Jump to content
  • 0

[HELP]How to remove effect from shoulshots to redused lag on mass pvp!


Question

Posted

Hello guys! so as the subject says i want a code, and if you can with config, to remove shoulshots effect when an attack player hit!

i think that is a good idea to reduce lag on mass pvp cause many servers have the problem that they lag all when going for mass pvp!

Thank's!

10 answers to this question

Recommended Posts

  • 0
Posted

It's a urban legend, exactly as limit mou.nted players in towns, the sort of "true false affirmation" coming from nowhere and spread by random ppl.

 

If you got lags in mass pvp, then tweak the flood protection to allow more packets. Open L2PHX and see by yourself.

  • 0
Posted

It's a urban legend, exactly as limit mou.nted players in towns, the sort of "true false affirmation" coming from nowhere and spread by random ppl.

but its still a good thing, i remmember that in one server i went to an instance with 3 partys, everyone hitting mobs, that was a real dafaq of soulshots

  • 0
Posted

I found that

 

package com.l2jfrozen.gameserver.handler.itemhandlers;

Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUser(activeChar, activeChar, SKILL_IDS[weaponGrade], 1, 0, 0), 360000/*600*/);

  • 0
Posted

but its still a good thing, i remmember that in one server i went to an instance with 3 partys, everyone hitting mobs, that was a real dafaq of soulshots

Totally pointless, until your PC is as old as L2 or you got epileptic players.

  • 0
Posted

Totally pointless, until your PC is as old as L2 or you got epileptic players.

im talking about grafic effect of 27 players hitting with ss at the same view for an extended time (those mobs were like mini bosses), after a lot of time in that instance you do want to see that effects

  • 0
Posted

Ok guys so i edit a file on the system and now i don't have SS effects... now i test it on a server and i hope it will works...

 

Totally pointless, until your PC is as old as L2 or you got epileptic players.

man if there are 3 party with bishops etc. and all fight on a mass pvp for example,

is your graphics but doesn't matter so much...

i have ATI radeon 1700 series 1GB graphics and i lag with that pvp's... and my friends with better graphics lag too!!!!

  • 0
Posted

Dude, learn what is a 'lag'.

 

If it was graphical, you would have a FPS downside, not a lag.

 

A lag is either comming from server side which is hosted on a sucking computer, or your RAM a-beep-t which suck.

 

Your explanation as your goal are pointless. I said higher why.

 

Anyway I lock, it's client side stuff and you succeded to make a NOLAG server.

Guest
This topic is now closed to further replies.


  • Posts

    • Its always the people who build nothing that have the most to say!  15+ years of development experience with 10+ programming languages and countless completed projects. If your best argument is 'you discovered AI,' I'll assume you couldnt find anything wrong with the launcher.
    • Looks like somebody discovered AI recently
    • Added: Server monitoring has been added to the protection dashboard, available for Premium+ plans. Each entry displays: Account — game login. HWID — hardware ID. GSID — the game server the entry belongs to. IP — the player's address. Country — determined by IP, with flag and name. Useful for SEO promotion, do you know where more players come from Status — "Banned" or "OK". Extra windows — how many additional windows are allowed for this HWID beyond the global limit. Last seen — time of last activity.   At the top — a summary: total entries, number banned, time of the last report, and an Online/Offline indicator (based on how fresh the data from the protection is).   Filters and search Search by account, HWID, or IP. Country — select from countries actually present in the data. Game server (GS) — filter by GSID. Period — by last activity date (from / to). Banned only — quick filter for violators. Grouping — collapse data by HWID, IP, or account: one row per key with counts of accounts/HWIDs/IPs and number of entries. Handy for catching multi-accounters (many accounts from one HWID) and suspicious IPs.   Ban / Unban — banning by HWID blocks all accounts on that hardware. The protection will pick up the command within a minute; until applied, a "Pending…" status is shown. Grant windows — set additional windows (+N) for a specific HWID via a convenient selector. Single token per account to link the protection with the dashboard: Generate / Reissue token in one click. Show token — view the current value at any time. The token is stored encrypted. Don't share it with anyone — if compromised, simply reissue it and the old one stops working immediately. In the protection config, you can enable monitoring, insert the token, and change how often data is sent to the protection dashboard.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..