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Posted

guys hi,

i m playing on l2 c4 bnb server and when im trying to use the hlapex it shows me the usual messages:<<welcome to hlapex.lets fun!>>,<<you are using the demo version>>So i suppose that hlapex is working because i can edit packets:)But when i m going to a npc for exmple a weapon trader and target him an send a code just like those,that bantito and other guys in forums had posted,nothing happens:(i think that those codes dont work on c4 bnb server.Does anybody know a code which works on c4 bnb for sure???plz pm(i m greek).Ty anyway guys.MERRY CHRISTMSAS!

Posted
I play in GVE but I do't know to use lapex.I'm New here plzzzzzz help

Dont bother, we have all public known codes fixed and everytime a new one comes out I report it and its fixed.

Posted

haha ... really funny ... people come here to give us exploits and the moderators are admins from the servers they play on lol ... :)) guess that means this is not the best place to find exploits that work ? :-/

Posted

haha ... really funny ... people come here to give us exploits and the moderators are admins from the servers they play on lol ... :)) guess that means this is not the best place to find exploits that work ? :-/

M8 u are wrong Maxbastards is one of the best forums for exploits... thats why developers of known servers search it so they can find the "holes" of their server...
Posted

Heh, i knew about this place before i was a GM on GvE.  Same with GH.

But im just open about it cause i hate banning people, wastes my time.  Im also not saying its fixed on all servers, just GvE =P

Posted

stop fixing stuff we want to have fun :D

atm only 1 code from hlapex worked for me ... its really sad lol ... the one with the nice animation that kinda looks like a buff

Posted

Do you know which version works for bnb c4???

Thanks in advance...

All versions do the same thing...

BnB is OFF server so hlapex doesnt work there...

hLaPex works only in java.. Plz before your next post click click here

Posted

So guys, the codes must be sent only by pm!!!!!!!!!to those who really want to know and use them:)not in public because there are people who have the lUCK TO BE GMS! and who will never let us have fun.So not in public and especially the codes must be sent to people who are well-trusted(gold members etc)

 

Posted

Im trustable <_< Im a mod, and admin on GH ^_^

Plus, pming everyone wouldnt work.  Also, please try to stay on topic.  Less about gms check this forums, and more codes ^_^

Posted

So guys, the codes must be sent only by pm!!!!!!!!!to those who really want to know and use them:)not in public because there are people who have the lUCK TO BE GMS! and who will never let us have fun.So not in public and especially the codes must be sent to people who are well-trusted(gold members etc)

 

 

and who tells you that maybe oneday a gold member is also a gm? noone knows who is who! But btw you gave me a good idea to create a New Section for "Gold Exploits" especially for gold members :P

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    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. 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Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). 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Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
    • 🎃 HALLOWEEN EVENT 🎃   ‼️ Information and details: https://forum.l2harbor.com/threads/halloween-event-fall-harvest-30-10-07-11.8265/post-168620
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