SkySkase Posted August 31, 2012 Posted August 31, 2012 This is a command for buffs like .fighterbuff or .magebuff ...!! Go to gameserver/handler/voicecommandhandlers and create one file like Buffs.java And put the follow code inside the file; /* This program is free software; you can redistribute it and/or modify */ package com.l2jfree.gameserver.handler.voicedcommandhandlers; import javolution.util.FastList; import com.l2jfree.gameserver.datatables.BuffTemplateTable; import com.l2jfree.gameserver.handler.IVoicedCommandHandler; import com.l2jfree.gameserver.model.L2Skill.SkillType; import com.l2jfree.gameserver.model.actor.instance.L2PcInstance; import com.l2jfree.gameserver.network.SystemMessageId; import com.l2jfree.gameserver.network.serverpackets.MagicSkillUse; import com.l2jfree.gameserver.network.serverpackets.SystemMessage; import com.l2jfree.gameserver.templates.L2BuffTemplate; /** * @author VaneSs11 * */ public class Buffs implements IVoicedCommandHandler { //private static final Log _log = LogFactory.getLog(Wedding.class); private static String[] _voicedCommands = { "fighterbuff","magebuff" }; /* (non-Javadoc) * @see com.l2jfree.gameserver.handler.IUserCommandHandler#useUserCommand(int, com.l2jfree.gameserver.model.L2PcInstance) */ public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { if(activeChar!=null) { FastList<L2BuffTemplate> _templateBuffs = new FastList<L2BuffTemplate>(); boolean _wasInvul=false; if(command.startsWith("fighterbuff")) _templateBuffs = BuffTemplateTable.getInstance().getBuffTemplate(98); else _templateBuffs = BuffTemplateTable.getInstance().getBuffTemplate(99); if (_templateBuffs == null || _templateBuffs.size() == 0) return false; activeChar.setTarget(activeChar); //is this really need? double _mp=activeChar.getStatus().getCurrentMp(); //to disable mp consuming // for those who is invulnerable if(activeChar.isInvul()&&activeChar.isGM()) { _wasInvul=true; activeChar.setIsInvul(false); } for (L2BuffTemplate _buff:_templateBuffs) { if ( _buff.checkPlayer(activeChar)) { // regeneration ^^ //is this really need? activeChar.getStatus().setCurrentMp(_mp); String _name=""; // some more functions depending on _buff name if(_buff.getName().equalsIgnoreCase("RestoreHpMp")) { MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0); activeChar.broadcastPacket(msu); activeChar.getStatus().setCurrentHpMp(activeChar.getMaxHp(), activeChar.getMaxMp()); _name="Health and Mana Restoration"; } else if(_buff.getName().equalsIgnoreCase("Heal")) { MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0); activeChar.broadcastPacket(msu); activeChar.getStatus().setCurrentHp(activeChar.getMaxHp()); _name="Health Restoration"; } else if(_buff.getName().equalsIgnoreCase("Mana")) { MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0); activeChar.broadcastPacket(msu); activeChar.getStatus().setCurrentMp(activeChar.getMaxMp()); _name="Mana Restoration"; } else if(_buff.getName().equalsIgnoreCase("CP")) { MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0); activeChar.broadcastPacket(msu); activeChar.getStatus().setCurrentCp(activeChar.getMaxCp()); _name="Combat Points Restoration"; } else if (_buff.getSkill().getSkillType() == SkillType.SUMMON) activeChar.doCast(_buff.getSkill()); else { // if this buff is first buff of this category - show animation if(_templateBuffs.getFirst()==_buff){ MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 200, 0); activeChar.broadcastPacket(msu); try{ Thread.sleep(200);//is this really need? }catch (Exception f) {} } // buff process :D _buff.getSkill().getEffects(activeChar, activeChar); } //text part SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT); if (_name.equalsIgnoreCase("")||_name==null) sm.addSkillName(_buff.getSkill().getId()); else sm.addString(_name); activeChar.sendPacket(sm); sm = null; } else return false; } if(_wasInvul&&activeChar.isGM()) { activeChar.setIsInvul(true); _wasInvul=false; } return true; } else return false; } /* (non-Javadoc) * @see com.l2jfree.gameserver.handler.IUserCommandHandler#getUserCommandList() */ public String[] getVoicedCommandList() { return _voicedCommands; } } Then Go to com\l2jfree\gameserver\handler\VoicedCommandHandler.java and add this line into imports; import com.l2jfree.gameserver.handler.voicedcommandhandlers.Buffs; Then register the command like registerVoicedCommandHandler(new Buffs()); Here The sql file; Compile your server and you are Donne ! This code made for l2jfree! SQL for buffs you can use INSERT INTO `buff_templates` VALUES ('98', 'Ww', '1204', 'Wind Walk', '2', '1', '1', '1', '80', '0', '0', '0', '1000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'sh', '1040', 'Shield', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'mi', '1068', 'Might', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'ms', '1035', 'Mental Shield', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'btb', '1045', 'Bless the Body', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'bts', '1048', 'Bless the Soul', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'mb', '1036', 'Magic Barrier', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'rs', '1259', 'Resist Shock', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'dw', '1257', 'Decrease Weight', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'bers', '1062', 'Berserker Spirit', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'vamp', '1268', 