Jump to content

LoL acc 30lvl with a lot of champions and more(urf ww+ufo corki skins!!)


Recommended Posts

Posted

i play 2years LoL and now im bored so i decide to sell it.my acc is in eu nordic 30lvl.

lvl:30

normal wins:1213

ranked 5x5 q solo:1064

3x3 ranked=unranked

runepages:3full runepages tier3 for ad,ap,tank

rp:169

ip:4000

champions78

skins:

unchained alistar

tradition lee sin

riot tristana

ufo corki

king tryndamere

kayle judgement

frozen ezreal

tundra hunter warwick

and RARE urf warwick

 

if u are interesting pm me

 

Posted

ha ha ha...poli astio malakako?dn t iksera pos 8a eprepe na t doso 10-15euro p ta poulane oloi...ego exo dosi pano apo 50euro gia rp gt na t doso 10euro se esena?trava bres kanan alo

Posted

dn to eida to post file alla dn leo gia esena gia ton alon pano pou molis tou eipa oti dn prokite na tou to doso gia 10-15euro otan m estile pm arxize k ebrize t pedaki

Posted

dn to eida to post file alla dn leo gia esena gia ton alon pano pou molis tou eipa oti dn prokite na tou to doso gia 10-15euro otan m estile pm arxize k ebrize t pedaki

 

max leuta pou mpwroune na s dwsoune einai 40 Euro...

Posted

max leuta pou mpwroune na s dwsoune einai 40 Euro...

t idio einai re file 10-15euro p lei o alos me ta 40e?40euro einai kali timi k gia emena k gi auton pou 8a ta dosi pisteuo....an k brika enan kseno apo alo site dini 50e..tespa

Posted

nta3 katanow pos exis konta 3-4k games alla skepsou oti exis kai 1000ello. aspoume to diko m 1600 65chars kai +5-6skins pao ta dika sou an to eidna 8a to edina 50euro maximum, me 600ello diafora

Posted

nta3 katanow pos exis konta 3-4k games alla skepsou oti exis kai 1000ello. aspoume to diko m 1600 65chars kai +5-6skins pao ta dika sou an to eidna 8a to edina 50euro maximum, me 600ello diafora

re file k as min exo kalo elo exo 78pextes k 10skins.kseris ti xriazete gia na paris ola auta?2xronia ip k 50euro+ gia rp.an to doso gia 10 k gia 20 pou lene kapoioi dn kerdizo tpt...

Posted

re file k as min exo kalo elo exo 78pextes k 10skins.kseris ti xriazete gia na paris ola auta?2xronia ip k 50euro+ gia rp.an to doso gia 10 k gia 20 pou lene kapoioi dn kerdizo tpt...

 

meto pou les oti exeis 3odepsi xronia gia auto to account katalaveni kapxios poso pro eisai aahahaha

Posted

meto pou les oti exeis 3odepsi xronia gia auto to account katalaveni kapxios poso pro eisai aahahaha

esy pali re 10xrono ti 8es?dn eklina k 8ora ka8e mera...me ranked dn asxoliomoun pote...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..