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Posted

Hello guys,

 

I wanted to add some "Black Vesper" stuff on my High Five server but I only found them for Interlude, I really need help in adapting the armorgrp.dat and the weapongrp.dat files everything else is easy!

If anyone is willing to adapt them for me feel free to ask for the files.

 

Also if you wish to publish it I can send you the Server side files which are adapted to work on High Five and the itemname-e.dat file!

 

Well I have somehow managed to do something but my weapon keeps to being invisible.. I have been trying to fix it for more than an hour now...

Could someone help?

 

Weapongrp.dat line of...

...Original Black Vesper Cutter:

0	9900	1	1	7	10	0	vesper_cutter.Cleo_Chaos_Master_vesper_cutter_m00_wp			Weapons_vesper_black.sword_vesper_black_wp			Weapons_vesper_black.sword_i00					-1	1300	51	1	0	14	1	1	vesper_cutter.Cleo_Chaos_Master_vesper_cutter_m00_wp		1	Weapons_vesper_black.sword_vesper_black_wp			4	ItemSound.sword_mid_1	ItemSound.sword_big_3	ItemSound.sword_great_3	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	400	180	1	5	8	0	0	0	0	379	0	1	1	1000	0	-1	0	LineageEffect.e_u092_a		0.000000	0.000000	0.000000	1.000000	1.000000						LineageWeapons.rangesample		1.400000	0.600000	0.600000	12.000000	0.000000	0.000000							4	-1	-1	-1	LineageWeaponsTex-v.weapon_vesper_cutter_i01	

 

Edited Vesper Black Cutter:

0	64009	1	1	7	45	0	vesper_cutter.Cleo_Chaos_Master_vesper_cutter_m00_wp			weapons_vesper_black.sword_vesper_black_wp	weapons_vesper_black.sword_vesper_black_ts			0	0	0	0	0	2	0	0	Weapons_vesper_black.sword_i00					-1	1520	8	1	0	0		1		27	1	1	vesper_cutter.Cleo_Chaos_Master_vesper_cutter_m00_wp		2		2	weapons_vesper_black.sword_vesper_black_wp	weapons_vesper_black.sword_vesper_black_ts			4	ItemSound.sword_big_1	ItemSound.sword_mid_2	ItemSound.sword_mid_3	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	396	176	1	7	8	0	0	0	0	379	0	1	1	1000	0	-1	0	LineageEffect.e_u092_a		0.00000000	0.00000000	0.00000000	1.00000000	1.00000000						LineageWeapons.rangesample		1.35000002	0.55000001	0.55000001	13.00000000	0.00000000	0.00000000							4	-1	-1	-1	-1	-1				

 

Vesper Cutter:

0	13457	1	1	7	45	0	LineageWeapons.vesper_cutter_m00_wp			LineageWeaponsTex.vesper_cutter_t00	LineageWeaponsTex.vesper_cutter_t01			0	0	0	0	0	2	0	0	icon.weapon_vesper_cutter_i00					-1	1520	8	1	0	0		1		27	1	1	LineageWeapons.vesper_cutter_m00_wp		2		2	LineageWeaponsTex.vesper_cutter_t00	LineageWeaponsTex.vesper_cutter_t01			4	ItemSound.sword_big_1	ItemSound.sword_mid_2	ItemSound.sword_mid_3	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	396	176	1	7	8	0	0	0	0	379	0	1	1	1000	0	-1	0	LineageEffect.c_u004		0.00000000	0.00000000	0.00000000	1.00000000	1.00000000						LineageWeapons.rangesample		1.35000002	0.55000001	0.55000001	13.00000000	0.00000000	0.00000000							4	-1	-1	-1	-1	-1				

 

Image of SysTexture files:

 

unbenanntwjy.png

 

Conclusion:

Problem: Need help to Adapt

From: Interlude

To: High Five

Files: weapongrp.dat and armorgrp.dat

 

Thanks for the help!

 

Regards,

DeathSpank

Posted

I have seen your post, but I didn't really got through the adaption. I will give it another shot tomorrow and if I manage to adapt I will share the Black Vesp.

