pirama Posted August 17, 2012 Posted August 17, 2012 ayto edw to npc einai ena npc opoy poylaei skill kai perni ta PvP soy einai ftiagmeno gia aCis pack logo ton skill Download create on net.sf.l2j.gameserver.model.actor.instance L2PVPSkillManagerInstance.java ===================================================================================== package net.sf.l2j.gameserver.model.actor.instance; import net.sf.l2j.gameserver.datatables.SkillTable; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate; public class L2PVPSkillManagerInstance extends L2NpcInstance { public L2PVPSkillManagerInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { int skillId1 = 7100; // Focus Passive Custom skill int skillId1Level = 6; // lvl 6 int skillId1PvpCount = 200; // perni 200 PvP int skillId2 = 7101; // Haste Passive Custom Skill int skillId2Level = 6; // lvl 6 int skillId2PvpCount = 200; // perni 200 pvp int skillId3 = 7102; // Acume Passive Custom Skill int skillId3Level = 3; // lvl 3 int skillId3PvpCount = 200; // perni 200 PvP int skillId4 = 7103; // Max Cp,Hp,Mp Passive Custom skill int skillId4Level = 3; // lvl 3 int skillId4PvpCount = 200; // perni 200 PvP int skillId5 = 7104; // Wild Magic int skillId5Level = 3; // lvl 3 int skillId5PvpCount = 200; // perni 200 PvP final String[] subCommand = command.split("_"); if (player == null ) return; if (player.getPvpKills() == 0) { player.sendMessage("You cannot use this npc without PvP."); return; } if (command.startsWith("skill1")) { if (player.getPvpKills() >= skillId1PvpCount) { player.setPvpKills(player.getPvpKills() - skillId1PvpCount); player.addSkill(SkillTable.getInstance().getInfo(skillId1, skillId1Level), true); player.broadcastUserInfo(); } else player.sendMessage("Not enough PvPs."); } else if (command.startsWith("skill2")) { if (player.getPvpKills() >= skillId2PvpCount) { player.setPvpKills(player.getPvpKills() - skillId2PvpCount); player.addSkill(SkillTable.getInstance().getInfo(skillId2, skillId2Level), true); player.broadcastUserInfo(); } else player.sendMessage("Not enough PvPs."); } else if (command.startsWith("skill3")) { if (player.getPvpKills() >= skillId3PvpCount) { player.setPvpKills(player.getPvpKills() - skillId3PvpCount); player.addSkill(SkillTable.getInstance().getInfo(skillId3, skillId3Level), true); player.broadcastUserInfo(); } else player.sendMessage("Not enough PvPs."); } else if (command.startsWith("skill4")) { if (player.getPvpKills() >= skillId4PvpCount) { player.setPvpKills(player.getPvpKills() - skillId4PvpCount); player.addSkill(SkillTable.getInstance().getInfo(skillId4, skillId4Level), true); player.broadcastUserInfo(); } else player.sendMessage("Not enough PvPs."); } else if (command.startsWith("skill5")) { if (player.getPvpKills() >= skillId5PvpCount) { player.setPvpKills(player.getPvpKills() - skillId5PvpCount); player.addSkill(SkillTable.getInstance().getInfo(skillId5, skillId5Level), true); player.broadcastUserInfo(); } else player.sendMessage("Not enough PvPs."); } else if(command.startsWith("Chat")) { if(subCommand[1].isEmpty() || subCommand[1] == null) return; NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/default/"+subCommand[1]); html.replace("%objectId%", String.valueOf(getObjectId())); player.sendPacket(html); } } } create html on data/html/default 101.htm =============================================================================== <html> <head> <title>PvP Shop Manager</title> </head> <body> <tr> <center><img src="L2UI_CH3.inventory_outline_over" width=0.1 height=20></center> </tr> <center><img src="sek.gui001" width=258 height=64.2></center> <br> <center><font color="LEVEL">Hello strainger </font></center> <tr> <br> <center><img src="L2UI_CH3.inventory_outline_over" width=100 height=3></center> </tr> <br> <br> <tr><td></td></tr> <center><button value="Skill List" action="bypass -h npc_%objectId%_Chat_104-1.htm" width=88 height=15 back="l2ui.SystemWindowButton" fore="l2ui.SystemWindowButton_click"></td> <tr><td></td></tr> <br> <br> <tr> <center><img