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This event manager was coded on an interlude server, but will not be hard to modify for any other server type.

 

Configurations:

<?xml version='1.0' encoding='utf-8'?>
<events>
    <!--
        Notes:
            - Default value for all strings is null.
            - Default value for all integers is 0.
            - Default value for all booleans is false.

        Global Event Variables:
            @registrationTime Integer (value in seconds)
            @minPlayersRequired Integer
            @maxPlayersAllowed Integer
            @teleportTime Integer (value in seconds)
            @runningTime Integer (value in seconds)
            @resurrectorTime Integer (value in seconds)
            @allowFixedResurrection Boolean (allow players to stand up when they please; also disables the resurrector)
            @displayPlayerScoreInTitle Boolean
            @scoreBoardPattern String (Pattern keys include %score%|%mins%|%secs%|%team1Name%|%team2Name%|%team.[incremental].Name%)
            @scoreInTitlePattern String (Pattern keys include %score%)
            @rewardPerKill String (item1Id,item1Count;item2Id,item2Count;etc..)
            @rewardPvpOnKill Boolean (if true, players will receive 1 pvp per kill)
            @1stPlaceReward String (see @rewardPerKill)
            @2ndPlaceReward String (see @rewardPerKill)
            @3rdPlaceReward String (see @rewardPerKill)
            @doorsToCloseOnStart String (door1Id,door2Id,etc..)
            @doorsToOpenOnEnd String (see @doorsToCloseOnStart)
            @giveBuffs Boolean (if true, players will receive buffs according to their class type)
            @mageBuffs String (if giveBuffs==true: buffId1,buffLv1;buffId2,buffLv2;etc..)
            @fighterBuffs String (if giveBuffs==true: buffId1,buffLv1;buffId2,buffLv2;etc..)
            @disableSpawnProtection Boolean (disables spawn protection for event participants)
            @blockedSkills String (skillId1,skillId2,etc..)
            @blockedItems String (itemId1,itemId2,etc..)
            @zoneId Integer (the zones used to clear bystanders)