 

Thanks for reminding me of your post!

 

Regards,

DeathSpank

Posted

New Problem:

 

I have somehow tried and managed to get the animations, but the weapon is invisible :/ I have been trying to fix it for more than an hour now...

Could someone help?

 

-Edit: Long post was annoying and since it's in the first post it was useless-

 

Updated on First post as well

Posted

you can try with this code, if you have animations in H5, why you modify lines of animations in H5 lines? understand what I told you? anyway here we go.

 

0	13457	1	1	7	45	0	LineageWeapons.vesper_cutter_m00_wp			Weapons_vesper_black.sword_vesper_black_wp	Weapons_vesper_black.sword_vesper_black_wp			0	0	0	0	0	2	0	0	Weapons_vesper_black.sword_i00					-1	1520	8	1	0	0		1		27	1	1	LineageWeapons.vesper_cutter_m00_wp		2		2	Weapons_vesper_black.sword_vesper_black_wp	Weapons_vesper_black.sword_vesper_black_wp			4	ItemSound.sword_big_1	ItemSound.sword_mid_2	ItemSound.sword_mid_3	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	396	176	1	7	8	0	0	0	0	379	0	1	1	1000	0	-1	0	LineageEffect.c_u004		0.00000000	0.00000000	0.00000000	1.00000000	1.00000000						LineageWeapons.rangesample		1.35000002	0.55000001	0.55000001	13.00000000	0.00000000	0.00000000							4	-1	-1	-1	-1	-1	

Posted

:O nowww I really understand! THANKS a lot.

Your line had a small error, but as I understood it was not your fault. Correct form was this one:

 

0	64009	1	1	7	45	0	LineageWeapons.vesper_cutter_m00_wp			weapons_vesper_black.sword_vesper_black_wp	LineageWeaponsTex.vesper_cutter_t01			0	0	0	0	0	2	0	0	Weapons_vesper_black.sword_i00					-1	1520	8	1	0	0		1		27	1	1	LineageWeapons.vesper_cutter_m00_wp		2		2	weapons_vesper_black.sword_vesper_black_wp	LineageWeaponsTex.vesper_cutter_t01			4	ItemSound.sword_big_1	ItemSound.sword_mid_2	ItemSound.sword_mid_3	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	396	176	1	7	8	0	0	0	0	379	0	1	1	1000	0	-1	0	LineageEffect.c_u004		0.00000000	0.00000000	0.00000000	1.00000000	1.00000000						LineageWeapons.rangesample		1.35000002	0.55000001	0.55000001	13.00000000	0.00000000	0.00000000							4	-1	-1	-1	-1	-1				

 

Seems like Author forgot one texture :P.

 

Anyway thanks a lot CriticalError!

I will look deeper into it (more weps) tomorrow when I have more time so please mods don't close this thread yet I might need some help later on!

 

I look forward in publishing the adapted file :D

Posted

Thanks a lot CriticalError!

 

I have 2 more questions:

I want to change the Dual swords so it becomes 2 Black Cutter but it won't save on weapongrp.dat what am I doing wrong?

 

Methods which won't save

0	64045	1	1	7	45	0	LineageWeapons.vesper_cutter_m00_wp	LineageWeapons.vesper_cutter_m00_wp		Weapons_vesper_black.sword_vesper_black_wp	LineageWeaponsTex.vesper_cutter_t01	Weapons_vesper_black.sword_vesper_black_wp	LineageWeaponsTex.vesper_cutter_t01		0	0	0	0	0	2	1	0	icon.weapon_dual_sword_i00	icon.weapon_vesper_cutter_i00	icon.weapon_vesper_cutter_i00			-1	1520	8	1	0	0		1	icon.pvp_tab	7	3	2	LineageWeapons.vesper_cutter_m00_wp	LineageWeapons.vesper_cutter_m00_wp	2	1	3	Weapons_vesper_black.sword_vesper_black_wp	LineageWeaponsTex.vesper_cutter_t01	Weapons_vesper_black.sword_vesper_black_wp	LineageWeaponsTex.vesper_cutter_t01		4	ItemSound.public_sword_shing_8	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_dualsword	ItemSound.itemequip_dualsword		10	482	176	8	7	8	0	0	0	0	325	0	1	1	1000	0	-1	0	LineageEffect.c_u006	LineageEffect.c_u004	3.00000000	0.30000001	0.00000000	0.00000000	0.00000000	0.00000000	0.80000001	1.00000000	1.00000000	1.29999995	LineageWeapons.rangesample	LineageWeapons.rangesample	1.39999998	0.80000001	0.80000001	1.50000000	0.80000001	0.80000001	12.00000000	0.00000000	0.00000000	11.50000000	0.00000000	0.00000000	6	4	-1	-1	-1	-1				

