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[share] bank system for acis


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its my first code, this is not mine just make it work for acis.

tested and work

tnx to Crystalia, they gimme the code for the voicedcommand for acis pack

and 'Baggos' they told my how to register new voicedcommanad

 

so lets start

 

config

#========================================#
#            Banking System              #
#========================================#

# To enable banking system set this value to true, default is false.
BankingEnabled = True

# This is the amount of Goldbars someone will get when they do the .deposit command, and also the same amount they will lose when they do .withdraw
BankingGoldbarCount = 1

# This is the amount of Adena someone will get when they do the .withdraw command, and also the same amount they will lose when they do .deposit
BankingAdenaCount = 1000000000

 

after that go in net.sf.l2j.config.java

public static boolean BANKING_SYSTEM_ENABLED;
public static int BANKING_SYSTEM_GOLDBARS;
public static int BANKING_SYSTEM_ADENA;

BANKING_SYSTEM_ENABLED = Boolean.parseBoolean(custom.getProperty("BankingEnabled", "false"));
		BANKING_SYSTEM_GOLDBARS = Integer.parseInt(custom.getProperty("BankingGoldbarCount", "1"));
		BANKING_SYSTEM_ADENA = Integer.parseInt(custom.getProperty("BankingAdenaCount", "500000000"));	

 

now go in package net.sf.l2j.gameserver.handler.voicedcommandhandlers and create new file BankingCmd.java and paste this

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;

/**
* This class trades Gold Bars for Adena and vice versa.
* 
* @author Ahmed
*/
public class BankingCmd implements IVoicedCommandHandler
{
private static String[] _voicedCommands =
{
		"bank", "withdraw", "deposit"
};


@Override
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{

	if(command.equalsIgnoreCase("bank"))
	{
		activeChar.sendMessage(".deposit (" + Config.BANKING_SYSTEM_ADENA + " Adena = " + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar) / .withdraw (" + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar = " + Config.BANKING_SYSTEM_ADENA + " Adena)");
	}
	else if(command.equalsIgnoreCase("deposit"))
	{
		if(activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.BANKING_SYSTEM_ADENA)
		{
			activeChar.getInventory().reduceAdena("Goldbar", Config.BANKING_SYSTEM_ADENA, activeChar, null);
			activeChar.getInventory().addItem("Goldbar", 3470, Config.BANKING_SYSTEM_GOLDBARS, activeChar, null);
			activeChar.getInventory().updateDatabase();
			activeChar.sendPacket(new ItemList(activeChar, true));
			activeChar.sendMessage("Thank you, now you have " + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar(s), and " + Config.BANKING_SYSTEM_ADENA + " less adena.");
		}
		else
		{
			activeChar.sendMessage("You do not have enough Adena to convert to Goldbar(s), you need " + Config.BANKING_SYSTEM_ADENA + " Adena.");
		}
	}
	else if(command.equalsIgnoreCase("withdraw"))
	{
		if(activeChar.getInventory().getInventoryItemCount(3470, 0) >= Config.BANKING_SYSTEM_GOLDBARS)
		{
			activeChar.getInventory().destroyItemByItemId("Adena", 3470, Config.BANKING_SYSTEM_GOLDBARS, activeChar, null);
			activeChar.getInventory().addAdena("Adena", Config.BANKING_SYSTEM_ADENA, activeChar, null);
			activeChar.getInventory().updateDatabase();
			activeChar.sendPacket(new ItemList(activeChar, true));
			activeChar.sendMessage("Thank you, now you have " + Config.BANKING_SYSTEM_ADENA + " Adena, and " + Config.BANKING_SYSTEM_GOLDBARS + " less Goldbar(s).");
		}
		else
		{
			activeChar.sendMessage("You do not have any Goldbars to turn into " + Config.BANKING_SYSTEM_ADENA + " Adena.");
		}
	}
	return true;
}
@Override
public String[] getVoicedCommandList()
{
	return _voicedCommands;
}
}

 

and last go in  net.sf.l2j.gameserver.handler.VoicedCommandHandler.java

import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BankingCmd;

if(Config.BANKING_SYSTEM_ENABLED)
		{
			registerVoicedCommandHandler(new BankingCmd());
		}

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its my first code, this is not mine just make it work for acis.

tested and work

tnx to Crystalia, they gimme the code for the voicedcommand for acis pack

and 'Baggos' they told my how to register new voicedcommanad

 

so lets start

 

config

#========================================#
#            Banking System              #
#========================================#