src="L2UI_CH3.inventory_outline_over" width=100 height=3></center> </tr> <tr> <center><img src="L2UI_CH3.inventory_outline_over" width=0.1 height=10></center> </tr> <center><font color="fcd209">Lineage II Pirama</font></center> <br> <center><img src="sek.ui03" width=210 height=50></center> <center><font color="fcd209"></font></center> </body> </html> create html 101-1.htm =============================================================================== <html><title>PvP Shop Manager</title> <body> <br> <br> <center><font color="LEVEL">You Need 200 PvP For 1 Passive Skill</font></center><br><br> <tr><td></td></tr> <tr> <center><img src="L2UI_CH3.inventory_outline_over" width=100 height=3></center> </tr> <br> <center><button value="Focus" action="bypass -h npc_%objectId%_skill1" width=88 height=15 back="l2ui.SystemWindowButton" fore="l2ui.SystemWindowButton_click"></td> <tr><td></td></tr> <br> <tr><td></td></tr> <center><button value="Haste" action="bypass -h npc_%objectId%_skill2" width=88 height=15 back="l2ui.SystemWindowButton" fore="l2ui.SystemWindowButton_click"></td> <tr><td></td></tr> <br> <tr><td></td></tr> <center><button value="Acumen" action="bypass -h npc_%objectId%_skill3" width=88 height=15 back="l2ui.SystemWindowButton" fore="l2ui.SystemWindowButton_click"></td> <tr><td></td></tr> <br> <tr><td></td></tr> <center><button value="Wild Magic" action="bypass -h npc_%objectId%_skill5" width=88 height=15 back="l2ui.SystemWindowButton" fore="l2ui.SystemWindowButton_click"></td> <tr><td></td></tr> <br> <tr><td></td></tr> <center><button value="Cp/Hp/Mp" action="bypass -h npc_%objectId%_skill4" width=88 height=15 back="l2ui.SystemWindowButton" fore="l2ui.SystemWindowButton_click"></td> <tr><td></td></tr> <tr> <br> <center><img src="L2UI_CH3.inventory_outline_over" width=100 height=3></center> </tr> <br> <br> <br> <tr><td></td></tr> <center><button value="Return" action="bypass -h npc_%objectId%_Chat _104.htm" width=88 height=15 back="l2ui.SystemWindowButton" fore="l2ui.SystemWindowButton_click"></td> <tr><td></td></tr> </body></html> create sql file ========================================================================= INSERT INTO `npc` VALUES ('101','31324','Trader','1','Skill Trade','1','NPC.a_casino_FDarkElf','8.00','23.00','70','female','L2PVPSkillManager','40','3862','1493','11.85','2.78','40','43','30','21','20','10','0','0','1314','470','780','382','278','333','0','0','55','132','0','7','0'); ayta edw ta bazete sto system sto arxio skillgpr ========================================================================= 7100 1 2 0 -1 0 0.00000000 0 icon.skill1077 0 0 0 0 -1 -1 7100 2 2 0 -1 0 0.00000000 0 icon.skill1077 0 0 0 0 -1 -1 7100 3 2 0 -1 0 0.00000000 0 icon.skill1077 0 0 0 0 -1 -1 7100 4 2 0 -1 0 0.00000000 0 icon.skill1077 0 0 0 0 -1 -1 7100 5 2 0 -1 0 0.00000000 0 icon.skill1077 0 0 0 0 -1 -1 7100 6 2 0 -1 0 0.00000000 0 icon.skill1077 0 0 0 0 -1 -1 7101 6 2 0 -1 0 0.00000000 0 icon.skill1086 0 0 0 0 -1 -1 7101 1 2 0 -1 0 0.00000000 0 icon.skill1086 0 0 0 0 -1 -1 7101 2 2 0 -1 0 0.00000000 0 icon.skill1086 0 0 0 0 -1 -1 7101 3 2 0 -1 0 0.00000000 0 icon.skill1086 0 0 0 0 -1 -1 7101 4 2 0 -1 0 0.00000000 0 icon.skill1086 0 0 0 0 -1 -1 7101 5 2 0 -1 0 0.00000000 0 icon.skill1086 0 0 0 0 -1 -1 7101 6 2 0 -1 0 0.00000000 0 icon.skill1086 0 0 0 0 -1 -1 7102 1 2 0 -1 0 0.00000000 0 icon.skill1085 0 0 0 0 -1 -1 7102 2 2 0 -1 0 0.00000000 0 icon.skill1085 0 0 0 0 -1 -1 7102 3 2 0 -1 0 0.00000000 0 icon.skill1085 0 0 0 0 -1 -1 7103 1 2 0 -1 0 2.50000000 0 icon.skill1363 0 0 0 0 -1 -1 7103 2 2 0 -1 0 2.50000000 0 icon.skill1363 0 0 0 0 -1 -1 7103 3 2 0 -1 0 2.50000000 0 icon.skill1363 0 0 0 0 -1 -1 7104 1 2 0 -1 0 4.00000000 0 icon.skill1303 0 0 0 0 -1 -1 7104 2 2 0 -1 0 4.00000000 0 icon.skill1303 0 0 0 0 -1 -1 7104 3 2 0 -1 0 4.00000000 0 icon.skill1303 0 0 0 0 -1 -1 ayta edw ta bazete sto system sto arxio skillname-e ========================================================================== 7100 1 a,Focus\0 a,Effect 6.\0 a,none\0 a,none\0 7100 2 a,Focus\0 a,Effect 6.