Jump to content

Recommended Posts

Posted

This is a command for buffs like .fighterbuff or .magebuff ...!!

 

Go to gameserver/handler/voicecommandhandlers and create one file like Buffs.java

 

And put the follow code inside the file;

 

/* This program is free software; you can redistribute it and/or modify */
package com.l2jfree.gameserver.handler.voicedcommandhandlers;

import javolution.util.FastList;
import com.l2jfree.gameserver.datatables.BuffTemplateTable;
import com.l2jfree.gameserver.handler.IVoicedCommandHandler;
import com.l2jfree.gameserver.model.L2Skill.SkillType;
import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfree.gameserver.network.SystemMessageId;
import com.l2jfree.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jfree.gameserver.network.serverpackets.SystemMessage;
import com.l2jfree.gameserver.templates.L2BuffTemplate;

/** 
* @author VaneSs11
* 
*/
public class Buffs implements IVoicedCommandHandler
{
    //private static final Log _log = LogFactory.getLog(Wedding.class);
    private static String[] _voicedCommands = { "fighterbuff","magebuff" };

    /* (non-Javadoc)
     * @see com.l2jfree.gameserver.handler.IUserCommandHandler#useUserCommand(int, com.l2jfree.gameserver.model.L2PcInstance)
     */
    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
    {
        if(activeChar!=null)
        {
        	FastList<L2BuffTemplate> _templateBuffs = new FastList<L2BuffTemplate>();
            
            boolean _wasInvul=false;
            
            if(command.startsWith("fighterbuff"))
            	_templateBuffs = BuffTemplateTable.getInstance().getBuffTemplate(98);
            else
            	_templateBuffs = BuffTemplateTable.getInstance().getBuffTemplate(99);
            
    		if (_templateBuffs == null || _templateBuffs.size() == 0)
    			return false;
            
    		activeChar.setTarget(activeChar);
            
    		//is this really need?
    		double _mp=activeChar.getStatus().getCurrentMp(); //to disable mp consuming
    		
    		// for those who is invulnerable
    		if(activeChar.isInvul()&&activeChar.isGM())
        	{
        		_wasInvul=true;
        		activeChar.setIsInvul(false);
        	}
    		
            for (L2BuffTemplate _buff:_templateBuffs)
            {
                if ( _buff.checkPlayer(activeChar)) 
                {
                	
                    // regeneration ^^ //is this really need?
                	activeChar.getStatus().setCurrentMp(_mp);
                    String _name="";
                    
                    // some more functions depending on _buff name
                    if(_buff.getName().equalsIgnoreCase("RestoreHpMp")) {
                       MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0);
                       activeChar.broadcastPacket(msu);
                       activeChar.getStatus().setCurrentHpMp(activeChar.getMaxHp(), activeChar.getMaxMp());
                       _name="Health and Mana Restoration";
                    }
                    else if(_buff.getName().equalsIgnoreCase("Heal")) {
                    	MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0);
                    	activeChar.broadcastPacket(msu);
                    	activeChar.getStatus().setCurrentHp(activeChar.getMaxHp());
                    	_name="Health Restoration";
                    }
                    else if(_buff.getName().equalsIgnoreCase("Mana")) 
                    {
                    	MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0);
                    	activeChar.broadcastPacket(msu);
                    	activeChar.getStatus().setCurrentMp(activeChar.getMaxMp());
                    	_name="Mana Restoration";
                    }
                    else if(_buff.getName().equalsIgnoreCase("CP")) 
                    {
                    	MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0);
                    	activeChar.broadcastPacket(msu);
                    	activeChar.getStatus().setCurrentCp(activeChar.getMaxCp());
                    	_name="Combat Points Restoration";
                    }
                    else if (_buff.getSkill().getSkillType() == SkillType.SUMMON) 
                    	activeChar.doCast(_buff.getSkill()); 
                        	
                    else
                    {   
                    	// if this buff is first buff of this category - show animation
                    	if(_templateBuffs.getFirst()==_buff){
                    		MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 200, 0);
                    		activeChar.broadcastPacket(msu);
                    		try{
                    			Thread.sleep(200);//is this really need?
                    		}catch (Exception f) {}
                    	}
                    	// buff process :D
                    	_buff.getSkill().getEffects(activeChar, activeChar);
                    }
                    //text part
                    SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT); 
                    if (_name.equalsIgnoreCase("")||_name==null)
                    	sm.addSkillName(_buff.getSkill().getId());
                    else sm.addString(_name);
                    activeChar.sendPacket(sm);
                    sm = null;
                }
                else return false;
            }
            if(_wasInvul&&activeChar.isGM())
            {
            	activeChar.setIsInvul(true);
            	_wasInvul=false;
            }   
            return true;
        }
        else
            return false;
    }
    
