Erlandys Posted September 5, 2012 Posted September 5, 2012 Don't you think, what better way would be like this: write .lvlzone and you will be teleported to level zone by your level? I mean if you are 20lvl you will be teleported to x1,y1,z1 coords if you will be 40lvl you will be teleported to x2,y2,z2 and so on... :)
Fanky Posted September 5, 2012 Posted September 5, 2012 Don't you think, what better way would be like this: write .lvlzone and you will be teleported to level zone by your level? I mean if you are 20lvl you will be teleported to x1,y1,z1 coords if you will be 40lvl you will be teleported to x2,y2,z2 and so on... :) sure,and it's more advanced ^^
Erlandys Posted September 5, 2012 Posted September 5, 2012 Okay so here I reworked those commands. Changes: 1. Optimized ifs. 2. Changed the commands from .lvl20, .lvl40 and so on, to .lvl. Here is the code: ===== Index: net.sf.l2j.gameserver.handler.voicedcommandhandlers.LevelZones.java /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.handler.voicedcommandhandlers; import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.serverpackets.SetupGauge; import net.sf.l2j.gameserver.ThreadPoolManager; @SuppressWarnings("unused") public class LevelZones implements net.sf.l2j.gameserver.handler.IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "lvl" }; @Override public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { if (command.equalsIgnoreCase("lvl")) { if(activeChar.isInJail()) { activeChar.sendMessage("Sorry,you are in Jail!"); return false; } else if(activeChar.isInOlympiadMode()) { activeChar.sendMessage("Sorry,you are in the Olympiad now."); return false; } else if(activeChar.isInDuel()) { activeChar.sendMessage("Sorry,you are in a duel!"); return false; } else if(activeChar.inObserverMode()) { activeChar.sendMessage("Sorry,you are in the observation mode."); return false; } else if(activeChar.isFestivalParticipant()) { activeChar.sendMessage("Sorry,you are in a festival."); return false; } else if(!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_GK && activeChar.getKarma() > 0) { activeChar.sendMessage("Sorry,PK player can't use this."); return false; } else if(activeChar.isDead()) { activeChar.sendMessage("Sorry,Dead player can't teleport."); return false; } else if(activeChar.isFakeDeath()) { activeChar.sendMessage("Sorry,on fake death mode can't use this."); return false; } else if(activeChar.atEvent) { activeChar.sendMessage("Sorry,you are on event now."); return false; } int placex; int placey; int placez; String message; if (activeChar.getLevel() >= 75 && Config.LVL75_COMMAND_ALLOW) { placex = Config.LVL75_X; placey = Config.LVL75_Y; placez = Config.LVL75_Z; message = Config.LVL75_MESSAGE; } else if (activeChar.getLevel() >= 60 && Config.LVL60_COMMAND_ALLOW) { placex = Config.LVL60_X; placey = Config.LVL60_Y; placez = Config.LVL60_Z; message = Config.LVL60_MESSAGE; } else if (activeChar.getLevel() >= 40 && Config.LVL40_COMMAND_ALLOW) { placex = Config.LVL40_X; placey = Config.LVL40_Y; placez = Config.LVL40_Z; message = Config.LVL40_MESSAGE; } else if(activeChar.getLevel() >= 20 && Config.LVL20_COMMAND_ALLOW) { placex = Config.LVL20_X; placey = Config.LVL20_Y; placez = Config.LVL20_Z; message = Config.LVL20_MESSAGE; } else { activeChar.sendMessage("You don't have anywhere to go. Your level is too high or too low."); return false; } SetupGauge sg = new SetupGauge(SetupGauge.BLUE, 15000); activeChar.sendPacket(sg); sg = null; activeChar.setIsImobilised(true); ThreadPoolManager.getInstance().scheduleGeneral(new teleportTask(activeChar, placex, placey, placez, message), 15000); } return true; } @Override public String[] getVoicedCommandList() { return VOICED_COMMANDS; } class teleportTask implements Runnable { private final L2PcInstance _activeChar; private final int _x; private final int _y; private final int _z; private final String _message; teleportTask(L2PcInstance activeChar, int x, int y, int z, String message) { _activeChar = activeChar; _x = x; _y = y; _z = z; _message = message; } @Override public void run() { if(_activeChar == null) return; _activeChar.teleToLocation(_x, _y, _z); _activeChar.sendMessage(_message); _activeChar.setIsImobilised(false); } } }
^Wyatt Posted September 5, 2012 Posted September 5, 2012 If you're lvl 75+ you'll go to lvl20 area. Reverse the if's order. edit:i'm blind
Erlandys Posted September 5, 2012 Posted September 5, 2012 No, you see. This is 1 big if block, becouse all ifs don't sepperate (I think good word ;D), I mean not if (lvl >= 75){} if (lvl >= 20) {} and so on, but if, elseif, elseif and so on. You see I started from 75Lvl, becouse if I start from 20lvl, then I need more checks, if (lvl >= 20 && lvl < 40) {} elseif (lvl >= 40 && lvl < 60) {} and so on, so if I get level bigger than 75, I will be using first if statement and do the other code, no more work with ifs :)
^Wyatt Posted September 5, 2012 Posted September 5, 2012 So... you'll go to lvl20 zone :/ edit:i'm blind
Erlandys Posted September 5, 2012 Posted September 5, 2012 Look what I want to say. If my code would be like this: int yourLevel = 78; if (yourLevel >= 75) goHere1; if (yourLevel >= 60) goHere2; if (yourLevel >= 40) goHere3; if (yourLevel >= 20) goHere4; You will get goHere4, becouse ifs are seperated. So you will check all 4 ifs. But in my code is: if (yourLevel >= 75) goHere1; else if (yourLevel >= 60) goHere2; else if (yourLevel >= 40) goHere3; else if (yourLevel >= 20) goHere4; So if my level will be higher than 78, I will check only first if, becouse others are with else (same with thing, if - else).
^Wyatt Posted September 5, 2012 Posted September 5, 2012 Ye sorry I'm so much blind on mornings forget all I said xd
lowrider88 Posted September 8, 2012 Posted September 8, 2012 put it whenever you want,just be sure you'll make the proper changes in config.java Sorry i am still kinda confused on what to do with the config part, Do i add it into eclipse or after i compile my server i just make this a config file like Custom Level Zones.config and stick it in the config folder of my server, i am still learning :D Edit: I think i found where i put it, workspace\L2J_Server\dist\game\config\ Is that right ? IF so what do i name it, can i name it anything ?
RedHoT Posted April 12, 2013 Posted April 12, 2013 Yes there is, but the problem? not stopping nor with esc. When player is on this mode, can't stop the teleport. And Thank you dude. You can to fix this error with EscapeFinalizer. For more info, see my topic on L2jFrozen forum: http://www.l2jfrozen.com/forum/index.php?topic=3923.msg13432#msg13432
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