\0 a,none\0 a,none\0 7100 3 a,Focus\0 a,Effect 6.\0 a,none\0 a,none\0 7100 4 a,Focus\0 a,Effect 6.\0 a,none\0 a,none\0 7100 5 a,Focus\0 a,Effect 6.\0 a,none\0 a,none\0 7100 6 a,Focus\0 a,Effect 6.\0 a,none\0 a,none\0 7101 1 a,Haste\0 a,Effect 6.\0 a,none\0 a,none\0 7101 2 a,Haste\0 a,Effect 6.\0 a,none\0 a,none\0 7101 3 a,Haste\0 a,Effect 6.\0 a,none\0 a,none\0 7101 4 a,Haste\0 a,Effect 6.\0 a,none\0 a,none\0 7101 5 a,Haste\0 a,Effect 6.\0 a,none\0 a,none\0 7101 6 a,Haste\0 a,Effect 6.\0 a,none\0 a,none\0 7102 1 a,Acumen\0 a,Effect 3.\0 a,none\0 a,none\0 7102 2 a,Acumen\0 a,Effect 3.\0 a,none\0 a,none\0 7102 3 a,Acumen\0 a,Effect 3.\0 a,none\0 a,none\0 7103 1 a,Max/Cp/Hp/Mp\0 a,Effect 3.\0 a,none\0 a,none\0 7103 2 a,Max/Cp/Hp/Mp\0 a,Effect 3.\0 a,none\0 a,none\0 7103 3 a,Max/Cp/Hp/Mp\0 a,Effect 3.\0 a,none\0 a,none\0 7104 1 a,Wild Magic\0 a,Effect 3.\0 a,none\0 a,none\0 7104 2 a,Wild Magic\0 a,Effect 3.\0 a,none\0 a,none\0 7104 3 a,Wild Magic\0 a,Effect 3.\0 a,none\0 a,none\0 Server\gameserver\data\xml\skills 7100-7110.xml =========================================================================== <?xml version='1.0' encoding='utf-8'?> <list> <skill id="7100" levels="6" name="Focus"> <table name="#rCrit"> 86.7 82.2 77.8 73.3 68.9 64.5 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="magicLvl" val="#magicLvl" /> <for> <add order="0x40" stat="rCrit" val="#rCrit" /> </for> </skill> <skill id="7101" levels="6" name="Haste"> <table name="#pAtkSpd"> 1.08 1.07 1.07 1.07 1.06 1.06 </table> <table name="#magicLvl"> 46 49 52 55 58 61 </table> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="magicLvl" val="#magicLvl" /> <for> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> </for> </skill> <skill id="7102" levels="3" name="Acumen"> <table name="#pvpBonus"> 1 1.05 1.05 </table> <table name="#magicLvl"> 64 64 70 </table> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="magicLvl" val="#magicLvl" /> <for> <mul order="0x30" stat="mAtkSpd" val="1.15" /> <mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" /> </for> </skill> <skill id="7103" levels="3" name="Max/Cp/Hp/Mp"> <table name="#pvpBonus"> 1 1.05 1.05 </table> <table name="#magicLvl"> 64 64 70 </table> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="magicLvl" val="#magicLvl" /> <for> <mul order="0x30" stat="maxMp" val="1.3" /> <mul order="0x30" stat="maxHp" val="1.3" /> <mul order="0x30" stat="maxCp" val="1.3" /> <mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" /> </for> </skill> <skill id="7104" levels="3" name="Wild Magic"> <table name="#pvpBonus"> 1 1.05 1.05 </table> <table name="#magicLvl"> 64 64 70 </table> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <set name="magicLvl" val="#magicLvl" /> <for> <mul order="0x30" stat="mCritRate" val="2" /> <mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus" /> <mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" /> </for> </skill> </list> Credits: valanths1990 ( gia ton code ) Credits: Me ( gia ta ypolipa :P ) Quote
`Rοmeο Posted August 17, 2012 Posted August 17, 2012 poly kali doulia palikaria mpravo sas epitelous vlepoune ta matia mou kt new : ) Quote
Fanky Posted August 17, 2012 Posted August 17, 2012 θα μπορούσες να κάνεις .patch..έτσι είναι πολυ ακατάστατο.. thanks anyway Quote
pirama Posted August 17, 2012 Author Posted August 17, 2012 θα μπορούσες να κάνεις .patch..έτσι είναι πολυ ακατάστατο.. thanks anyway nai tha mporoysa ( an iksera :P ) an kataferw na mathw tha kanw update :) (kapios na to delete an to di ekana katalathos diplo post ) Quote
pirama Posted August 17, 2012 Author Posted August 17, 2012 poly kali doulia palikaria mpravo sas epitelous vlepoune ta matia mou kt new : ) se eyxaristoyme :) θα μπορούσες να κάνεις .patch..έτσι είναι πολυ ακατάστατο.. thanks anyway nai tha mporoysa ( an iksera :P ) an kataferw na mathw tha kanw update :) Quote
GsL Posted August 17, 2012 Posted August 17, 2012 poly kali doulia palikaria mpravo sas epitelous vlepoune ta matia mou kt new : ) Quote
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