    /* (non-Javadoc)
     * @see com.l2jfree.gameserver.handler.IUserCommandHandler#getUserCommandList()
     */
    public String[] getVoicedCommandList()
    {
        return _voicedCommands;
    }
}    

 

Then Go to com\l2jfree\gameserver\handler\VoicedCommandHandler.java and add this line into imports;

import com.l2jfree.gameserver.handler.voicedcommandhandlers.Buffs;

 

Then register the command like registerVoicedCommandHandler(new Buffs());

 

Here The sql file;

 

Compile your server and you are Donne ! This code made for l2jfree!

 

SQL for buffs you can use

INSERT INTO `buff_templates` VALUES ('98', 'Ww', '1204', 'Wind Walk', '2', '1', '1', '1', '80', '0', '0', '0', '1000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'sh', '1040', 'Shield', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'mi', '1068', 'Might', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'ms', '1035', 'Mental Shield', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'btb', '1045', 'Bless the Body', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'bts', '1048', 'Bless the Soul', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'mb', '1036', 'Magic Barrier', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'rs', '1259', 'Resist Shock', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'dw', '1257', 'Decrease Weight', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'bers', '1062', 'Berserker Spirit', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'vamp', '1268', 'Vampiric Rage', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'hast', '1086', 'Haste', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'gui', '1240', 'Guidance', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'foc', '1077', 'Focus', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'dea', '1242', 'Death Whisper', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'life', '1229', 'Chant of Life', '18', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'ward', '267', 'Song of Warding', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'wind', '268', 'Song of Wind', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'hunt', '269', 'Song of Hunter', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'vita', '304', 'Song of Vitality', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'venge', '305', 'Song of Vengeance', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'storm', '308', 'Song of Storm Guard', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'rene', '349', 'Song of Renewal', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'reveng', '1284', 'Chant of Revenge', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'victory', '1363', 'Chant of Victory', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'warrior', '271', 'Dance of Warrior', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'fire', '274', 'Dance of Fire', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'fury', '275', 'Dance of Fury', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'vampi', '310', 'Dance of Vampire', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'heal', '1218', 'Greater Battle Heal', '33', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'Ww11', '1204', 'Wind Walk', '2', '1', '1', '1', '80', '0', '0', '0', '1000', '0');
INSERT INTO `buff_templates` VALUES ('99', 's11h', '1040', 'Shield', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'm11i', '1068', 'Might', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'm11s', '1035', 'Mental Shield', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'bt11b', '1045', 'Bless the Body', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'bt11s', '1048', 'Bless the Soul', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'm11b', '1036', 'Magic Barrier', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'r11s', '1259', 'Resist Shock', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'co11ns', '1078', 'Concentration', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'd11w', '1257', 'Decrease Weight', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'be11rs', '1062', 'Berserker Spirit', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'a11cu', '1085', 'Acumen', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'em11p', '1059', 'Empower', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'wa11rd', '267', 'Song of Warding', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'wi11nd', '268', 'Song of Wind', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'vi1ta', '304', 'Song of Vitality', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'ven1ge', '305', 'Song of Vengeance', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'st1orm', '308', 'Song of Storm Guard', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 're1ne', '349', 'Song of Renewal', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 're1veng', '1284', 'Chant of Revenge', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'vi1ctory', '1363', 'Chant of Victory', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'mys1tic', '273', 'Dance of Mystic', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'c1once', '276', 'Dance of Concentration', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'si1ren', '365', 'Dance of Siren', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'h1eal', '1218', 'Greater Battle Heal', '33', '1', '1', '1', '80', '0', '0', '0', '30000', '0');

 

Credits: VaneSs11

Posted

This is a command for buffs like .fighterbuff or .magebuff ...!!

