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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Question
thepwned
i have one problem with l2j gameserver (instances. L2PCinstance) when every player log in game lose all skills active and passive..
this is the file (i just added a part of the problem)
Here my gameserver errors when i log in - ingame problem:
1)
2)
i hope i gave all the infos to have a respone.. if i am not right reply me what other to upload ... any answer is weclome.
16 answers to this question
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