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[question] Buffer scheme


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Posted

do not touch the __ init__ that has nothing to do.

 

I have no idea where are defined buffs in his buffer. But generally it's in __init__, if event bla bla.

 

-----

 

 

I don't know, ok nice nice haha please pm me and help me :(

If you don't do it on your own, you won't learn. Search where are defined buffs, and change it's lvl's.

 

Ex.

 

Dance of Vampire ID 3120 lvl 1 - it's normal vampire buff, but when u set lvl 130, it will be +30 Time.

 

Check enchantskill .sql or .xml format, search for lvl and edit it in scheme.

  • 0
Posted

we talk about the skills this has nothing to do with the __ init__ skills is based on the level of the Skills navicat

 

What the fack are you talking about. He wants to change his scheme buffs from buffer, so he have to change the levels of scheme.

As I said, in my buffer everything is stored in buffer's __init__, ex

 

		#Fighter Buffs
		if event == "76":
			st.takeItems
			SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())
			SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())
			and so on..

 

So, he have to change lvls from init..

  • 0
Posted

In this case yup, he have to change it via Navicat, buffer_buff_list table.

Like I said, "in my buffer" it's via init. :P

Anyway, we gave him the answer, so rest repend from him. :)

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