 

Go to gameserver/handler/voicecommandhandlers and create one file like Buffs.java

 

And put the follow code inside the file;

 

/* This program is free software; you can redistribute it and/or modify */
package com.l2jfree.gameserver.handler.voicedcommandhandlers;

import javolution.util.FastList;
import com.l2jfree.gameserver.datatables.BuffTemplateTable;
import com.l2jfree.gameserver.handler.IVoicedCommandHandler;
import com.l2jfree.gameserver.model.L2Skill.SkillType;
import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfree.gameserver.network.SystemMessageId;
import com.l2jfree.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jfree.gameserver.network.serverpackets.SystemMessage;
import com.l2jfree.gameserver.templates.L2BuffTemplate;

/** 
* @author VaneSs11
* 
*/
public class Buffs implements IVoicedCommandHandler
{
    //private static final Log _log = LogFactory.getLog(Wedding.class);
    private static String[] _voicedCommands = { "fighterbuff","magebuff" };

    /* (non-Javadoc)
     * @see com.l2jfree.gameserver.handler.IUserCommandHandler#useUserCommand(int, com.l2jfree.gameserver.model.L2PcInstance)
     */
    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
    {
        if(activeChar!=null)
        {
        	FastList<L2BuffTemplate> _templateBuffs = new FastList<L2BuffTemplate>();
            
            boolean _wasInvul=false;
            
            if(command.startsWith("fighterbuff"))
            	_templateBuffs = BuffTemplateTable.getInstance().getBuffTemplate(98);
            else
            	_templateBuffs = BuffTemplateTable.getInstance().getBuffTemplate(99);
            
    		if (_templateBuffs == null || _templateBuffs.size() == 0)
    			return false;
            
    		activeChar.setTarget(activeChar);
            
    		//is this really need?
    		double _mp=activeChar.getStatus().getCurrentMp(); //to disable mp consuming
    		
    		// for those who is invulnerable
    		if(activeChar.isInvul()&&activeChar.isGM())
        	{
        		_wasInvul=true;
        		activeChar.setIsInvul(false);
        	}
    		
            for (L2BuffTemplate _buff:_templateBuffs)
            {
                if ( _buff.checkPlayer(activeChar)) 
                {
                	
                    // regeneration ^^ //is this really need?
                	activeChar.getStatus().setCurrentMp(_mp);
                    String _name="";
                    
                    // some more functions depending on _buff name
                    if(_buff.getName().equalsIgnoreCase("RestoreHpMp")) {
                       MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0);
                       activeChar.broadcastPacket(msu);
                       activeChar.getStatus().setCurrentHpMp(activeChar.getMaxHp(), activeChar.getMaxMp());
                       _name="Health and Mana Restoration";
                    }
                    else if(_buff.getName().equalsIgnoreCase("Heal")) {
                    	MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0);
                    	activeChar.broadcastPacket(msu);
                    	activeChar.getStatus().setCurrentHp(activeChar.getMaxHp());
                    	_name="Health Restoration";
                    }
                    else if(_buff.getName().equalsIgnoreCase("Mana")) 
                    {
                    	MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0);
                    	activeChar.broadcastPacket(msu);
                    	activeChar.getStatus().setCurrentMp(activeChar.getMaxMp());
                    	_name="Mana Restoration";
                    }
                    else if(_buff.getName().equalsIgnoreCase("CP")) 
                    {
                    	MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 110, 0);
                    	activeChar.broadcastPacket(msu);
                    	activeChar.getStatus().setCurrentCp(activeChar.getMaxCp());
                    	_name="Combat Points Restoration";
                    }
                    else if (_buff.getSkill().getSkillType() == SkillType.SUMMON) 
                    	activeChar.doCast(_buff.getSkill()); 
                        	
                    else
                    {   
                    	// if this buff is first buff of this category - show animation
                    	if(_templateBuffs.getFirst()==_buff){
                    		MagicSkillUse msu = new MagicSkillUse(activeChar, activeChar, _buff.getSkillId(), _buff.getSkillLevel(), 200, 0);
                    		activeChar.broadcastPacket(msu);
                    		try{
                    			Thread.sleep(200);//is this really need?
                    		}catch (Exception f) {}
                    	}
                    	// buff process :D
                    	_buff.getSkill().getEffects(activeChar, activeChar);
                    }
                    //text part
                    SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT); 
                    if (_name.equalsIgnoreCase("")||_name==null)
                    	sm.addSkillName(_buff.getSkill().getId());
                    else sm.addString(_name);
                    activeChar.sendPacket(sm);
                    sm = null;
                }
                else return false;
            }
            if(_wasInvul&&activeChar.isGM())
            {
            	activeChar.setIsInvul(true);
            	_wasInvul=false;
            }   
            return true;
        }
        else
            return false;
    }
    
    /* (non-Javadoc)
     * @see com.l2jfree.gameserver.handler.IUserCommandHandler#getUserCommandList()
     */
    public String[] getVoicedCommandList()
    {
        return _voicedCommands;
    }
}    

 

Then Go to com\l2jfree\gameserver\handler\VoicedCommandHandler.java and add this line into imports;

import com.l2jfree.gameserver.handler.voicedcommandhandlers.Buffs;

 

Then register the command like registerVoicedCommandHandler(new Buffs());

 

Here The sql file;

 

Compile your server and you are Donne ! This code made for l2jfree!

