/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.zone.type;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.util.Rnd;
/**
* An Custom PvP Zone
*
* @author NeverMore
*/
public class L2CustomPvP extends L2RespawnZone
{
//Ramdom Locations configs
private static int[] _x = {11551, 10999, 10401};
private static int[] _y = {-24264, -23576, -24030};
private static int[] _z = {-3644, -3651, -3660 };
public L2CustomPvP(int id)
{
super(5555);
}
@Override
protected void onEnter(L2Character character)
{
character.setInsideZone(L2Character.ZONE_PVP, true);
character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);
if (character instanceof L2PcInstance)
{
((L2PcInstance) character).sendMessage("You enter a PvP Area");
((L2PcInstance) character).setPvpFlag(1);
((L2PcInstance) character).broadcastUserInfo();
}
}
@Override
protected void onExit(L2Character character)
{
character.setInsideZone(L2Character.ZONE_PVP, false);
character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
if (character instanceof L2PcInstance)
{
((L2PcInstance) character).stopNoblesseBlessing(null);
((L2PcInstance) character).setPvpFlag(0);
((L2PcInstance) character).broadcastUserInfo();
((L2PcInstance) character).sendMessage("You exit from a PvP Area");
}
}
static class BackToPvp implements Runnable
{
private L2Character _activeChar;
BackToPvp(L2Character character)
{
_activeChar = character;
}
@Override
public void run()
{
int r = Rnd.get(3);
_activeChar.teleToLocation(_x[r] , _y[r], _z[r]);
}
}
@Override
public void onDieInside(L2Character character)
{
if (character instanceof L2PcInstance)
{
}
}
@Override
public void onReviveInside(L2Character character)
{
ThreadPoolManager.getInstance().scheduleGeneral(new BackToPvp(character), 500);
((L2PcInstance) character).isNoblesseBlessed();
}
}
but when I kill someone in this autoflag pvpzone It doesnt count my PvPkills.. and I dont know why.
Hi. I'm trying to rewrite the Lineage 2 interlude interface so that the screen displays information that, for example, the “Curse Gloom” debuff has entered and that it displays what skill has been resisted (there is only general information). Is it possible to do this?
OPENING ON MARCH 21 AT 18:00 GMT+1
Airin Server — a journey from the classic Chronicle 1 to the epic Chronicle 5, followed by a world merge with the Teon server.
We are creating a unique gaming experience where each era unfolds gradually. From your first steps to battles with epic bosses, from the importance of every equipment grade to the significance of every location.
Progressive Chronicles — your journey through history.
Limits:
1 client per person
Rates:
Epic drop chance: x1
Quest drop chance: x1
Raid drop chance: x2
Adena (dynamic): x3~ (x1 for high-level)
EXP\SP: x2-x3
Drop chance: x2-x3
Spoil chance: x2-x3
Quests A-grade: x1-x3
Quests S-grade: x1-x2
Welcome to Elmorelab.com!
Question
sirzufall
hey people I got this code (credits to nevermore)
but when I kill someone in this autoflag pvpzone It doesnt count my PvPkills.. and I dont know why.
17 answers to this question
Recommended Posts