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Posted

2 New Server for various experience !

 

Based on L2P Russian Actyon Dev and update by Omega !

Anticheat Protection.

DDoS protect.

 

Omega Choatic Sense

Edit : Grand Opening 18/08/12 at 12h +2GMT

 

* Rate EXP ....... 25 X

* Rate SP ....... 25 X

* Rate Party EXP ....... 1.5 X

* Rate Party SP ....... 1.5 X

* Rate Drop Items ....... 12 X

* Rate Drop Spoil ....... 10 X

* Rate Drop Adena ....... 15 X

* Rate Quest Reward ....... 5 X

* Rate Quest Reward XP ....... 5 X

* Rate Quest Reward SP ....... 5 X

* Rate Quest Reward Recipe ....... 5 X

* Rate Quest Reward Adena ....... 5 X

* Rate Raid Boss Drop ....... 12 X

* Rate Grand Boss Drop ....... 5 X

* Rate Epic Jewels ....... 1 X

 

 

GAMEPLAY:

* Max Buff A-beep-t: 30 + 4

* Max Dance A-beep-t: 12

* Safe Item Enchant: +3

* Max Item Enchant: +16

* Normal Scroll Enchant Rate: 68%

* Blessed Scroll Enchant Rate: 66%

* Element Stone Rate: 50%

* Element Crystal Rate: 30%

* Auto Drop Loop: On / Off

* Player's Spawn Protect: 60 seconds

* Max Subclass: 3

* Max Subclass Level: 85

* Subclass without quest

* Weight Limit: 10

* Subclass certification working properly

* Olympiad Min Players: 6 Classed/Non-Classed

* Olympiad Min Players: 3 Party

* Delevel decrease skills level also !

 

 

SOME H5 FEATURES:

 

* H5 Items and skills and quests.

* Frintezza, Freya, Zaken in instance.

* Olympiad Quests Working.

* Dragon Valley and Lair of Antharas updated to H5.

* Nevit's Blessing, Hunting Bonus working.

 

 

MORE WORKING FEATURES:

 

* Hellbound works up to 11 lvl

* New Dragon Valley

* New Laire Of Antharas

* Seven Sings quests

* Seven Sings instances

* Nornils Garden instance

* Mithril Mine instance

* Steel Citadel

* Kamalokas

* Sel Mahum Training Ground- Retail Like

* Chamber Of Delusion

* Naia Tower + Beleth

* Seed of Destruction + Raid Boss Tiat - Retail Like

* Seed of Infinity + The Two Brothers instance - Retail Like

* Seed of Anihilation + Raid Bosses

* Crystal Cavern

* Fortress sieges

* Castle sieges

* Olympiad Games

* All Grand Bosses

* All Normal Bosses

* Talismans

* Knoriks working

 

 

SOME CUSTOM FEATURES:

 

* .reward voiced command (Vote Reward)

* .password voiced command (In game account password change)

* .offline voiced command (Trader Offline)

* .clan voiced command (Administration WHC)

* .cfg voiced command for :

..... Autoloot On / Off

..... EXPon exp / EXPoff

..... Show / Dont show Trader

..... Disable Buff

* GM SHOP

* Community BUFFER > Manual or Scheme support.

* GLOBAL GK

 

Auto Event :

TvT Last Team Hero

Last Hero

TvT : Team Versus team classical mode

CTF : Capture The Flag

GvG : Guild Vs Guild

More in dev ...

 

 

#####################################################

 

Omega Origin

Based on a french population and we want to open for international ppl.

Approximatly 80 to 100 Online.

Need more ppl for kick ass my players !!  ;D

 

* Rate EXP ....... 10X

* Rate SP ....... 10X

* Rate Party EXP ....... 1.5 X

* Rate Party SP ....... 1.5 X

* Rate Drop Items ....... 12 X

* Rate Drop Spoil ....... 12 X

* Rate Drop Adena ....... 10 X

* Rate Quest Reward ....... 3 X

* Rate Quest Reward XP ....... 3 X

* Rate Quest Reward SP ....... 3 X

* Rate Quest Reward Adena ....... 3 X

* Rate Raid Boss Drop ....... 12 X

* Rate Grand Boss Drop ....... 1 X

* Rate Epic Jewels ....... 1 X

 

GAMEPLAY:

* Max Buff A-beep-t: 20 + 4

* Max Dance A-beep-t: 12

* Safe Item Enchant: +3

* Max Item Enchant: +16

* Normal Scroll Enchant Rate: 68%

* Blessed Scroll Enchant Rate: 66%

* Element Stone Rate: 50%

* Element Crystal Rate: 30%

* Auto Drop Loop: On / Off

* Player's Spawn Protect: 60 seconds

* Max Subclass: 4

* Max Subclass Level: 80

* Subclass without quest

* Weight Limit: 1

* Subclass certification working properly

* Olympiad Min Players: 6 Classed/Non-Classed

* Olympiad Min Players: 3 Party

* Delevel decrease skills level also !

 

Auto Event :

TvT Last Team Hero

Last Hero

TvT : Team Versus team classical mode

CTF : Capture The Flag

GvG : Guild Vs Guild

More in dev ...

 

* No GM SHOP

* No BUFFER

* No GLOBAL GK

 

Website :www.l2-omega.com

Posted

I don't understand why to make x10 and x25 2 server, its close features on exp, u just split community, its idiotic. I couild understand if u make one x25 and other x1000, but not now... I believe u will have for 5 players in each server. Bye

Posted

I don't understand why to make x10 and x25 2 server, its close features on exp, u just split community, its idiotic. I couild understand if u make one x25 and other x1000, but not now... I believe u will have for 5 players in each server. Bye

The x10 and x25 are completely different and no close features on xp.

The x25 is mid rate srv with buffer npc's!

The x10 is completely different is low rate without buffer npc's you need to create(prophet,dancer,songer)

Posted

hii :) , as vasquez said :

 

the *25 has buffer npc , gm shop and global gk !

the *10 has nothing , just like the official server in H5 but with *10 exp

 

 

Posted

Very imbalanced donation.dynasty set and moirai set foundation + icarus weapon foundation and soulcrystals up to lvl 17 will imbalanced the game play.Gl in ur server ... wont join if donations will remain the same.

Posted

Very imbalanced donation.dynasty set and moirai set foundation + icarus weapon foundation and soulcrystals up to lvl 17 will imbalanced the game play.Gl in ur server ... wont join if donations will remain the same.

 

i said same on forum x)

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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