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καλά πες μου ακριβώς το request σου, για να κάτσω να το δουλέψω με ένα παιδί.

Loipon tha sto pw me paradigma

eimai sto cementery me bot kai famaro

me vlepei kapoios kai me kanei target kai pataei .report

kai emfanizete se emena ena parathiro me enan kodiko

egw prepei na grapsw afton ton kodiko kai na patiso ok mesa se 30 second

alios tha paw Jail gia 15 lepta

 

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Ey Ey Ey 8a mporouse kapios na m dosi ena link IIII crystalia na m ftiaksi tn code gia enan kalo class master!!! psaxnw kamia oritsa k den vrika!!!

 

gia tn akrivia vrika afto:

ala den katalavenw etsi pos ksekinaei o code

---> package net.sf.l2j.gameserver.model.actor.instance; <--- (den leei se pio java arxio vazw tn code)

epsaksa sto l2pcinstance.java ala den ixe tpt apo afta mesa (L2JServer Interlude) opote an ginete voi8iste!!!

thx KAI KALIMERA!!! :D Kai ~!~paw gia ipno~!~

 

@@ -14,20 +14,22 @@
  */
package net.sf.l2j.gameserver.model.actor.instance;

-import java.util.Collection;
+
+
+import javolution.text.TextBuilder;
import net.sf.l2j.Config;
-import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.datatables.CharTemplateTable;
+import net.sf.l2j.gameserver.datatables.NpcTable;
+import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.base.ClassId;
import net.sf.l2j.gameserver.model.base.ClassLevel;
import net.sf.l2j.gameserver.model.base.PlayerClass;
import net.sf.l2j.gameserver.model.quest.Quest;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
-import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
+import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
-import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.gameserver.util.StringUtil;

@@ -46,10 +48,22 @@
	private static final int[] SECOND_CLASS_IDS = {2, 3, 5, 6, 9, 8, 12, 13,
                 14, 16, 17, 20, 21, 23, 24, 27, 28, 30, 33, 34, 36, 37, 40, 41,
                 43, 46, 48, 51, 52, 55, 57};
+		public static L2ClassMasterInstance ClassMaster = new L2ClassMasterInstance(31228, NpcTable.getInstance().getTemplate(31228));
+		static
+		{
+			L2World.getInstance().storeObject(ClassMaster);
+		}
         private static final int[] THIRD_CLASS_IDS = {88, 89, 90, 91, 92, 93,
                 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107,
                 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118};

+
+        		
+	static
+        {
+        	L2World.getInstance().storeObject(ClassMaster);
+        }
+
	/**
	 * @param template
	 */
@@ -57,130 +71,341 @@
	{
		super(objectId, template);
	}
-
+										
	@Override
	public void onAction(L2PcInstance player)
	{
-		if (!canTarget(player)) return;
+		if (Config.DEBUG)
+					_log.fine("ClassMaster activated");

-		// Check if the L2PcInstance already target the L2NpcInstance
-		if (getObjectId() != player.getTargetId())
-		{
-			// Set the target of the L2PcInstance player
-			player.setTarget(this);
+		ClassId classId = player.getClassId();

