Jump to content

Would you play in a server like that?  

27 members have voted

  1. 1. Would you play in a server like that?

    • Yes
      16
    • No
      11


Recommended Posts

Posted

What about a Freya server with "until interlude" items?

 

I mean with draconic armors, imperial crusader, draconic bows , arcana maces etc.

No vesper and such things.

 

The reason is that a Freya server can be more stable than an Interlude server , cause of bug less and many other things. And many people hate vesper , etc items.

 

Vote seriously please.

Posted

i played a server like that but it was gf not freya,the new skiles all that freya means is awsome even hi5,but onw thing that sucks are items!

The s grade items look better and,ofcourse:)),are better than vesper vorpal elegia..

I will play without hesitation.

Posted

Hello there,

I'm actually surprised of this thread, meanwhile, I still don't understand why any Skilled Crew haven't never worked on that project, succesfully.

The points is: Lineage was Interlude, the apix of its gameplay-balance- experienced gamers-knowledge.

We all know, is a fact, that most of the Interlude private servers mid/high rate were dominated by Archers class, in particular way if the servers was Custom like; only a few servers have found a decent setting/costumization able to offer a balanced gameplay and they were something of Epic.

 

Here an example: Heaven's Wail 2007

 

You can notice how different classes are enjoing the PvP, Nukers, Archers, Tanks, DamageDealers, Healers.

 

Well, for me that chronicles was Lineage.

I totally appreciate the new interface clients, but the new gears/buffs are fucking ridiculous.

 

Also, now the servers are "whore servers", fresh start with hundred of players and after a couple of weeks they close. That happen becouse our community is missing a Skilled and mature Crew of developers and GameMasters.

 

After 5 years I have lost the hope to find a Serious Server, the new generation of gamers have a different "point of view" of what Lineage is.

 

Posted

 

The points is: Lineage was Interlude, the apix of its gameplay-balance- experienced gamers-knowledge.

We all know, is a fact, that most of the Interlude private servers mid/high rate were dominated by Archers class, in particular way if the servers was Custom like; only a few servers have found a decent setting/costumization able to offer a balanced gameplay and they were something of Epic.

 

 

That's only a well established opinion. Like sheep, people follow the idea that a chronicle = gameplay because no one is open to something new and different.

 

These "whore" servers die because they are one like the other, and chronicle barely matters for those who know what L2 is at the core - point+click+farm. It's what every server does and what practically any child demands.

 

It is also like an old franchise - Aliens, AliensVsPredator, and Prometheus. It is an old, tiring concept and mass of ideas, or like a whore which everyone had - it is uninteresting.

 

 

I do not see the big deal in having items up until interlude but with skills up until [chronicle]. It may help balance, but most of it seems eye candy.

 

If it's the latter then it just proves my point - people will join because it is a well established opinion of standard.

 

My personal stand in this argument - I don't like draconic. I always hated the "eye" textures on the armor, although the general scheme of red and black was nice.

Posted

fuck yeah!!!

but i have some questions!

will we have new buffs,skills,kamaels,attributes,certifications?

imo i dont like attributes and cert but add all new skills and buffs and areas,drops!

Posted

Sgrade ( interlude items ) ftw.. its a great idea because graphic will be updated and items etc will be interlude like.. wish you good luck, i ll give it a try!

Posted

 

These "whore" servers die because they are one like the other, and chronicle barely matters for those who know what L2 is at the core - point+click+farm. It's what every server does and what practically any child demands.

 

 

As I see around and by my experience, wannabe DEVs try harder to build a special server out of the common others by adding some DISGUSTING and totally senseless custom thing: colorname, custom gears with absurd stats, stuck augmentation, stuck subclass skills, retarded % of speed or whatsoever.

Now the mid/high rate Pvp players are bored, they, we, want to farm, in beautiful place, near a lake, a river, Dino's, caves..a farm improved for farming classes, like dreadnought, titans, AoE chars...buy their Arcana Mace, or draconic bow, plus it, and find a good clan that will help him to grow, by doing RB, high-level of farming, become a shining hero and enjoy PRO PVP.

 

I'm texting from a phone, pardon my grammatical errors.

Posted

Thanks all , waiting for more votes , for any question pm me , don't ask me here because I don't look it . I just want to see the votes here.

 

 

Thanks again guys.

Posted

well problem is...

 

Draconic Set + bow is overpowered against arcana robe and mace acumen...

 

also doesnt help that Freay cap mages c.speed to 1999...

 

and augment skill are like shitty in Freya...so no bishop or summoner acting like mages

 

best thing is make a high rate server, without npc buffer, without mana pots and without change the time of buffs...

 

leave it all retail, but add equips to gm shop, no farming...just pure pvp fun in retail style gameplay

 

I wonder why no one ever made a server like this...

and why always the same custom servers one like the other

  • 3 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..