This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
rigaras
Καλησπέρα,
Εχω ενα προβληματακι.
Εχω τρεξει τον Login και τον Game και ολα καλα. Μιλαω παντα για Gracia Final.
Τρεχω το Client δημιουργω και account φτιαχνω και τον χαρακτηρα και παλι ολα καλα.
ΟΜΩΣ...
Στο σημειο που διαλεγεις τους χαρακτηρες, ο χαρακτηρας μου ειναι αορατος και απο πανω εχει μονο το name του. Μολις τον επιλεγω μπαμ Critical Error.
----------------------------------------------------------------------------
2012.7.14 19:12:38
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel Intel® Core i5 CPU 650 @ 3.20GHz @ 3204 MHz 2047MB RAM
Video : NVIDIA GeForce GT 240 (5896)
PosCode : LS1(83) 0:0:0 4/0 [392]
General protection fault!
History: UUIScript::execGetClassType <- UTextBoxHandle::execSetText <- UObject::ProcessEvent <- (LobbyMenuWnd Transient.LobbyMenuWnd0, Function Interface.LobbyMenuWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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Καμια ιδεα;
Ευχαριστω εκ των προτερων.
4 answers to this question
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