 

SQL for buffs you can use

INSERT INTO `buff_templates` VALUES ('98', 'Ww', '1204', 'Wind Walk', '2', '1', '1', '1', '80', '0', '0', '0', '1000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'sh', '1040', 'Shield', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'mi', '1068', 'Might', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'ms', '1035', 'Mental Shield', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'btb', '1045', 'Bless the Body', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'bts', '1048', 'Bless the Soul', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'mb', '1036', 'Magic Barrier', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'rs', '1259', 'Resist Shock', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'dw', '1257', 'Decrease Weight', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'bers', '1062', 'Berserker Spirit', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'vamp', '1268', 'Vampiric Rage', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'hast', '1086', 'Haste', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'gui', '1240', 'Guidance', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'foc', '1077', 'Focus', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'dea', '1242', 'Death Whisper', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'life', '1229', 'Chant of Life', '18', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'ward', '267', 'Song of Warding', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'wind', '268', 'Song of Wind', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'hunt', '269', 'Song of Hunter', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'vita', '304', 'Song of Vitality', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'venge', '305', 'Song of Vengeance', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'storm', '308', 'Song of Storm Guard', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'rene', '349', 'Song of Renewal', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'reveng', '1284', 'Chant of Revenge', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'victory', '1363', 'Chant of Victory', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'warrior', '271', 'Dance of Warrior', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'fire', '274', 'Dance of Fire', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'fury', '275', 'Dance of Fury', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'vampi', '310', 'Dance of Vampire', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'heal', '1218', 'Greater Battle Heal', '33', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'Ww11', '1204', 'Wind Walk', '2', '1', '1', '1', '80', '0', '0', '0', '1000', '0');
INSERT INTO `buff_templates` VALUES ('99', 's11h', '1040', 'Shield', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('98', 'm11i', '1068', 'Might', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'm11s', '1035', 'Mental Shield', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'bt11b', '1045', 'Bless the Body', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'bt11s', '1048', 'Bless the Soul', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'm11b', '1036', 'Magic Barrier', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'r11s', '1259', 'Resist Shock', '4', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'co11ns', '1078', 'Concentration', '6', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'd11w', '1257', 'Decrease Weight', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'be11rs', '1062', 'Berserker Spirit', '2', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'a11cu', '1085', 'Acumen', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'em11p', '1059', 'Empower', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'wa11rd', '267', 'Song of Warding', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'wi11nd', '268', 'Song of Wind', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'vi1ta', '304', 'Song of Vitality', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'ven1ge', '305', 'Song of Vengeance', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'st1orm', '308', 'Song of Storm Guard', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 're1ne', '349', 'Song of Renewal', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 're1veng', '1284', 'Chant of Revenge', '3', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'vi1ctory', '1363', 'Chant of Victory', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'mys1tic', '273', 'Dance of Mystic', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'c1once', '276', 'Dance of Concentration', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'si1ren', '365', 'Dance of Siren', '1', '1', '1', '1', '80', '0', '0', '0', '30000', '0');
INSERT INTO `buff_templates` VALUES ('99', 'h1eal', '1218', 'Greater Battle Heal', '33', '1', '1', '1', '80', '0', '0', '0', '30000', '0');

 

Credits: VaneSs11

Posted

Yes... skill.getEffect()... and you don't need any sql...

I won't code it if you mean that.

i mean change this one ....

but is same like re-coded... never mind Chek your messages if you can answer me

 

actualy its ok i changed it to import com.l2jserver.gameserver.templates.skills.L2SkillType;

trying to change the Code

Posted

Yes... skill.getEffect()... and you don't need any sql...

I won't code it if you mean that.

i mean change this one ....

but is same like re-coded... never mind Chek your messages if you can answer me

 

actualy its ok i changed it to import com.l2jserver.gameserver.templates.skills.L2SkillType;

trying to change the Code

Posted

Yes... skill.getEffect()... and you don't need any sql...

I won't code it if you mean that.

i mean change this one ....

but is same like re-coded... never mind Chek your messages if you can answer me

 

actualy its ok i changed it to import com.l2jserver.gameserver.templates.skills.L2SkillType;

trying to change the Code

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...