        DM Event Variables:
            @titleColor String (hex color code)
            @nameColor String (hex color code)
            @spawnLocations String (x1,y1,z1;x2,y2,z2;etc..)
            @decreaseScoreOnDeath Boolean (when you die, your score will be reduced by 1)
    -->
    <eventmanager enabled="true" debug="false">
        <variable key="initialDelay" value="60" /><!-- 600 -->
        <variable key="delayBetweenEvents" value="3600" />
        <variable key="eventListForAutomation" value="1,2,3,4,5" />
    </eventmanager>
    <event id="1" name="Death Match" engine="DM">
        <variable key="description" value="Free for all. The top 3 players[br1]with the highest score wins!" />
        <variable key="registrationTime" value="300" />
        <variable key="minPlayersRequired" value="2" />
        <variable key="maxPlayersAllowed" value="40" />
        <variable key="teleportTime" value="15" />
        <variable key="runningTime" value="300" />
        <variable key="resurrectorTime" value="3" />
        <variable key="titleColor" value="6868FF" />
        <variable key="nameColor" value="0000CC" />
        <variable key="displayPlayerScoreInTitle" value="true" />
        <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% -->
        <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" />
        <variable key="rewardPerKill" value="57,100000" />
        <variable key="rewardPvpOnKill" value="true" />
        <variable key="minKillsToGetReward" value="3" />
        <variable key="1stPlaceReward" value="12003,200;5592,100;8762,1" />
        <variable key="2ndPlaceReward" value="12003,100;5592,50" />
        <variable key="3rdPlaceReward" value="12003,50;5592,50" />
        <variable key="doorsToCloseOnStart" value="24190001,24190002,24190003,24190004" />
        <variable key="doorsToOpenOnEnd" value="24190001,24190002,24190003,24190004" />
        <variable key="spawnLocations" value="150396,47350,-3411;150396,46154,-3411;148583,46154,-3411;148583,47350,-3411" />
        <variable key="giveBuffs" value="true" />
        <variable key="mageBuffs" value="1204,2;1085,3;" />
        <variable key="fighterBuffs" value="1204,2;1086,2;" />
        <variable key="blockedSkills" value="1050,1255,3205,1403,1429" />
        <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" />
        <variable key="removeBuffs" value="true" />
        <variable key="zoneId" value="3" />
    </event>
    <event id="2" name="Death Match Speed" engine="DM">
        <variable key="description" value="Free for all. The top 3 players with[br1]the highest score wins! Players also receive a[br1]special buff that greatly increase their speed." />
        <variable key="registrationTime" value="300" />
        <variable key="minPlayersRequired" value="2" />
        <variable key="maxPlayersAllowed" value="40" />
        <variable key="teleportTime" value="15" />
        <variable key="runningTime" value="300" />
        <variable key="titleColor" value="6868FF" />
        <variable key="nameColor" value="0000CC" />
        <variable key="displayPlayerScoreInTitle" value="true" />
        <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% -->
        <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" />
        <variable key="rewardPerKill" value="57,100000" />
        <variable key="rewardPvpOnKill" value="true" />
        <variable key="minKillsToGetReward" value="3" />
        <variable key="1stPlaceReward" value="12003,200;5592,100;8762,1" />
        <variable key="2ndPlaceReward" value="12003,100;5592,50" />
        <variable key="3rdPlaceReward" value="12003,50;5592,50" />
        <variable key="doorsToCloseOnStart" value="24190001,24190002,24190003,24190004" />
        <variable key="doorsToOpenOnEnd" value="24190001,24190002,24190003,24190004" />
        <variable key="spawnLocations" value="150396,47350,-3411;150396,46154,-3411;148583,46154,-3411;148583,47350,-3411" />
        <variable key="giveBuffs" value="true" />
        <variable key="mageBuffs" value="1204,2;1085,3;8003,1" />
        <variable key="fighterBuffs" value="1204,2;1086,2;8003,1" />
        <variable key="allowFixedResurrection" value="true" />
        <variable key="disableSpawnProtection" value="true" />
        <variable key="decreaseScoreOnDeath" value="true" />
        <variable key="blockedSkills" value="1050,1255,3205,1403,1429" />
        <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" />
        <variable key="removeBuffs" value="true" />
        <variable key="zoneId" value="3" />
    </event>
    <event id="3" name="Team vs Team" engine="TVT">
        <variable key="description" value="%teamCount% teams. The team with the[br1]highest score at the end wins!" />
        <variable key="registrationTime" value="300" />
        <variable key="minPlayersRequired" value="2" />
        <variable key="maxPlayersAllowed" value="40" />
        <variable key="teleportTime" value="15" />
        <variable key="runningTime" value="300" />
        <variable key="resurrectorTime" value="3" />
        <!-- ============================================ -->
        <variable key="displayPlayerScoreInTitle" value="true" />
        <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% -->
        <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" />