-			// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
-			player.sendPacket(new MyTargetSelected(getObjectId(), 0));
-
-			// Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
-			player.sendPacket(new ValidateLocation(this));
+		int jobLevel = 0;
+						int level = player.getLevel();
+						ClassLevel lvl = PlayerClass.values()[classId.getId()].getLevel();
+						switch (lvl)
+						{
+							case First: 
+								jobLevel = 1;
+								break;
+							case Second:
+								jobLevel = 2;
+								break;
+							case Third:
+								jobLevel = 3;
+								break;
+							default:
+								jobLevel = 4;
		}
-		else
+						
+												if (!Config.ALLOW_CLASS_MASTERS)
+													jobLevel = 3;
+										
+												if(player.isGM())
		{
-			if (!canInteract(player))
+													showChatWindowChooseClass(player);
+																						}
+																						else if (((level >= 20 && jobLevel == 1 ) ||
+																							(level >= 40 && jobLevel == 2 )) && Config.ALLOW_CLASS_MASTERS)
+																						{
+																							TextBuilder village = new TextBuilder("<html><body>");
+																							village.append("<center><table width=\"270\" border=\"0\" bgcolor=\"111111\">");
+																							village.append("<tr><td width=\"170\"><font color=\"5772d6\">L</font><font color=\"5772d6\">2</font><font color=\"5772d6\">R</font><font color=\"5772d6\">e</font><font color=\"5772d6\">a</font><font color=\"5772d6\">c</font><font color=\"5772d6\">t</font><font color=\"5772d6\">i</font><font color=\"5772d6\">o</font><font color=\"5772d6\">n</font></td>");
+																							village.append("<td width=\"100\" align=\"center\"><font color=\"5772d6\">Players</font><font color=\"5772d6\">:</font><font color=\"5772d6\"> " +L2World.getInstance().getAllPlayers().size()+ "</font></font></td></tr>");
+																							village.append("</table><table width=\"270\" border=\"0\">");
+																							village.append("</table>"); 
+																							village.append("<br></br>");
+																							village.append("<tr><td><center>L2Reaction</center></td></tr>");
+																							village.append("<br></br>");
+																							village.append("<tr><td><font color=\"00FF00\">MaxCheaters Class Master</font></td></tr>");
+																							village.append("<br></br>");
+																							village.append("<tr><td><font color=\"00FF00\">---------------------------------------------------</font></td></tr>");
+																							if (player.getClassId() == ClassId.fighter)
+																							{
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 1\">Advance to "+CharTemplateTable.getInstance().getClassNameById(1)+"</a></font></center><br>");
+																					       village.append("<br></br>");
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 4\">Advance to "+CharTemplateTable.getInstance().getClassNameById(4)+"</a></font></center><br>");	
+																					       village.append("<br></br>");
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 7\">Advance to "+CharTemplateTable.getInstance().getClassNameById(7)+"</a></font></center><br>");	
+																							}
+																							if (player.getClassId() == ClassId.warrior)
+																							{
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 2\">Advance to "+CharTemplateTable.getInstance().getClassNameById(2)+"</a></font></center><br>");
+																					       village.append("<br></br>");
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 3\">Advance to "+CharTemplateTable.getInstance().getClassNameById(3)+"</a></font></center><br>");	
+																							}
+																							if (player.getClassId() == ClassId.knight)
+																							{
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 5\">Advance to "+CharTemplateTable.getInstance().getClassNameById(5)+"</a></font></center><br>");
+																					       village.append("<br></br>");
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 6\">Advance to "+CharTemplateTable.getInstance().getClassNameById(6)+"</a></font></center><br>");	
+																							}
+																							if (player.getClassId() == ClassId.rogue)
+																							{
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 8\">Advance to "+CharTemplateTable.getInstance().getClassNameById(8)+"</a></font></center><br>");
+																					       village.append("<br></br>");
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 9\">Advance to "+CharTemplateTable.getInstance().getClassNameById(9)+"</a></font></center><br>");	
+																							}
+																							if (player.getClassId() == ClassId.mage)
+																							{
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 11\">Advance to "+CharTemplateTable.getInstance().getClassNameById(11)+"</a></font></center><br>");
+																					       village.append("<br></br>");
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 15\">Advance to "+CharTemplateTable.getInstance().getClassNameById(15)+"</a></font></center><br>");	
+																							}
+																							if (player.getClassId() == ClassId.wizard)
+																							{
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 12\">Advance to "+CharTemplateTable.getInstance().getClassNameById(12)+"</a></font></center><br>");
+																					       village.append("<br></br>");
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 13\">Advance to "+CharTemplateTable.getInstance().getClassNameById(13)+"</a></font></center><br>");	
+																					       village.append("<br></br>");
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 14\">Advance to "+CharTemplateTable.getInstance().getClassNameById(14)+"</a></font></center><br>");	
+																							}
+																							if (player.getClassId() == ClassId.cleric)
+																							{
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 16\">Advance to "+CharTemplateTable.getInstance().getClassNameById(16)+"</a></font></center><br>");
+																					       village.append("<br></br>");
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 17\">Advance to "+CharTemplateTable.getInstance().getClassNameById(17)+"</a></font></center><br>");	
+																							}
+																							if (player.getClassId() == ClassId.elvenFighter)
+																							{
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 19\">Advance to "+CharTemplateTable.getInstance().getClassNameById(19)+"</a></font></center><br>");
+																					       village.append("<br></br>");
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 22\">Advance to "+CharTemplateTable.getInstance().getClassNameById(22)+"</a></font></center><br>");	
+																							}
+																							if (player.getClassId() == ClassId.elvenKnight)
+																							{
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 20\">Advance to "+CharTemplateTable.getInstance().getClassNameById(20)+"</a></font></center><br>");
+																					       village.append("<br></br>");
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 21\">Advance to "+CharTemplateTable.getInstance().getClassNameById(21)+"</a></font></center><br>");	
+																							}
+																							if (player.getClassId() == ClassId.elvenScout)
+																							{
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 23\">Advance to "+CharTemplateTable.getInstance().getClassNameById(23)+"</a></font></center><br>");
+																					       village.append("<br></br>");
+																							village.append("<center><font color=\"CCFF00\"><a action=\"bypass -h npc_"+getObjectId()+"_change_class 24\">Advance to "+CharTemplateTable.getInstance().getClassNameById(24)+"</a></font></center><br>");	
+																							
.....(exi k sinexia den xorage :P )