0	64045	1	1	7	45	0	LineageWeapons.vesper_cutter_m00_wp	LineageWeapons.vesper_cutter_m00_wp		Weapons_vesper_black.sword_vesper_black_wp	LineageWeaponsTex.vesper_cutter_t01	Weapons_vesper_black.sword_vesper_black_wp		0	0	0	0	0	2	1	0	icon.weapon_dual_sword_i00	icon.weapon_vesper_cutter_i00	icon.weapon_vesper_cutter_i00			-1	1520	8	1	0	0		1	icon.pvp_tab	7	3	2	LineageWeapons.vesper_cutter_m00_wp	LineageWeapons.vesper_cutter_m00_wp	2	1	3	Weapons_vesper_black.sword_vesper_black_wp	LineageWeaponsTex.vesper_cutter_t01	Weapons_vesper_black.sword_vesper_black_wp		4	ItemSound.public_sword_shing_8	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_dualsword	ItemSound.itemequip_dualsword		10	482	176	8	7	8	0	0	0	0	325	0	1	1	1000	0	-1	0	LineageEffect.c_u006	LineageEffect.c_u004	3.00000000	0.30000001	0.00000000	0.00000000	0.00000000	0.00000000	0.80000001	1.00000000	1.00000000	1.29999995	LineageWeapons.rangesample	LineageWeapons.rangesample	1.39999998	0.80000001	0.80000001	1.50000000	0.80000001	0.80000001	12.00000000	0.00000000	0.00000000	11.50000000	0.00000000	0.00000000	6	4	-1	-1	-1	-1				

 

How it works: (Black Vesp + Sirras Blade):

0	64045	1	1	7	45	0	LineageWeapons.vesper_cutter_m00_wp	LineageWeapons.vesper_cutter_m00_wp		Weapons_vesper_black.sword_vesper_black_wp	LineageWeaponsTex.vesper_cutter_t01	LineageWeaponsTex.sirr_blade_t00_wp		0	0	0	0	0	2	1	0	icon.weapon_dual_sword_i00	icon.weapon_vesper_cutter_i00	icon.weapon_sirr_blade_i00			-1	1520	8	1	0	0		1	icon.pvp_tab	7	3	2	LineageWeapons.vesper_cutter_m00_wp	LineageWeapons.sirr_blade_m00_wp	2	1	3	Weapons_vesper_black.sword_vesper_black_wp	LineageWeaponsTex.vesper_cutter_t01	LineageWeaponsTex.sirr_blade_t00_wp		4	ItemSound.public_sword_shing_8	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_dualsword	ItemSound.itemequip_dualsword		10	482	176	8	7	8	0	0	0	0	325	0	1	1	1000	0	-1	0	LineageEffect.c_u006	LineageEffect.c_u004	3.00000000	0.30000001	0.00000000	0.00000000	0.00000000	0.00000000	0.80000001	1.00000000	1.00000000	1.29999995	LineageWeapons.rangesample	LineageWeapons.rangesample	1.39999998	0.80000001	0.80000001	1.50000000	0.80000001	0.80000001	12.00000000	0.00000000	0.00000000	11.50000000	0.00000000	0.00000000	6	4	-1	-1	-1	-1				

 

Black Vesper Duals from Author:

0	9937	1	1	7	1	0	vesper_cutter.Cleo_Chaos_Master_vesper_cutter_m00_wp	vesper_cutter.Cleo_Chaos_Master_vesper_cutter_m00_wp		Weapons_vesper_black.sword_vesper_black_wp	Weapons_vesper_black.sword_vesper_black_wp		icon.weapon_dual_sword_i00	LineageWeaponsTex-v.weapon_vesper_cutter_i01	LineageWeaponsTex-v.weapon_vesper_cutter_i01			95	2080	51	1	0	14	3	2	vesper_cutter.Cleo_Chaos_Master_vesper_cutter_m00_wp	vesper_cutter.Cleo_Chaos_Master_vesper_cutter_m00_wp	2	Weapons_vesper_black.sword_vesper_black_wp	Weapons_vesper_black.sword_vesper_black_wp		4	ItemSound.public_sword_shing_8	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	525	202	8	4	8	0	0	0	0	325	0	1	1	1000	0	-1	0	LineageEffect.c_u004	LineageEffect.c_u004	0.000000	0.000000	0.000000	0.000000	0.000000	0.000000	1.000000	1.000000	1.300000	1.300000	LineageWeapons.rangesample	LineageWeapons.rangesample	1.450000	0.800000	0.800000	1.450000	0.800000	0.800000	13.000000	0.000000	0.000000	13.000000	0.000000	0.000000	7	7	-1	-1			

 

And Clean Vesper Duals:

0	52	1	1	7	45	0	LineageWeapons.vesper_cutter_m00_wp	LineageWeapons.sirr_blade_m00_wp		LineageWeaponsTex.vesper_cutter_t00	LineageWeaponsTex.vesper_cutter_t01	LineageWeaponsTex.sirr_blade_t00_wp		0	0	0	0	0	2	1	0	icon.weapon_dual_sword_i00	icon.weapon_vesper_cutter_i00	icon.weapon_sirr_blade_i00			-1	1520	8	1	5B28DC4	0		1		7	3	2	LineageWeapons.vesper_cutter_m00_wp	LineageWeapons.sirr_blade_m00_wp	2	1	3	LineageWeaponsTex.vesper_cutter_t00	LineageWeaponsTex.vesper_cutter_t01	LineageWeaponsTex.sirr_blade_t00_wp		4	ItemSound.public_sword_shing_8	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_dualsword	ItemSound.itemequip_dualsword		10	482	176	8	7	8	0	0	0	0	325	0	1	1	1000	0	-1	0	LineageEffect.c_u006	LineageEffect.c_u004	3.00000000	0.30000001	0.00000000	0.00000000	0.00000000	0.00000000	0.80000001	1.00000000	1.00000000	1.29999995	LineageWeapons.rangesample	LineageWeapons.rangesample	1.39999998	0.80000001	0.80000001	1.50000000	0.80000001	0.80000001	12.00000000	0.00000000	0.00000000	11.50000000	0.00000000	0.00000000	6	4	-1	-1	-1	-1				

 

And second question:

3 or 4 weps are missing, is it difficult to recolour the textures in the colours I need? (Black/White) to decrypt/encrypt I would use Elfocrash's tool

 

 

Puhh that was a hard piece of work for beginners like me :P I think I will start trying to adapt Vesp. Black armor. It seemed harder than the weps but I'll give it a shot :D

Posted

here result.

 