# To enable banking system set this value to true, default is false.
BankingEnabled = True

# This is the amount of Goldbars someone will get when they do the .deposit command, and also the same amount they will lose when they do .withdraw
BankingGoldbarCount = 1

# This is the amount of Adena someone will get when they do the .withdraw command, and also the same amount they will lose when they do .deposit
BankingAdenaCount = 1000000000

 

after that go in net.sf.l2j.config.java

public static boolean BANKING_SYSTEM_ENABLED;
public static int BANKING_SYSTEM_GOLDBARS;
public static int BANKING_SYSTEM_ADENA;

BANKING_SYSTEM_ENABLED = Boolean.parseBoolean(custom.getProperty("BankingEnabled", "false"));
		BANKING_SYSTEM_GOLDBARS = Integer.parseInt(custom.getProperty("BankingGoldbarCount", "1"));
		BANKING_SYSTEM_ADENA = Integer.parseInt(custom.getProperty("BankingAdenaCount", "500000000"));	

 

now go in package net.sf.l2j.gameserver.handler.voicedcommandhandlers and create new file BankingCmd.java and paste this

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;

/**
* This class trades Gold Bars for Adena and vice versa.
* 
* @author Ahmed
*/
public class BankingCmd implements IVoicedCommandHandler
{
private static String[] _voicedCommands =
{
		"bank", "withdraw", "deposit"
};


@Override
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{

	if(command.equalsIgnoreCase("bank"))
	{
		activeChar.sendMessage(".deposit (" + Config.BANKING_SYSTEM_ADENA + " Adena = " + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar) / .withdraw (" + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar = " + Config.BANKING_SYSTEM_ADENA + " Adena)");
	}
	else if(command.equalsIgnoreCase("deposit"))
	{
		if(activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.BANKING_SYSTEM_ADENA)
		{
			activeChar.getInventory().reduceAdena("Goldbar", Config.BANKING_SYSTEM_ADENA, activeChar, null);
			activeChar.getInventory().addItem("Goldbar", 3470, Config.BANKING_SYSTEM_GOLDBARS, activeChar, null);
			activeChar.getInventory().updateDatabase();
			activeChar.sendPacket(new ItemList(activeChar, true));
			activeChar.sendMessage("Thank you, now you have " + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar(s), and " + Config.BANKING_SYSTEM_ADENA + " less adena.");
		}
		else
		{
			activeChar.sendMessage("You do not have enough Adena to convert to Goldbar(s), you need " + Config.BANKING_SYSTEM_ADENA + " Adena.");
		}
	}
	else if(command.equalsIgnoreCase("withdraw"))
	{
		if(activeChar.getInventory().getInventoryItemCount(3470, 0) >= Config.BANKING_SYSTEM_GOLDBARS)
		{
			activeChar.getInventory().destroyItemByItemId("Adena", 3470, Config.BANKING_SYSTEM_GOLDBARS, activeChar, null);
			activeChar.getInventory().addAdena("Adena", Config.BANKING_SYSTEM_ADENA, activeChar, null);
			activeChar.getInventory().updateDatabase();
			activeChar.sendPacket(new ItemList(activeChar, true));
			activeChar.sendMessage("Thank you, now you have " + Config.BANKING_SYSTEM_ADENA + " Adena, and " + Config.BANKING_SYSTEM_GOLDBARS + " less Goldbar(s).");
		}
		else
		{
			activeChar.sendMessage("You do not have any Goldbars to turn into " + Config.BANKING_SYSTEM_ADENA + " Adena.");
		}
	}
	return true;
}
@Override
public String[] getVoicedCommandList()
{
	return _voicedCommands;
}
}

 

and last go in  net.sf.l2j.gameserver.handler.VoicedCommandHandler.java

import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BankingCmd;

if(Config.BANKING_SYSTEM_ENABLED)
		{
			registerVoicedCommandHandler(new BankingCmd());
		}

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its my first code, this is not mine just make it work for acis.

tested and work

tnx to Crystalia, they gimme the code for the voicedcommand for acis pack

and 'Baggos' they told my how to register new voicedcommanad

 

so lets start

 

config

#========================================#
#            Banking System              #
#========================================#

# To enable banking system set this value to true, default is false.
BankingEnabled = True

# This is the amount of Goldbars someone will get when they do the .deposit command, and also the same amount they will lose when they do .withdraw
BankingGoldbarCount = 1

# This is the amount of Adena someone will get when they do the .withdraw command, and also the same amount they will lose when they do .deposit
BankingAdenaCount = 1000000000