download link: http://www.maxcheaters.com/forum/index.php?topic=90270.0

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καλά πες μου ακριβώς το request σου, για να κάτσω να το δουλέψω με ένα παιδί.

Loipon tha sto pw me paradigma

eimai sto cementery me bot kai famaro

me vlepei kapoios kai me kanei target kai pataei .report

kai emfanizete se emena ena parathiro me enan kodiko

egw prepei na grapsw afton ton kodiko kai na patiso ok mesa se 30 second

alios tha paw Jail gia 15 lepta

ok?

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crystalia mporis plz na m stilis to code gia mass sub class dld na pas mono se enan high priest k na mporis na kanis ola ta sub :) aa episis ama mporis ena code p na exoun dikeoma gia hero voice k i leader ton clan me castle :)

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crystalia mporis plz na m stilis to code gia mass sub class dld na pas mono se enan high priest k na mporis na kanis ola ta sub :) aa episis ama mporis ena code p na exoun dikeoma gia hero voice k i leader ton clan me castle :)

gia to proto pou zitises Here

to deftero den to vrika..

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einai sketo java code?i xriazete kapoio html,sql,client side?


Uparxei kanena etimo i mporei kapoios na mou ftia3ei


opoios mporei kai an einai grigoro as mou ftia3ei kanena..kai an tou aresei as ftia3ei kai kana parapanw (dwarf/human/orc) :D


Thnx In advance

υπάρχει ήδη στο L2jFrozen.
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crystalia mporis plz na m stilis to code gia mass sub class dld na pas mono se enan high priest k na mporis na kanis ola ta sub :) aa episis ama mporis ena code p na exoun dikeoma gia hero voice k i leader ton clan me castle :)

το πρώτο στο έδωσε ο UnSponsored. το 2ο θα το κάνω share σε λίγο.
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καλά πες μου ακριβώς το request σου, για να κάτσω να το δουλέψω με ένα παιδί.

Loipon tha sto pw me paradigma

eimai sto cementery me bot kai famaro

me vlepei kapoios kai me kanei target kai pataei .report

kai emfanizete se emena ena parathiro me enan kodiko

egw prepei na grapsw afton ton kodiko kai na patiso ok mesa se 30 second

alios tha paw Jail gia 15 lepta

ok?

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