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Anchor Change?


DeVBlaze

Question

pos allazo tin pithanotita na piasi to Anchor ? (Interlude Pack)

 

<skill id="1170" levels="13" name="Anchor" enchantLevels1="30" enchantLevels2="30">
	<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
	<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
	<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
	<table name="#ench2MpConsume">
  54 54 53 53 52 52 51 51 50 50
  49 49 48 48 47 47 46 46 45 45
  44 44 43 43 42 42 41 41 40 40
  </table>
	<table name="#ench2MpConsume_Init">
  13 13 13 13 13 13 12 12 12 12
  12 12 12 12 11 11 11 11 11 11
  11 11 10 10 10 10 10 10 10 10
  </table>
	<table name="#ench1Power">
  20 20 20 20 20 21 21 21 21 21
  21 22 22 22 22 22 22 23 23 23
  23 23 23 24 24 24 24 24 24 25
  </table>
	<table name="#mpConsume_Init"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
	<table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
	<table name="#magicLvl"> 40 48 52 56 58 60 62 64 66 68 70 72 74 </table>
	<set name="mpInitialConsume" val="#mpConsume_Init"/>
	<set name="mpConsume" val="#mpConsume"/>
	<set name="save" val="4"/>
	<set name="magicLvl" val="#magicLvl"/>
	<set name="power" val="20"/>
	<set name="lvlDepend" val="1"/>
	<set name="target" val="TARGET_ONE"/>
	<set name="reuseDelay" val="150000"/>
	<set name="hitTime" val="6000"/>
	<set name="skillType" val="PARALYZE"/>
	<set name="isMagic" val="true"/>
	<set name="operateType" val="OP_ACTIVE"/>
	<set name="castRange" val="400"/>
	<set name="effectRange" val="900"/>
	<enchant1 name="power" val="#ench1Power"/>
	<enchant2 name="mpConsume" val="#ench2MpConsume"/>
	<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
	<for>
		<effect count="1" name="Paralyze" time="30" val="0"/>
	</for>
</skill>

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<skill id="1170" levels="13" name="Anchor" enchantLevels1="30" enchantLevels2="30">

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<table name="#ench2MpConsume">

  54 54 53 53 52 52 51 51 50 50

  49 49 48 48 47 47 46 46 45 45

  44 44 43 43 42 42 41 41 40 40

  </table>

<table name="#ench2MpConsume_Init">

  13 13 13 13 13 13 12 12 12 12

  12 12 12 12 11 11 11 11 11 11

  11 11 10 10 10 10 10 10 10 10

  </table>

<table name="#ench1Power">

  20 20 20 20 20 21 21 21 21 21

  21 22 22 22 22 22 22 23 23 23

  23 23 23 24 24 24 24 24 24 25

  </table>

<table name="#mpConsume_Init"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>

<table name="#mpConsume"> 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>

<table name="#magicLvl"> 40 48 52 56 58 60 62 64 66 68 70 72 74 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="save" val="4"/>

<set name="magicLvl" val="#magicLvl"/>

<set name="power" val="20"/>

<set name="lvlDepend" val="1"/>

<set name="target" val="TARGET_ONE"/>

<set name="reuseDelay" val="150000"/>

<set name="hitTime" val="6000"/>

<set name="skillType" val="PARALYZE"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="400"/>

<set name="effectRange" val="900"/>

<enchant1 name="power" val="#ench1Power"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

<for>

<effect count="1" name="Paralyze" time="30" val="0"/>

</for>

</skill>

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