8a h8ela na mou pei an gnwrizei kapoios, pws ginete na kriptofrafisoume to compile apo ena pack, wste an dokimasei na paei kapoios na to kanei decompile, na ta vgazei ola mperdemena ti ennow? ena paradeigma
px exoume mia klasi: public class eventBase { } ktl ktl
kai kanoume compile to pack, an paei kapoios na to kanei decompile na tou vgazei oti nanai px
to public class eventBase na to grafei to papaki paei sthn potamia :P
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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valanths1990
8a h8ela na mou pei an gnwrizei kapoios, pws ginete na kriptofrafisoume to compile apo ena pack, wste an dokimasei na paei kapoios na to kanei decompile, na ta vgazei ola mperdemena ti ennow? ena paradeigma
px exoume mia klasi: public class eventBase { } ktl ktl
kai kanoume compile to pack, an paei kapoios na to kanei decompile na tou vgazei oti nanai px
to public class eventBase na to grafei to papaki paei sthn potamia :P
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