        <variable key="rewardPvpOnKill" value="true" />
        <variable key="giveBuffs" value="true" />
        <variable key="mageBuffs" value="1204,2;1085,3;8004,1" />
        <variable key="fighterBuffs" value="1204,2;1086,2;8004,1" />
        <variable key="numberOfTeams" value="2" />
        <variable key="team1Name" value="Blue" />
        <variable key="team1TitleColor" value="FF6868" />
        <variable key="team1NameColor" value="CC0000" />
        <variable key="team1SpawnLocations" value="16148,109032,-9074;19246,109032,-9074" />
        <variable key="team1Color" value="1" />
        <variable key="team2Name" value="Red" />
        <variable key="team2TitleColor" value="6868FF" />
        <variable key="team2NameColor" value="0000CC" />
        <variable key="team2SpawnLocations" value="16408,113332,-9074;19017,113332,-9074" />
        <variable key="team2Color" value="2" />
        <variable key="minKillsToGetReward" value="3" />
        <variable key="rewardTie" value="true" />
        <variable key="reward" value="12003,200;5592,100;8762,1" />
        <variable key="blockedSkills" value="1050,1255,3205,1403,1429" />
        <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" />
        <variable key="removeBuffs" value="true" />
        <variable key="fences" value="19459,109025,-9074,2,90,300,3;15986,109025,-9074,2,90,300,3;17723,109432,-9212,2,300,90,3" />
    </event>
    <event id="4" name="Abomination" engine="ABO">
        <variable key="description" value="Everyone vs the two cursed weapon holders.[br1]The goal is to obtain the cursed weapon by getting[br1]last hit when they die, and then killing other participants." />
        <variable key="registrationTime" value="300" />
        <variable key="minPlayersRequired" value="2" />
        <variable key="maxPlayersAllowed" value="40" />
        <variable key="teleportTime" value="15" />
        <variable key="runningTime" value="300" />
        <variable key="initialHandlerDelay" value="20" />
        <variable key="resurrectorTime" value="3" />
        <variable key="titleColor" value="68FF68" />
        <variable key="nameColor" value="00CC00" />
        <variable key="displayPlayerScoreInTitle" value="true" />
        <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% -->
        <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" />
        <variable key="rewardPerKill" value="12003,40" />
        <variable key="rewardPvpOnKill" value="true" />
        <variable key="spawnLocations" value="79844,258220,-10383" />
        <variable key="giveBuffs" value="true" />
        <variable key="mageBuffs" value="1204,2;1085,3;" />
        <variable key="fighterBuffs" value="1204,2;1086,2;" />
        <variable key="blockedSkills" value="1050,1255,3205,1403,1429" />
        <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" />
        <variable key="fences" value="80177,258212,-10383,2,80,300,3" />
        <variable key="cursedWeapons" value="8689,8190" />
        <variable key="removeBuffs" value="true" />
    </event>
    <event id="5" name="Town War" engine="TW">
        <variable key="description" value="Kill as many players as you can!" />
        <variable key="runningTime" value="600" />
        <variable key="teleportTime" value="15" />
        <variable key="resurrectorTime" value="3" />
        <variable key="titleColor" value="6868FF" />
        <variable key="nameColor" value="0000CC" />
        <variable key="team" value="1" />
        <variable key="displayPlayerScoreInTitle" value="true" />
        <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% -->
        <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" />
        <variable key="rewardPerKill" value="12004,100" />
        <variable key="rewardPvpOnKill" value="true" />
        <variable key="spawnLocations" value="79844,258220,-10383" />
        <variable key="blockedSkills" value="1050,1255,3205,1403,1429" />
        <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" />
        <variable key="disableSpawnProtection" value="true" />
        <variable key="townIds" value="3,7,8,11,17,18" />
    </event>
    <!-- event id="6" name="Raid Event" engine="RB">
        <variable key="description" value="All participants work together and try to[br1]kill as many raid bosses as they can." />
        <variable key="runningTime" value="600" />
        <variable key="teleportTime" value="15" />
        <variable key="resurrectorTime" value="3" />
        <variable key="titleColor" value="6868FF" />
        <variable key="nameColor" value="0000CC" />
        <variable key="team" value="1" />
        <variable key="displayPlayerScoreInTitle" value="true" />
        <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" />
        <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" />
        <variable key="rewardPerKill" value="57,100000" />
        <variable key="rewardPvpOnKill" value="true" />
        <variable key="spawnLocations" value="79844,258220,-10383" />
        <variable key="blockedSkills" value="1050,1255,3205,1403,1429" />
        <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" />
        <variable key="disableSpawnProtection" value="true" />
        <variable key="townIds" value="3,7,8,11,17,18" />
    </event -->
</events>

