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L2j Problem with L2PCInstance


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Posted

i have one problem with l2j gameserver (instances. L2PCinstance) when every player log in game lose all skills active and passive..

 

this is the file (i just added a part of the problem)

 

// Remove a skill from the L2Character and its Func objects from calculator set of the L2Character
        final L2Skill oldSkill = super.removeSkill(skill);
        if (oldSkill != null)
        {
            Connection con = null;
            try
            {
                // Remove or update a L2PcInstance skill from the character_skills table of the database
                con = L2DatabaseFactory.getInstance().getConnection();
                PreparedStatement statement = con.prepareStatement(DELETE_SKILL_FROM_CHAR);
                
                statement.setInt(1, oldSkill.getId());
                statement.setInt(2, getObjectId());
                statement.setInt(3, getClassIndex());
                statement.execute();
                statement.close();
            }
            catch (Exception e)
            {
                _log.log(Level.WARNING, "Error could not delete skill: " + e.getMessage(), e);
            }
            finally
            {
                L2DatabaseFactory.close(con);
            }
        }
        
        if (transformId() > 0 || isCursedWeaponEquipped())
            return oldSkill;
        
        final L2ShortCut[] allShortCuts = getAllShortCuts();
        for (L2ShortCut sc : allShortCuts)
        {
            if ((sc != null) && (skill != null) && (sc.getId() == skill.getId()) && (sc.getType() == L2ShortCut.TYPE_SKILL)
                && !(skill.getId() >= 3080 && skill.getId() <= 3259)) // FIXME: Rough fix for shortcuts of augments getting removed. Find a better way
                deleteShortCut(sc.getSlot(), sc.getPage());
        }
        return oldSkill;
    }
    

 

Here my gameserver errors when i log in - ingame problem:

 

1)l2servproblem1.png

 

2)l2servproblem2.png

 

i hope i gave all the infos to have a respone.. if i am not right reply me what other to upload ... any answer is weclome.

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Posted

here is l2pcinstance that i searched with ctr + h..

 

_log.log(Level.WARNING, "Could not restore character " + this + " skills: " + e.getMessage(), e);

}

finally

{

L2DatabaseFactory.close(con);

}

}

 

/**

* Retrieve from the database all skill effects of this L2PcInstance and add them to the player.

*/

@Override

public void restoreEffects()

{

Connection con = null;

 

try

{

con = L2DatabaseFactory.getInstance().getConnection();

PreparedStatement statement;

ResultSet rset;

 

statement = con.prepareStatement(RESTORE_SKILL_SAVE);

statement.setInt(1, getObjectId());

statement.setInt(2, getClassIndex());

rset = statement.executeQuery();

 

while (rset.next())

{

int effectCount = rset.getInt("effect_count");

int effectCurTime = rset.getInt("effect_cur_time");

long reuseDelay = rset.getLong("reuse_delay");

long systime = rset.getLong("systime");

int restoreType = rset.getInt("restore_type");

 

final L2Skill skill = SkillTable.getInstance().getInfo(rset.getInt("skill_id"), rset.getInt("skill_level"));

if (skill == null)

continue;

 

final long remainingTime = systime - System.currentTimeMillis();

if (remainingTime > 10)

{

disableSkill(skill, remainingTime);

addTimeStamp(skill, reuseDelay, systime);

}

 

/**

*  Restore Type 1

*  The remaning skills lost effect upon logout but

*  were still under a high reuse delay.

*/

if (restoreType > 0)

continue;

 

/**

*  Restore Type 0

*  These skill were still in effect on the character

*  upon logout. Some of which were self casted and

*  might still have had a long reuse delay which also

*  is restored.

*

*/

if (skill.hasEffects())

{

Env env = new Env();

env.player = this;

env.target = this;

env.skill = skill;

L2Effect ef;

for (EffectTemplate et : skill.getEffectTemplates())

{

ef = et.getEffect(env);

if (ef != null)

{

ef.setCount(effectCount);

ef.setFirstTime(effectCurTime);

ef.scheduleEffect();

}

}

}

}

 

rset.close();

statement.close();

 

statement = con.prepareStatement(DELETE_SKILL_SAVE);

statement.setInt(1, getObjectId());

statement.setInt(2, getClassIndex());

statement.executeUpdate();

statement.close();

}

catch (Exception e)

{

_log.log(Level.WARNING, "Could not restore "+this+" active effect data: " + e.getMessage(), e);

}

finally

{

L2DatabaseFactory.close(con);

}

}

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