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Posted

Καλωσήλθες στο ελλάντα.

Και για να καταλάβω η επιλογή του χώρου με ποια κριτήρια έγινε ; Δε χώρεσαν ούτε το 1/4 του κόσμου που πήγε,κλιματισμό δεν είχε και δεν μπορούσες ούτε να κλάσεις..
Posted

Κλιματισμό δεν είχε ο χώρος;

41,5 έλεγε στο αμάξι, ήμασταν ακριβώς κάτω απ τον ήλιο, είχα ιδρώσει τόσο πολύ που νόμιζα ότι θα πάθω εγκεφαλικό
Posted

lol ti les re pou den eixe klimatismo. mia xara drosia eixe mesa. gia na sas to 3anapo. den iperaspizomai oute tin riot oute to esl oute tpt. alla re magkes lene ka8ara oti oi portes anoigoun stis 2 kai 30. ama pas oti ora goustareis einai pi8anon na min breis. ego prosopika otan anebika se ena skalopati kai eida ti kosmos perimene prin anoi3oun oi portes frikara. pisteuo meta3i mas oti oute eseis perimenate toso kosmo.

8a mou peite oti ta paraleo, alla otan pas se mia kafeteria arga, nomizeis oti 8a breis trapezi? den nomizo. pas ligo pio noris kai mpaineis kai ka8ese opou goustareis. to na pas arga kai na apaitiseis na mpeis tin stigmi pou einai tigka, den ginetai na se baloun. lete na min i8elan na mpoun oloi? apla den mporousan na sas baloun.

Posted

Ρε knight εγώ για τον κλιματισμό απλά ρώτησα επειδή πολλοί παραπονέθηκαν.Σχετικά με τον χώρο ναι ήταν λάθος επιλογή γιατί από τη στιγμή που έκανες ξεχωριστό platform για την Ελλάδα πάει να πει ότι πάνω από 2000 Έλληνες παίζουν lol και έπρεπε να περιμένουν πολύ περισσότερο κόσμο..

Posted

den 3ero re aderfe ti na sou po. gia mena itan omorfo event me oraia happenings mesa asxeta pou itan ligo malakioules, ego to euxaristi8ika poli an kai 3enerosa pou den eixa parea epeidi argisan kai efiga prin tous telikous. mporei kai na min mporousan na broun megalitero xoro, den mporeis na 3ereis tis parametrous epilogis. apo ekei kai pera einai ola 8ema antilipsis. oute na spas portes einai sosto oute tpt tetoio, fantazomai oti kai ego 8a 3enerona stin periptosi pou den empaina alla den 8a ekraza opos blepo allous na kanoun. itan to megalitero event stin ellada oxi mono gia to lol alla gia ola ta e sports. stin DE8 stin 8essaloniki o xoros apo oti eblepa sta stream itan terastios kai adeios. tespa

Posted

41,5 έλεγε στο αμάξι, ήμασταν ακριβώς κάτω απ τον ήλιο, είχα ιδρώσει τόσο πολύ που νόμιζα ότι θα πάθω εγκεφαλικό

 

Pantos apo mprosta m perasan dio paidia pou itan etoima na lipo8imisoun kai tou rixnane nero sto prosopo

Posted

Pantos apo mprosta m perasan dio paidia pou itan etoima na lipo8imisoun kai tou rixnane nero sto prosopo

όχι ντάξει, εγώ βαστάω μέχρι τους 50

Posted

eftasa stis 14:40-50 k mpika mesa stis 18:15 QQ xD. dn lew lathos xoro diale3ane , alla pragmatika katigorw tin riot epidi vgike enas karagkiozis k leei doste mas 15 lepta kai 8a vroume 8eseis, meta apo 30 wra ta gamagame ola. gia tn klimatismo dn exw parapono sto ktirio prin tis deuteres portes eitan koble. BTW to mono pragma gia t opio 3enerosa einai oti dn pira skin nasus ;/

Posted

τι δώρα μοίρασαν; πήραν όλοι;

 

RP, Riot Nasus, κονκάρδες και διάφορα τέτοια. Trinity Force δε μοιράσανε, άρα δε μετανιώνω που δεν πήγα )))

Posted

i organosi ontos itan kaki, i skini itan para polu mikri, o kosmos den xorage kai ginotan xamos. fenete den perimenan na mazeftei toso kosmos, to kalo einai oti fenete na tous arese to "koino" ( asxeta p dn katalavan kai tpt ) opote 8a vlepoume taxtika events elpizontas me kaluteri organosi

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  • Posts

    • A question: I’ve had two servers that were downgraded from C6 to C4, and both would lag for players when they changed subclass, and almost every time the L2 server would crash. They say it’s a problem with the C5 skills that were added. Has anyone experienced this issue? The server would run fine without errors until people started changing classes. Has anyone gone through this and knows the solution to the problem?
    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! 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