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  • 4 weeks later...
Posted

Stop searching, new server opened yesterday, try it out, see for yourself, 2 great admins, skilled programmers (both finished IT college 5 years of study).  Medium - High rates, custom coded from scratch events, shops, economy, no custom weapons/armors or overpowered crap.[br]

Dedicated Linux server, completely lag free !

www.l2skyrim.com    //    www.facebook.com/l2skyrim   

Posted

settle with multyskill x5? quite retail like

if yes www.l2greatfusion.com opens 1/9

i already told that i want a x10 or higher

Stop searching, new server opened yesterday, try it out, see for yourself, 2 great admins, skilled programmers (both finished IT college 5 years of study).  Medium - High rates, custom coded from scratch events, shops, economy, no custom weapons/armors or overpowered crap.[br]

Dedicated Linux server, completely lag free !

www.l2skyrim.com    //    www.facebook.com/l2skyrim   

i said multyskill
  • 2 weeks later...
  • 2 weeks later...
Posted

Hi,

 

Lineage² - Low-Rate High Five Stackclass Private Server

Stacksub, Evolved.

 

 

Domain: www.lineagesquared.com

 

Forum: dev.plusfrag.com

Latest News: Stackclass Finished, Beta Version Online This Weekend

 

1 + 1 Same-Race, beginning at level one.

 

No limit to class combinations to a Character... If they are the same race... You can stack them. You will only need a single character, no re-rolling required.

 

Each class you own levels independently (EXP gained on the two currently active classes)

 

Class Selection Window In-Game Shortcut: Alt + B

so4j6a.jpg

 

Brought to you by,

The Pac Project

 

Expect Great Things

Posted

New Character Creation Video

 

We will be hosting a PvP Tournament, you have in between now and this weekend to:

1) Find a Team

2) Level your Stackclass

3) Gear your Stackclass

 

Adena Rates have been doubled.

 

Min team size: 2

Max team size: 12

 

There will be 4 brackets:

2v2

3v3

6v6

9v9

 

All participants will receive prizes.

 

This will be an all weekend (3-Day) Event. The more you participate, the more you'll earn.

 

The rewards will be handed out on Oct 27; on Grand Opening Day.

 

The Rewards List will be created at a later date, but for the time being, just think: Territory Wars

 

We will use this event to stress-test, balance classes, and to get some Fraps for a Promo Vid.

 

You will be competing for items which will become available to you on the Live Server.

 

PvP Tournament Rules and Registration

Server Features

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  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
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