'Vampiric Rage', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'hast', '1086', 'Haste', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'gui', '1240', 'Guidance', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'foc', '1077', 'Focus', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'dea', '1242', 'Death Whisper', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'life', '1229', 'Chant of Life', '18', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'ward', '267', 'Song of Warding', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'wind', '268', 'Song of Wind', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'hunt', '269', 'Song of Hunter', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'vita', '304', 'Song of Vitality', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'venge', '305', 'Song of Vengeance', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'storm', '308', 'Song of Storm Guard', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'rene', '349', 'Song of Renewal', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'reveng', '1284', 'Chant of Revenge', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'victory', '1363', 'Chant of Victory', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'warrior', '271', 'Dance of Warrior', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'fire', '274', 'Dance of Fire', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'fury', '275', 'Dance of Fury', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'vampi', '310', 'Dance of Vampire', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'heal', '1218', 'Greater Battle Heal', '33', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'Ww11', '1204', 'Wind Walk', '2', '1', '1', '1', '80', '0', '0', '0', '1000', '0'); INSERT INTO `buff_templates` VALUES ('99', 's11h', '1040', 'Shield', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'm11i', '1068', 'Might', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'm11s', '1035', 'Mental Shield', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'bt11b', '1045', 'Bless the Body', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'bt11s', '1048', 'Bless the Soul', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'm11b', '1036', 'Magic Barrier', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'r11s', '1259', 'Resist Shock', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'co11ns', '1078', 'Concentration', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'd11w', '1257', 'Decrease Weight', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'be11rs', '1062', 'Berserker Spirit', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'a11cu', '1085', 'Acumen', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'em11p', '1059', 'Empower', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'wa11rd', '267', 'Song of Warding', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'wi11nd', '268', 'Song of Wind', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'vi1ta', '304', 'Song of Vitality', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'ven1ge', '305', 'Song of Vengeance', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'st1orm', '308', 'Song of Storm Guard', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 're1ne', '349', 'Song of Renewal', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 're1veng', '1284', 'Chant of Revenge', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'vi1ctory', '1363', 'Chant of Victory', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'mys1tic', '273', 'Dance of Mystic', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'c1once', '276', 'Dance of Concentration', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'si1ren', '365', 'Dance of Siren', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'h1eal', '1218', 'Greater Battle Heal', '33', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); Credits: VaneSs11 Quote
SkySkase Posted August 31, 2012 Author Posted August 31, 2012 This is a command for buffs like .fighterbuff or .magebuff ...!! Go to gameserver/handler/voicecommandhandlers and create one file like Buffs.java And put the follow code inside the file; /* This program is free software; you can redistribute it and/or modify */ package com.l2jfree.gameserver.handler.voicedcommandhandlers; import javolution.util.FastList; import com.l2jfree.gameserver.datatables.BuffTemplateTable; import com.l2jfree.gameserver.handler.IVoicedCommandHandler; import com.l2jfree.gameserver.model.L2Skill.SkillType; import com.l2jfree.gameserver.model.actor.instance.L2PcInstance; import com.l2jfree.gameserver.network.SystemMessageId; import com.l2jfree.gameserver.network.serverpackets.MagicSkillUse; import com.l2jfree.gameserver.network.serverpackets.SystemMessage; import com.l2jfree.gameserver.templates.L2BuffTemplate; /** * @author VaneSs11 * */ public class Buffs implements IVoicedCommandHandler { //private static final Log _log = LogFactory.getLog(Wedding.class); private static String[] _voicedCommands = { "fighterbuff","magebuff" }; /* (non-Javadoc) * @see com.l2jfree.gameserver.handler.IUserCommandHandler#useUserCommand(int, com.l2jfree.gameserver.model.L2PcInstance) */ public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { if(activeChar!