
                // Remove or update a L2PcInstance skill from the character_skills table of the database
                con = L2DatabaseFactory.getInstance().getConnection();
                PreparedStatement statement = con.prepareStatement(DELETE_SKILL_FROM_CHAR);
                
                statement.setInt(1, oldSkill.getId());
                statement.setInt(2, getObjectId());
                statement.setInt(3, getClassIndex());
                statement.execute();
                statement.close();
            }
            catch (Exception e)
            {
                _log.log(Level.WARNING, "Error could not delete skill: " + e.getMessage(), e);
            }
            finally
            {
                L2DatabaseFactory.close(con);
            }
        }
        
        if (transformId() > 0 || isCursedWeaponEquipped())
            return oldSkill;
        
        final L2ShortCut[] allShortCuts = getAllShortCuts();
        for (L2ShortCut sc : allShortCuts)
        {
            if ((sc != null) && (skill != null) && (sc.getId() == skill.getId()) && (sc.getType() == L2ShortCut.TYPE_SKILL)
                && !(skill.getId() >= 3080 && skill.getId() <= 3259)) // FIXME: Rough fix for shortcuts of augments getting removed. Find a better way
                deleteShortCut(sc.getSlot(), sc.getPage());
        }
        return oldSkill;
    }
    

 

Here my gameserver errors when i log in - ingame problem:

 

1)l2servproblem1.png

 

2)l2servproblem2.png

 

i hope i gave all the infos to have a respone.. if i am not right reply me what other to upload ... any answer is weclome.

Recommended Posts

  • 0
Posted

here is l2pcinstance that i searched with ctr + h..

 

_log.log(Level.WARNING, "Could not restore character " + this + " skills: " + e.getMessage(), e);

}

finally

{

L2DatabaseFactory.close(con);

}

}

 

/**

* Retrieve from the database all skill effects of this L2PcInstance and add them to the player.

*/

@Override

public void restoreEffects()

{

Connection con = null;

 

try

{

con = L2DatabaseFactory.getInstance().getConnection();

PreparedStatement statement;

ResultSet rset;

 

statement = con.prepareStatement(RESTORE_SKILL_SAVE);

statement.setInt(1, getObjectId());

statement.setInt(2, getClassIndex());

rset = statement.executeQuery();

 

while (rset.next())

{

int effectCount = rset.getInt("effect_count");

int effectCurTime = rset.getInt("effect_cur_time");

long reuseDelay = rset.getLong("reuse_delay");

long systime = rset.getLong("systime");

int restoreType = rset.getInt("restore_type");

 

final L2Skill skill = SkillTable.getInstance().getInfo(rset.getInt("skill_id"), rset.getInt("skill_level"));

if (skill == null)

continue;

 

final long remainingTime = systime - System.currentTimeMillis();

if (remainingTime > 10)

{

disableSkill(skill, remainingTime);

addTimeStamp(skill, reuseDelay, systime);

}

 

/**

*  Restore Type 1

*  The remaning skills lost effect upon logout but

*  were still under a high reuse delay.

*/

if (restoreType > 0)

continue;

 

/**

*  Restore Type 0

*  These skill were still in effect on the character

*  upon logout. Some of which were self casted and

*  might still have had a long reuse delay which also

*  is restored.

*

*/

if (skill.hasEffects())

{

Env env = new Env();

env.player = this;

env.target = this;

env.skill = skill;

L2Effect ef;

for (EffectTemplate et : skill.getEffectTemplates())

{

ef = et.getEffect(env);

if (ef != null)

{

ef.setCount(effectCount);

ef.setFirstTime(effectCurTime);

ef.scheduleEffect();

}

}

}

}

 

rset.close();

statement.close();

 

statement = con.prepareStatement(DELETE_SKILL_SAVE);

statement.setInt(1, getObjectId());

statement.setInt(2, getClassIndex());

statement.executeUpdate();

statement.close();

}

catch (Exception e)

{

_log.log(Level.WARNING, "Could not restore "+this+" active effect data: " + e.getMessage(), e);

}

finally

{

L2DatabaseFactory.close(con);

}

}

Guest
This topic is now closed to further replies.


  • Posts

    • Since theres no reaction on MXC anymore, im giving you a downvote for what you’re selling or doing. Honestly, I think you people have lost your minds. What are these prices? Show someone popular who actually uses your services.
    • Adventure returns!! Are you ready to experience the ultimate Improved Classic Lineage II adventure? Our server combines the authentic Classic 2.5 atmosphere with modern gameplay improvements, balanced systems, and long-term progression designed for both hardcore and casual players!  Key Features: - Opening Date: 3rd July 2026 - Time: 20:00 GMT+3 - Mid Rate x3 - Adena x3 - 100% Drop Rate - Quest Reward Adena x3 - Vitality System - Classic Zaken 2.5 Based - Improved Classic Gameplay - Improved Buff System - No Dual Box - No Pay to Win - 7 Members Party System - Dynamic Stages Progression - Reworked Support Classes - Reworked Skills & New Skills - New Skill Visual Effects - Improved Quests & Better Rewards - Daily Missions & Daily Quests - Weekly Solo Instances - In-Game Wiki with .wiki Command - Olympiad Rework - Castle Siege Improvements - Grand Boss & Raid Boss Progression - Low Rate x1 planned around November *Working on Battle Royale Event!* ⚔ Designed to deliver a competitive, rewarding, and long-term Classic experience without destroying the original Lineage II feeling.   Don't forget to check the in-game wiki and discover all the unique features and gameplay improvements we prepared for you! Website: https://l2einhovant.net/en Discord: https://discord.gg/VfNngPrzaf Facebook: https://www.facebook.com/L2EinhovantClassic
    • L2 Editor is a desktop tool for editing Lineage 2 server and client data side by side. It opens L2J Mobius server XML (NPCs, skills, classes, zones, drops, experience), reads and writes the encrypted client data files for skills, NPC names, hunting zones, the minimap, and more, and renders the world map by stitching the client's radar textures and overlaying real zone polygons and NPC spawn points — both of which you can edit by dragging on the map. The NPC editor exposes every field as a structured form with enum dropdowns and includes a 3D point-cloud viewer of the NPC's model decoded straight from the client. The editor is chronicle-aware across 42 builds from Prelude to Orc Village: it decrypts every supported client format, derives which client files exist per chronicle at runtime, and shows a structured drift indicator that names exactly which fields disagree when server and client data drift apart. Built with Tauri, Rust, and React.   I am open to adding support for other server packs as well, if you are interested, send me a message on discord and send me the xml & xsd files   https://github.com/RumDum3/l2-editor    
    • I tried it, very neat work. Just keep improving it, there's potential.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..