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Posted

good job

Thanks :)

good server good luck

Thank you! :)

all join IL server, we need more players to have more fun!

Yeah FakMe is the IL GM!

So we do need to see the population picking up a bit ;)

 

Candy

Posted

bc_mage.png

 

Some info about IL Server:

 

Custom Armors:

Ice heavy set.

Ruby Heavy set.

Epic Sets.

Titanium sets.

(all ice and ruby armors dropped by special raid bosses).

(epic and titanium armors are available in special shop).

 

Custom Weapons:

Mordor weapons.

Epic weapons (more stronger then mordor and normal S grade).

(mordor and epic weapon are in special shop).

 

Custom Accesories:

Epic mask [+5k MP, +70 speed].

(Special raid boss drop it).

 

Custom Shields:

Spartan shield [adds p def when +++]. (Available in special shop).

Epic Shield [adds p def when +++]. (Special raid boss drop it).

 

Custom Tattoos:

Special Icons for Tatoos and customized Stats.

(Available in normal GM shop for adenas)

 

Custom Jewels:

Valakas Fiery.

Zaken Dementia.

Antharas Tremor.

Baium Anger.

Halisha Phylactery.

(all these are dropped by Relic raid boss).

 

Rb Jewels:

Valakas Neclasse.

Baium Ring.

Antharas earring.

Zakens Earring.

Ant queen Ring.

Core Ring.

Orfen Earring.

(all these are dropped by bosses).

 

Special features:.

Raid boss teleporter.

Global Gatekeeper.

TvT event.

Npc buffer (all buffs chants,cat, etc etc).

Max +25, Safe +5, Rate 75%.

 

How To Connect:

 

Delete your old system.

Download http://rs498.rapidshare.com/files/145176297/L__Athebaldt_Interlude_Patch.rar patch.

Auto reg.

Enjoy.

 

New server, opened 3 days ago, so hurry up and be the best in server :)

When more people will be on, i will make events from time to time.

 

Join asap, its like old L][underWorld, old players, old school fun, and no heroes atm.

 

If you enjoyed playing here:

 

vote.gif

 

Posted

Website is down for some hours...What is going on? Server closed? Please let us know so we should lock this topic or not...

 

its not down, only website is going crazy, it will be fixed soon.

Posted

yeah, the Stats and the Style of this server is like L][underWorld, But that cant be L2UW without the original Admin. So..Please be more Intellingent and fantasious, cuz those Ideas Are Old, and the Engine is kinda Old too.

 

Why didnt You done it Kamael ? or Hellbound ? cuz Interlude was more easy..and ofcourse you are using My Old L][uW patch..I can bet about it ;)

 

Cheers..

Posted

website is still down .. does the server closed or what? why u did exactly the same server as ekoice's one ? are u serious ?

Posted

yeah, the Stats and the Style of this server is like L][underWorld, But that cant be L2UW without the original Admin. So..Please be more Intellingent and fantasious, cuz those Ideas Are Old, and the Engine is kinda Old too.

 

Why didnt You done it Kamael ? or Hellbound ? cuz Interlude was more easy..and ofcourse you are using My Old L][uW patch..I can bet about it ;)

 

Cheers..

 

but ppl want to remember old fun like me...

Posted

yeah, the Stats and the Style of this server is like L][underWorld, But that cant be L2UW without the original Admin. So..Please be more Intellingent and fantasious, cuz those Ideas Are Old, and the Engine is kinda Old too.

 

Why didnt You done it Kamael ? or Hellbound ? cuz Interlude was more easy..and ofcourse you are using My Old L][uW patch..I can bet about it ;)

 

Cheers..

No, we made this patch from scratch, and its not l2 underworld, its l2 athebaldt.

And there is alot of change on the server, rather than l2 underworld, which makes us different.

And BTW, we have different things in the client than there was on l2 underworld.

So thats proof enough we r not using the same patch.

Spartan shield etc etc.

 

 

SERVER WILL BE UP SHORTLY.

WE ARE HAVING TEMPORARY PROBLEMS

 

P.S. MAFIA:

i was the developer on underworld so it wasnt just 'EKO's server acctually.

 

As i recall eko paid for the server, and done the customs and a few other things.

And eko, you urself, cannot say otherwise.

 

Candy

 

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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