andrei23 Posted July 22, 2012 Posted July 22, 2012 Hi,i got a server and in olly,titans and tyrants cant use zealot or frenzy,could someone say to me how to allow them to use skills in olly?
0 andrei23 Posted July 23, 2012 Author Posted July 23, 2012 Zealot: /skill> <skill id="420" levels="3" name="Zealot" enchantGroup1="1" enchantGroup2="1"> <table name="#hpConsume"> 159 183 204 </table> <table name="#mpConsume"> 106 122 136 </table> <table name="#ench1hpConsume"> 200 197 193 190 187 183 180 176 173 170 166 163 159 156 153 149 146 142 139 136 132 129 125 122 119 115 112 108 105 102 </table> <table name="#ench1mpConsume"> 133 131 129 126 124 122 120 117 115 113 111 108 106 104 102 99 97 95 92 90 88 86 83 81 79 77 74 72 70 68 </table> <table name="#ench2Time"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table> <table name="#runSpd"> 10 20 30 </table> <table name="#pAtkSpd"> 1.1 1.2 1.3 </table> <table name="#rCrit"> 33 66 100 </table> <table name="#cAtk"> 1.33 1.66 2 </table> <table name="#abnormalLvl"> 1 2 3 </table> <set name="hpConsume" val="#hpConsume" /> <set name="mpConsume" val="#mpConsume" /> <set name="reuseDelay" val="300000" /> <set name="hitTime" val="2000" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_ACTIVE" /> <enchant1 name="hpConsume" val="#ench1hpConsume" /> <enchant1 name="mpConsume" val="#ench1mpConsume" /> <cond msgId="113" addName="1"> <player hp="30" /> </cond> <for> <effect name="Buff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up_special"> <sub order="0x40" stat="debuffVuln" val="80" /> <sub order="0x40" stat="cancelVuln" val="40" /> <add order="0x40" stat="runSpd" val="#runSpd" /> <add order="0x40" stat="accCombat" val="6"> <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist" /> </add> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"> <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist" /> </mul> <add order="0x40" stat="rCrit" val="#rCrit"> <using kind="Sword,Big Sword,Pole" /> </add> <mul order="0x30" stat="cAtk" val="#cAtk"> <using kind="Blunt,Big Blunt,Dual Fist" /> </mul> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.5" /> <mul order="0x30" stat="gainHp" val="0.5" /> </effect> </for> <enchant2for> <effect name="Buff" abnormalTime="#ench2Time" val="0" abnormalLvl="3" abnormalType="pd_up_special"> <sub order="0x40" stat="debuffVuln" val="80" /> <sub order="0x40" stat="cancelVuln" val="40" /> <add order="0x40" stat="runSpd" val="30" /> <add order="0x40" stat="accCombat" val="6"> <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist" /> </add> <mul order="0x30" stat="pAtkSpd" val="1.3"> <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist" /> </mul> <add order="0x40" stat="rCrit" val="100"> <using kind="Sword,Big Sword,Pole" /> </add> <mul order="0x30" stat="cAtk" val="2"> <using kind="Blunt,Big Blunt,Dual Fist" /> </mul> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.5" /> <mul order="0x30" stat="gainHp" val="0.5" /> </effect> </enchant2for> And Frenzy : <skill id="176" levels="3" name="Frenzy"> <!-- Confirmed CT2.5 --> <table name="#magicLvl"> 32 46 55 </table> <table name="#swordblunt"> 1.54 1.92 2.31 </table> <table name="#twohand"> 1.25 1.2 1.16 </table> <table name="#all"> 1.3 1.3 1.5 </table> <table name="#accCombat"> 2 4 6 </table> <table name="#mpConsume"> 14 21 25 </table> <table name="#abnormalLvl"> 1 2 3 </table> <table name="#aggro"> 303 438 523 </table> <set name="aggroPoints" val="#aggro" /> <set name="hitTime" val="1500" /> <set name="magicLvl" val="#magicLvl" /> <set name="mpConsume" val="#mpConsume" /> <set name="operateType" val="OP_ACTIVE" /> <set name="reuseDelay" val="600000" /> <set name="skillType" val="BUFF" /> <set name="target" val="TARGET_SELF" /> <cond msgId="113" addName="1"> <player hp="30" /> </cond> <for> <effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvl" abnormalType="pinch"> <mul order="0x30" stat="pAtk" val="#all" /> <mul order="0x30" stat="pAtk" val="#swordblunt"> <and> <player hp="30" /> <using kind="Sword,Big Sword,Blunt,Big Blunt" /> </and> </mul> <mul order="0x30" stat="pAtk" val="#twohand"> <and> <player hp="30" /> <using kind="Big Sword,Big Blunt" /> </and> </mul> <add order="0x40" stat="accCombat" val="#accCombat"> <and> <player hp="30" /> <using kind="Big Sword,Big Blunt" /> </and> </add> </effect> </for> </skill>
0 andrei23 Posted July 23, 2012 Author Posted July 23, 2012 I can put this? <cond msgId="1509"> <player olympiad="false" /> </cond> With val "true"?
0 Mhoska Posted July 23, 2012 Posted July 23, 2012 I can put this? <cond msgId="1509"> <player olympiad="false" /> </cond> With val "true"? set that to true ...
0 andrei23 Posted July 23, 2012 Author Posted July 23, 2012 Setted and nothing..i enter in match and i cant activate zealot or frenzy... Even at 1k hp cant activate them...look like are unavailable
0 andrei23 Posted July 23, 2012 Author Posted July 23, 2012 Still nothing...no one?? Please someone can help me?:(
0 danuta Posted July 25, 2012 Posted July 25, 2012 its freya pack from here: http://maxcheaters.com/forum/index.php?topic=223050.msg1952226#msg1952226 EDIT: PS: yes Leon i checked my self that java and found nothing wrong in it
0 danuta Posted August 9, 2012 Posted August 9, 2012 we managed to fixed the problem and it wasnt from olympiad.java but from the abstractolympiad.java
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andrei23
Hi,i got a server and in olly,titans and tyrants cant use zealot or frenzy,could someone say to me how to allow them to use skills in olly?
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