=null) { FastList<L2BuffTemplate> _templateBuffs = new FastList<L2BuffTemplate>(); boolean _wasInvul=false; if(command.startsWith("fighterbuff")) _templateBuffs = BuffTemplateTable.getInstance().getBuffTemplate(98); else _templateBuffs = BuffTemplateTable.getInstance().getBuffTemplate(99); if (_templateBuffs == null || _templateBuffs.size() == 0) return false; activeChar.setTarget(activeChar); //is this really need? double _mp=activeChar.getStatus().getCurrentMp(); //to disable mp consuming // for those who is invulnerable if(activeChar.isInvul()&&activeChar.isGM()) { _wasInvul=true; activeChar.setIsInvul(false); } for (L2BuffTemplate _buff:_templateBuffs) { if ( _buff.checkPlayer(activeChar)) { // regeneration ^^ //is this really need? activeChar.getStatus().setCurrentMp(_mp); String _name=""; // some more functions depending on _buff name if(_buff.getName().equalsIgnoreCase("RestoreHpMp")) { MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0); activeChar.broadcastPacket(msu); activeChar.getStatus().setCurrentHpMp(activeChar.getMaxHp(), activeChar.getMaxMp()); _name="Health and Mana Restoration"; } else if(_buff.getName().equalsIgnoreCase("Heal")) { MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0); activeChar.broadcastPacket(msu); activeChar.getStatus().setCurrentHp(activeChar.getMaxHp()); _name="Health Restoration"; } else if(_buff.getName().equalsIgnoreCase("Mana")) { MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0); activeChar.broadcastPacket(msu); activeChar.getStatus().setCurrentMp(activeChar.getMaxMp()); _name="Mana Restoration"; } else if(_buff.getName().equalsIgnoreCase("CP")) { MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0); activeChar.broadcastPacket(msu); activeChar.getStatus().setCurrentCp(activeChar.getMaxCp()); _name="Combat Points Restoration"; } else if (_buff.getSkill().getSkillType() == SkillType.SUMMON) activeChar.doCast(_buff.getSkill()); else { // if this buff is first buff of this category - show animation if(_templateBuffs.getFirst()==_buff){ MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 200, 0); activeChar.broadcastPacket(msu); try{ Thread.sleep(200);//is this really need? }catch (Exception f) {} } // buff process :D _buff.getSkill().getEffects(activeChar, activeChar); } //text part SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT); if (_name.equalsIgnoreCase("")||_name==null) sm.addSkillName(_buff.getSkill().getId()); else sm.addString(_name); activeChar.sendPacket(sm); sm = null; } else return false; } if(_wasInvul&&activeChar.isGM()) { activeChar.setIsInvul(true); _wasInvul=false; } return true; } else return false; } /* (non-Javadoc) * @see com.l2jfree.gameserver.handler.IUserCommandHandler#getUserCommandList() */ public String[] getVoicedCommandList() { return _voicedCommands; } } Then Go to com\l2jfree\gameserver\handler\VoicedCommandHandler.java and add this line into imports; import com.l2jfree.gameserver.handler.voicedcommandhandlers.Buffs; Then register the command like registerVoicedCommandHandler(new Buffs()); Here The sql file; Compile your server and you are Donne ! This code made for l2jfree! SQL for buffs you can use INSERT INTO `buff_templates` VALUES ('98', 'Ww', '1204', 'Wind Walk', '2', '1', '1', '1', '80', '0', '0', '0', '1000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'sh', '1040', 'Shield', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'mi', '1068', 'Might', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'ms', '1035', 'Mental Shield', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'btb', '1045', 'Bless the Body', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'bts', '1048', 'Bless the Soul', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'mb', '1036', 'Magic Barrier', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'rs', '1259', 'Resist Shock', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'dw', '1257', 'Decrease Weight', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'bers', '1062', 'Berserker Spirit', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'vamp', '1268', 'Vampiric Rage', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'hast', '1086', 'Haste', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'gui', '1240', 'Guidance', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'foc', '1077', 'Focus', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'dea', '1242', 'Death Whisper', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'life', '1229', 'Chant of Life', '18', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'ward', '267', 'Song of Warding', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'wind', '268', 'Song of Wind', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'hunt', '269', 'Song of Hunter', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'vita', '304', 'Song of Vitality', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'venge', '305', 'Song of Vengeance', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'storm', '308', 'Song of Storm Guard', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'rene', '349', 'Song of Renewal', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'reveng', '1284', 'Chant of Revenge', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'victory', '1363', 'Chant of Victory', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'warrior', '271', 'Dance of Warrior', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'fire', '274', 'Dance of Fire', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'fury', '275', 