 

Price: 10 Euros

 

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    • Hey everyone, I’m thrilled to introduce our upcoming server, Dragon‑Network, built on the powerful Interlude+ chronicle and crafted for serious PvP, balanced progression and community fun. Below you’ll find all the key details — rates, features, event structure, and why this will be your next home for Lineage 2. 📅 Grand Opening November 21, 2025 — mark the date, rally your friends, prepare your gear. The realm opens, and the wars begin. ⚙️ Rates & Server Setup XP: 10× Chronicle: Interlude+ (expanded from our previous server) PvP-focused content, daily events, and reward-rich systems These core settings ensure you’ll feel progress and power, without losing the depth of classic Interlude. 🎯 Features & Highlights Based on our features page: Alternative class change quests: skip the lengthy standard quests by collecting tradable items dropped by monsters. Dragon-Network Full Interlude+ content: Kamaloka, Labyrinth, Pailaka quests, Hellbound Island, S80 items, Attribute system, Isle of Prayer hunting zone, siegeable fortresses and more. Dragon-Network Daily Team vs Team (TvT) events: prove your worth, climb the ranks and earn valuable rewards. Dragon-Network Balanced PvP mechanics: custom sub-stack features, armor mastery rules, optimized skill effects — all to keep the fight fair and skill-based. Dragon-Network Other extras: Raid Bosses with defined respawn times, rich loot systems, improved QOL features like improved buffs, combo songs/dances, tattoo system, etc. Dragon-Network 🎮 Why This Server Matters You’re playing Interlude+, but with modern enhancements — classic content with new mechanics, not a simple resurrect of the old. PvP and events are daily and structured, so you don’t wait weeks to engage. We’ve designed progression to be meaningful: rewards, class changes, content unlocks all move you forward without feeling pay-to-win. Community-first: Whether you enter solo or with friends, you’ll find team action, clans forming, and events where everyone has a chance to shine. 🗺 What to Do Next Visit our website: dragon-network.eu (check out the “Features” tab for full details) Prepare your Master Account, get your clan or buddies ready. On launch day (Nov 21), log in early, grab your spot, participate in the first TvT, and start building your legacy. Get ready — the gates open soon. The grind begins. The battles await. Will you rise to become legend on Dragon-Network? 🐉 Feel free to ask any questions below or share this post with your friends. Let’s make this launch one to remember.
    • NFT gifts on Telegram are already here! Buy Stars at SOCNET — the black background can be yours today! Purchase existing gifts in the official store using Telegram Stars, pay for subscriptions, donate to games and projects, pay for Premium, and react to messages in channels! Low prices, many payment methods, and other cool and unique features! Try it today — SOCNET STARS BOT Active links to SOCNET stores: Digital Goods Store (Website): Go Store Telegram Bot: Go – convenient access to the store via Telegram messenger. Telegram Bot for purchasing Telegram Stars: Go – fast and beneficial purchase of stars in Telegram. SMM Panel: Go – promotion of your social media accounts. We would like to present to you the current list of promotions and special offers for purchasing our products and services: 1. Promo code OCTOBER2025 (8% discount) for purchases in our store (Website, bot) in September! You can also use the first-purchase promo code: SOCNET (15% discount) 2. Get $1 credited to your store balance or a 10–20% discount — simply write your username after registration on our website in the following format: "SEND ME BONUS, MY USERNAME IS..." — you need to post it in our forum thread! 3. Get $1 for your first SMM Panel trial: just open a ticket titled “Get Trial Bonus” on our website (Support). 4. Weekly Telegram Stars giveaways in our Telegram channel and in our Stars purchasing bot! News: ➡ Telegram Channel: https://t.me/accsforyou_shop ➡ WhatsApp Channel: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord Server: https://discord.gg/y9AStFFsrh Contacts & Support: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
    • NFT gifts on Telegram are already here! Buy Stars at SOCNET — the black background can be yours today! Purchase existing gifts in the official store using Telegram Stars, pay for subscriptions, donate to games and projects, pay for Premium, and react to messages in channels! Low prices, many payment methods, and other cool and unique features! Try it today — SOCNET STARS BOT Active links to SOCNET stores: Digital Goods Store (Website): Go Store Telegram Bot: Go – convenient access to the store via Telegram messenger. Telegram Bot for purchasing Telegram Stars: Go – fast and beneficial purchase of stars in Telegram. SMM Panel: Go – promotion of your social media accounts. We would like to present to you the current list of promotions and special offers for purchasing our products and services: 1. Promo code OCTOBER2025 (8% discount) for purchases in our store (Website, bot) in September! You can also use the first-purchase promo code: SOCNET (15% discount) 2. Get $1 credited to your store balance or a 10–20% discount — simply write your username after registration on our website in the following format: "SEND ME BONUS, MY USERNAME IS..." — you need to post it in our forum thread! 3. Get $1 for your first SMM Panel trial: just open a ticket titled “Get Trial Bonus” on our website (Support). 4. Weekly Telegram Stars giveaways in our Telegram channel and in our Stars purchasing bot! News: ➡ Telegram Channel: https://t.me/accsforyou_shop ➡ WhatsApp Channel: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord Server: https://discord.gg/y9AStFFsrh Contacts & Support: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
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