 

after that go in net.sf.l2j.config.java

public static boolean BANKING_SYSTEM_ENABLED;
public static int BANKING_SYSTEM_GOLDBARS;
public static int BANKING_SYSTEM_ADENA;

BANKING_SYSTEM_ENABLED = Boolean.parseBoolean(custom.getProperty("BankingEnabled", "false"));
		BANKING_SYSTEM_GOLDBARS = Integer.parseInt(custom.getProperty("BankingGoldbarCount", "1"));
		BANKING_SYSTEM_ADENA = Integer.parseInt(custom.getProperty("BankingAdenaCount", "500000000"));	

 

now go in package net.sf.l2j.gameserver.handler.voicedcommandhandlers and create new file BankingCmd.java and paste this

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;

/**
* This class trades Gold Bars for Adena and vice versa.
* 
* @author Ahmed
*/
public class BankingCmd implements IVoicedCommandHandler
{
private static String[] _voicedCommands =
{
		"bank", "withdraw", "deposit"
};


@Override
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{

	if(command.equalsIgnoreCase("bank"))
	{
		activeChar.sendMessage(".deposit (" + Config.BANKING_SYSTEM_ADENA + " Adena = " + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar) / .withdraw (" + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar = " + Config.BANKING_SYSTEM_ADENA + " Adena)");
	}
	else if(command.equalsIgnoreCase("deposit"))
	{
		if(activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.BANKING_SYSTEM_ADENA)
		{
			activeChar.getInventory().reduceAdena("Goldbar", Config.BANKING_SYSTEM_ADENA, activeChar, null);
			activeChar.getInventory().addItem("Goldbar", 3470, Config.BANKING_SYSTEM_GOLDBARS, activeChar, null);
			activeChar.getInventory().updateDatabase();
			activeChar.sendPacket(new ItemList(activeChar, true));
			activeChar.sendMessage("Thank you, now you have " + Config.BANKING_SYSTEM_GOLDBARS + " Goldbar(s), and " + Config.BANKING_SYSTEM_ADENA + " less adena.");
		}
		else
		{
			activeChar.sendMessage("You do not have enough Adena to convert to Goldbar(s), you need " + Config.BANKING_SYSTEM_ADENA + " Adena.");
		}
	}
	else if(command.equalsIgnoreCase("withdraw"))
	{
		if(activeChar.getInventory().getInventoryItemCount(3470, 0) >= Config.BANKING_SYSTEM_GOLDBARS)
		{
			activeChar.getInventory().destroyItemByItemId("Adena", 3470, Config.BANKING_SYSTEM_GOLDBARS, activeChar, null);
			activeChar.getInventory().addAdena("Adena", Config.BANKING_SYSTEM_ADENA, activeChar, null);
			activeChar.getInventory().updateDatabase();
			activeChar.sendPacket(new ItemList(activeChar, true));
			activeChar.sendMessage("Thank you, now you have " + Config.BANKING_SYSTEM_ADENA + " Adena, and " + Config.BANKING_SYSTEM_GOLDBARS + " less Goldbar(s).");
		}
		else
		{
			activeChar.sendMessage("You do not have any Goldbars to turn into " + Config.BANKING_SYSTEM_ADENA + " Adena.");
		}
	}
	return true;
}
@Override
public String[] getVoicedCommandList()
{
	return _voicedCommands;
}
}

 

and last go in  net.sf.l2j.gameserver.handler.VoicedCommandHandler.java

import net.sf.l2j.gameserver.handler.voicedcommandhandlers.BankingCmd;

if(Config.BANKING_SYSTEM_ENABLED)
		{
			registerVoicedCommandHandler(new BankingCmd());
		}

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its my first code, this is not mine just make it work for acis.

tested and work

tnx to Crystalia, they gimme the code for the voicedcommand for acis pack

and 'Baggos' they told my how to register new voicedcommanad

 

so lets start

its my first code, this is not mine just make it work for acis.

ahahaha

Never mind GJ

Link to comment
Share on other sites

its my first code, this is not mine just make it work for acis.

tested and work

tnx to Crystalia, they gimme the code for the voicedcommand for acis pack

and 'Baggos' they told my how to register new voicedcommanad

 

so lets start

its my first code, this is not mine just make it work for acis.

ahahaha

Never mind GJ

Link to comment
Share on other sites

its my first code, this is not mine just make it work for acis.

tested and work

tnx to Crystalia, they gimme the code for the voicedcommand for acis pack

and 'Baggos' they told my how to register new voicedcommanad

 

so lets start

its my first code, this is not mine just make it work for acis.

ahahaha

Never mind GJ

Link to comment
Share on other sites

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