'Dance of Fury', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'vampi', '310', 'Dance of Vampire', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'heal', '1218', 'Greater Battle Heal', '33', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'Ww11', '1204', 'Wind Walk', '2', '1', '1', '1', '80', '0', '0', '0', '1000', '0'); INSERT INTO `buff_templates` VALUES ('99', 's11h', '1040', 'Shield', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('98', 'm11i', '1068', 'Might', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'm11s', '1035', 'Mental Shield', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'bt11b', '1045', 'Bless the Body', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'bt11s', '1048', 'Bless the Soul', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'm11b', '1036', 'Magic Barrier', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'r11s', '1259', 'Resist Shock', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'co11ns', '1078', 'Concentration', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'd11w', '1257', 'Decrease Weight', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'be11rs', '1062', 'Berserker Spirit', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'a11cu', '1085', 'Acumen', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'em11p', '1059', 'Empower', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'wa11rd', '267', 'Song of Warding', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'wi11nd', '268', 'Song of Wind', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'vi1ta', '304', 'Song of Vitality', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'ven1ge', '305', 'Song of Vengeance', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'st1orm', '308', 'Song of Storm Guard', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 're1ne', '349', 'Song of Renewal', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 're1veng', '1284', 'Chant of Revenge', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'vi1ctory', '1363', 'Chant of Victory', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'mys1tic', '273', 'Dance of Mystic', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'c1once', '276', 'Dance of Concentration', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'si1ren', '365', 'Dance of Siren', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); INSERT INTO `buff_templates` VALUES ('99', 'h1eal', '1218', 'Greater Battle Heal', '33', '1', '1', '1', '80', '0', '0', '0', '30000', '0'); Credits: VaneSs11 Quote
^Wyatt Posted September 1, 2012 Posted September 1, 2012 I think it's to much hardcoded for such a simple thing... db side is useless... Quote
^Wyatt Posted September 1, 2012 Posted September 1, 2012 I think it's to much hardcoded for such a simple thing... db side is useless... Quote
^Wyatt Posted September 1, 2012 Posted September 1, 2012 I think it's to much hardcoded for such a simple thing... db side is useless... Quote
SkySkase Posted September 1, 2012 Author Posted September 1, 2012 I think it's to much hardcoded for such a simple thing... db side is useless... Can you make it with easyer way? Quote
SkySkase Posted September 1, 2012 Author Posted September 1, 2012 I think it's to much hardcoded for such a simple thing... db side is useless... Can you make it with easyer way? Quote
SkySkase Posted September 1, 2012 Author Posted September 1, 2012 I think it's to much hardcoded for such a simple thing... db side is useless... Can you make it with easyer way? Quote
^Wyatt Posted September 1, 2012 Posted September 1, 2012 Yes... skill.getEffect()... and you don't need any sql... I won't code it if you mean that. Quote
^Wyatt Posted September 1, 2012 Posted September 1, 2012 Yes... skill.getEffect()... and you don't need any sql... I won't code it if you mean that. Quote
^Wyatt Posted September 1, 2012 Posted September 1, 2012 Yes... skill.getEffect()... and you don't need any sql... I won't code it if you mean that. Quote
SkySkase Posted September 1, 2012 Author Posted September 1, 2012 Yes... skill.getEffect()... and you don't need any sql... I won't code it if you mean that. i mean change this one .... but is same like re-coded... never mind Chek your messages if you can answer me actualy its ok i changed it to import com.l2jserver.gameserver.templates.skills.L2SkillType; trying to change the Code Quote
SkySkase Posted September 1, 2012 Author Posted September 1, 2012 Yes... skill.getEffect()... and you don't need any sql... I won't code it if you mean that. i mean change this one .... but is same like re-coded... never mind Chek your messages if you can answer me actualy its ok i changed it to import com.l2jserver.gameserver.templates.skills.L2SkillType; trying to change the Code Quote
SkySkase Posted September 1, 2012 Author Posted September 1, 2012 Yes... skill.getEffect()... and you don't need any sql... I won't code it if you mean that. i mean change this one .... but is same like re-coded... never mind Chek your messages if you can answer me actualy its ok i changed it to import com.l2jserver.gameserver.templates.skills.L2SkillType; trying to change the Code Quote
Fanky Posted September 2, 2012 Posted September 2, 2012 actualy its ok i changed it to import com.l2jserver.gameserver.templates.skills.L2SkillType; he didn't meant that oO Quote
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