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[help]oi gms na mporoune na kanoune enchant item mono ston eauto tous


xrulezz

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kaluspera! 8elw na kanw tous gms m ston srv na kanoune enchant items apo admin panel alla mono ta items p exoune ston gm tous.. (ston eauto s) kai amma kanoun allo char target na e3akolou8i na kanei enchant ton eauto tou o gm p kanei ++! pws 8a mporousa na to fixarw?

boh8iste me .. euxaristo

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sto ekana alliws egw, eam to target pou exei den einai gm kai einai aplos char trwei akuro

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.admincommandhandlers;

import java.util.logging.Logger;

import com.l2jserver.Config;
import com.l2jserver.gameserver.handler.IAdminCommandHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.CharInfo;
import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;


/**
* This class handles following admin commands:
* - enchant_armor
*
* @version $Revision: 1.3.2.1.2.10 $ $Date: 2005/08/24 21:06:06 $
*/
public class AdminEnchant implements IAdminCommandHandler
{
private static Logger _log = Logger.getLogger(AdminEnchant.class.getName());

private static final String[] ADMIN_COMMANDS =
{
	"admin_seteh",//6
	"admin_setec",//10
	"admin_seteg",//9
	"admin_setel",//11
	"admin_seteb",//12
	"admin_setew",//7
	"admin_setes",//8
	"admin_setle",//1
	"admin_setre",//2
	"admin_setlf",//4
	"admin_setrf",//5
	"admin_seten",//3
	"admin_setun",//0
	"admin_setba",//13
	"admin_setbe",
	"admin_enchant"
};

@Override
public boolean useAdminCommand(String command, L2PcInstance activeChar)
{
	if (command.equals("admin_enchant"))
	{
		showMainPage(activeChar);
	}
	else
	{
		int armorType = -1;

		if (command.startsWith("admin_seteh"))
			armorType = Inventory.PAPERDOLL_HEAD;
		else if (command.startsWith("admin_setec"))
			armorType = Inventory.PAPERDOLL_CHEST;
		else if (command.startsWith("admin_seteg"))
			armorType = Inventory.PAPERDOLL_GLOVES;
		else if (command.startsWith("admin_seteb"))
			armorType = Inventory.PAPERDOLL_FEET;
		else if (command.startsWith("admin_setel"))
			armorType = Inventory.PAPERDOLL_LEGS;
		else if (command.startsWith("admin_setew"))
			armorType = Inventory.PAPERDOLL_RHAND;
		else if (command.startsWith("admin_setes"))
			armorType = Inventory.PAPERDOLL_LHAND;
		else if (command.startsWith("admin_setle"))
			armorType = Inventory.PAPERDOLL_LEAR;
		else if (command.startsWith("admin_setre"))
			armorType = Inventory.PAPERDOLL_REAR;
		else if (command.startsWith("admin_setlf"))
			armorType = Inventory.PAPERDOLL_LFINGER;
		else if (command.startsWith("admin_setrf"))
			armorType = Inventory.PAPERDOLL_RFINGER;
		else if (command.startsWith("admin_seten"))
			armorType = Inventory.PAPERDOLL_NECK;
		else if (command.startsWith("admin_setun"))
			armorType = Inventory.PAPERDOLL_UNDER;
		else if (command.startsWith("admin_setba"))
			armorType = Inventory.PAPERDOLL_CLOAK;
		else if (command.startsWith("admin_setbe"))
			armorType = Inventory.PAPERDOLL_BELT;

		if (armorType != -1)
		{
			try
			{
				int ench = Integer.parseInt(command.substring(12));
				L2Object target = activeChar.getTarget();
				if (target == null)
					target = activeChar;
				L2PcInstance player = null;
				if (target instanceof L2PcInstance)
				{
					player = (L2PcInstance) target;
				}
				else
				{
					activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);
					return false;
				}
				if (!player.isGM())
				{
					activeChar.sendMessage("You cannot enchant items to non GM players.");
					activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT));
					return false;
				}
				// check value
				if (ench < 0 || ench > 65535)
					activeChar.sendMessage("You must set the enchant level to be between 0-65535.");
				else
					setEnchant(activeChar, ench, armorType);
			}
			catch (StringIndexOutOfBoundsException e)
			{
				if (Config.DEVELOPER)
					_log.warning("Set enchant error: " + e);
				activeChar.sendMessage("Please specify a new enchant value.");
			}
			catch (NumberFormatException e)
			{
				if (Config.DEVELOPER)
					_log.warning("Set enchant error: " + e);
				activeChar.sendMessage("Please specify a valid new enchant value.");
			}
		}

		// show the enchant menu after an action
		showMainPage(activeChar);
	}

	return true;
}

private void setEnchant(L2PcInstance activeChar, int ench, int armorType)
{
	// get the target
	L2Object target = activeChar.getTarget();
	if (target == null)
		target = activeChar;
	L2PcInstance player = null;
	if (target instanceof L2PcInstance)
	{
		player = (L2PcInstance) target;
	}
	else
	{
		activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);
		return;
	}

	// now we need to find the equipped weapon of the targeted character...
	int curEnchant = 0; // display purposes only
	L2ItemInstance itemInstance = null;

	// only attempt to enchant if there is a weapon equipped
	L2ItemInstance parmorInstance = player.getInventory().getPaperdollItem(armorType);
	if (parmorInstance != null && parmorInstance.getLocationSlot() == armorType)
	{
		itemInstance = parmorInstance;
	}

	if (itemInstance != null)
	{
		curEnchant = itemInstance.getEnchantLevel();

		// set enchant value
		player.getInventory().unEquipItemInSlot(armorType);
		itemInstance.setEnchantLevel(ench);
		player.getInventory().equipItem(itemInstance);

		// send packets
		InventoryUpdate iu = new InventoryUpdate();
		iu.addModifiedItem(itemInstance);
		player.sendPacket(iu);
		player.broadcastPacket(new CharInfo(player));
		player.sendPacket(new UserInfo(player));
		player.broadcastPacket(new ExBrExtraUserInfo(player));

		// informations
		activeChar.sendMessage("Changed enchantment of " + player.getName() + "'s " + itemInstance.getItem().getName() + " from " + curEnchant + " to " + ench + ".");
		player.sendMessage("Admin has changed the enchantment of your " + itemInstance.getItem().getName() + " from " + curEnchant + " to " + ench + ".");
	}
}

private void showMainPage(L2PcInstance activeChar)
{
	AdminHelpPage.showHelpPage(activeChar, "enchant.htm");
}

@Override
public String[] getAdminCommandList()
{
	return ADMIN_COMMANDS;
}
}

PS. L2jserver Beta last rev

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gia na kanei twra afto pou les pio apla kane ta parakatw kai mhn dwseis shmasia sto parapanw reply ;)

panw apo afthn thn seira: // now we need to find the equipped weapon of the targeted character...

vale afto:

if (!player.isGM())
	{
		player = activeChar;
	}

 

sta admin command handlers sto arxeio AdminEnchant.java

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