0	52	1	1	7	45	0	LineageWeapons.vesper_cutter_m00_wp	LineageWeapons.vesper_cutter_m00_wp		Weapons_vesper_black.sword_vesper_black_wp	LineageWeaponsTex.vesper_cutter_t01	Weapons_vesper_black.sword_vesper_black_wp		0	0	0	0	0	2	1	0	icon.weapon_dual_sword_i00	LineageWeaponsTex-v.weapon_vesper_cutter_i01	LineageWeaponsTex-v.weapon_vesper_cutter_i01			-1	1520	8	1	5B28DC4	0		1		7	3	2	LineageWeapons.vesper_cutter_m00_wp	LineageWeapons.vesper_cutter_m00_wp	2	1	3	Weapons_vesper_black.sword_vesper_black_wp	LineageWeaponsTex.vesper_cutter_t01	Weapons_vesper_black.sword_vesper_black_wp		4	ItemSound.public_sword_shing_8	ItemSound.sword_great_4	ItemSound.sword_mid_2	ItemSound.public_sword_shing_4	ItemSound.itemdrop_dualsword	ItemSound.itemequip_dualsword		10	482	176	8	7	8	0	0	0	0	325	0	1	1	1000	0	-1	0	LineageEffect.c_u006	LineageEffect.c_u004	3.00000000	0.30000001	0.00000000	0.00000000	0.00000000	0.00000000	0.80000001	1.00000000	1.00000000	1.29999995	LineageWeapons.rangesample	LineageWeapons.rangesample	1.39999998	0.80000001	0.80000001	1.50000000	0.80000001	0.80000001	12.00000000	0.00000000	0.00000000	11.50000000	0.00000000	0.00000000	6	4	-1	-1	-1	-1

Posted

It's almost perfect. I managed to save it as 64045 as well for some reason :P

 

But there is a small problem, there is missing a Texture on the second sword. If you see the first sword has 2 textures "t00" and "t01" I can't save it when I am adding the second one :/

 

I have the same problem at this line as well:

0	64058	1	1	7	10	0	LineageWeapons.vesper_shaper_m00_wp	LineageWeapons.vesper_shaper_m00_wp		Weapons_vesper_black.dagga_vesper_black_wp	LineageWeaponsTex.vesper_shaper_t01	Weapons_vesper_black.dagga_vesper_black_wp		0	0	0	0	0	2	1	0	icon.dual_dagger_i00					-1	2050	8	1	0	0		1		7	10	2	LineageWeapons.vesper_shaper_m00_wp	LineageWeapons.vesper_shaper_m00_wp	2	1	3	Weapons_vesper_black.dagga_vesper_black_wp	LineageWeaponsTex.vesper_shaper_t01	Weapons_vesper_black.dagga_vesper_black_wp		1					ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	360	181	15	7	12	-3	0	0	0	433	0	1	1	1000	0	-1	0	LineageEffect.c_u002	LineageEffect.c_u004	6.50000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	1.45000005	0.60000002	0.69999999	0.10000000	LineageWeapons.rangesample	LineageWeapons.rangesample	0.75000000	0.40000001	0.40000001	1.10000002	0.69999999	0.69999999	12.00000000	0.00000000	0.00000000	7.00000000	0.00000000	0.00000000	2	4	-1	-1	-1	-1				

 

Posted

0	64058	1	1	7	10	0	LineageWeapons.vesper_shaper_m00_wp	LineageWeapons.vesper_shaper_m00_wp		Weapons_vesper_black.dagga_vesper_black_wp	LineageWeaponsTex.vesper_shaper_t01	Weapons_vesper_black.dagga_vesper_black_wp		0	0	0	0	0	2	1	0	icon.dual_dagger_i00					-1	2050	8	1	0	0		1		7	10	2	LineageWeapons.vesper_shaper_m00_wp	LineageWeapons.vesper_shaper_m00_wp	2	1	4	Weapons_vesper_black.dagga_vesper_black_wp	LineageWeaponsTex.vesper_shaper_t01	Weapons_vesper_black.dagga_vesper_black_wp	LineageWeaponsTex.vesper_shaper_t01	1					ItemSound.itemdrop_sword	ItemSound.itemequip_sword		10	360	181	15	7	12	-3	0	0	0	433	0	1	1	1000	0	-1	0	LineageEffect.c_u002	LineageEffect.c_u004	6.50000000	0.00000000	0.00000000	0.00000000	0.00000000	0.00000000	1.45000005	0.60000002	0.69999999	0.10000000	LineageWeapons.rangesample	LineageWeapons.rangesample	0.75000000	0.40000001	0.40000001	1.10000002	0.69999999	0.69999999	12.00000000	0.00000000	0.00000000	7.00000000	0.00000000	0.00000000	2	4	-1	-1	-1	-1				

 

try xD

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    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
    • GRAND OPENING TODAY !!! FROM - 16/05/2025, FRIDAY, 20:00 +3 GMT !
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