Jump to content

Recommended Posts

Posted

Dudes, i didn't said this is a bug. Just go to MML2 interlude website (ask google), Download the patch, enter in sieghardt and try to enchant a weapon. and you will see that, every time when you buy a weapon and enchant, (the most weapons breaks for +4), but if you enchant a long time, you will see the different (weapon +8-9 from the first time).  I just don't know...

Posted

And how will you know when the exact time comes? Even if it works, it will be difficult to know the exact time when the "safe enchant" time comes.

 

That's showed in the screen.

Posted

i dont understand ur chart.. u show the safe enchant time but wheres the fail enchant times? but i do understand what you are saying

 

on the server i play (its l2off)... i enchanted a wepaon 1-15 straight... so i kept it for a while and enchanted other stuff.. it kept breaking... after an hour i made another 1-15... then i waited about 15-30min and made 1-16  and broke a few more weapons and made that 16 to 20

Posted

"I've been playing a long time in MML2 Interlude. Everyone who played on this server knows how "easy" is enchanting a weapon (Chance 65%)..."

 

my opinion: 65% ... most of server is use 60% chance....

thats all.

 

i know a way to enchant too (60% chance). only use enchant scroll, and feel luck....

  • 1 month later...
Guest skaros
Posted

i did that long time ago till i realised tht it is all luck!

There are no "safe" enchant bugs! There probably are some bugs that mmight help u enchant like the "buy many weapons in one and when u enchant it it brakes and u have it again with same.

ONLY LUCK or HACK :)

Posted

first of all hi. i have finished the university of michanic of computers in greece. With my friends we play in a server called infinity skills . So we thought to make  a programm where mwe can enchant with 100% success. We started and we made a programm about 2gb. i know its big but it worked. i have +1000 weapon and +1500 all my armor.The server protection will not find anything but for safe go to a place that there are not any ppl.

P.S the programm works only on infinity skills

Posted

first of all hi. i have finished the university of michanic of computers in greece. With my friends we play in a server called infinity skills . So we thought to make  a programm where mwe can enchant with 100% success. We started and we made a programm about 2gb. i know its big but it worked. i have +1000 weapon and +1500 all my armor.The server protection will not find anything but for safe go to a place that there are not any ppl.

P.S the programm works only on infinity skills

hi can you explain how to work  your programm

some ppl can work to recreate a same for other server

i dont know how to server calculate if enchant succed or not .. if he use a standar rondom ( java or C++ )  function ... or personalised one with some paramétre .. if it based in game time , place wapeon type or other tinks

  • 2 weeks later...
Posted

l2j server iths very easy enchant, just a litle lag  +10 weapon enchant..

another server , system integrated mssql rollback=In database technologies, a rollback is an operation which returns the database to some previous state. if hacked server or bug several..

 

Guest
This topic is now closed to further replies.



  • Posts

    • NEW SEASON GRAND OPENING FROM - 10/07/2026, FRIDAY, 20:00 +3 GMT !
    • System folder is indeed missing @eMommy
    • No complicated KYC, instant setup after purchase!  Boost your connection speed and secure your privacy today!  Official Website: https://novproxy.com?kwd=tt-max
    • I don't know this guy and I don't care about him or the server. What I want to say I already do it. And yes, it does seem like he has some mental problems to make up these stories. 
    • L2JForge Edition Update Revision: V1.0.119  Update: 15 June – 1 July 2026  Fixes & Improvements Fixed PawnShop pagination and inactive Community Board actions. Added thread-safe caching to the PawnShop system. Fixed MMOTopVote vote tracking. Fixed PvP Event participant cleanup. Restored the missing PvP Ranking broadcast. Improved CTF flag handling and zone validation. Added Try Skin / Hat Preview handlers to the Community Board. Improved character skin appearance refreshes without requiring a restart. Improved NPC positioning to reduce train and collision abuse. Fixed Seal of Ruler casting from invalid artifact positions. Added stricter castle artifact, range and height validation. Fixed character restoration stability during Enter World. Reworked Community Board Home, Shop, Bosses and Events sections. Added live Raid/Epic Boss status and respawn information. Added upcoming PvP and GvG event schedules. Integrated character services, settings and statistics into the Community Board. Moved Vote Rewards from a voiced command into the Character Menu in Community Board. Removed the obsolete Achievements / .rewards system.  Removed unused multilingual resources and simplified datapack loading. Improved datapack startup and HTML cache stability. Added automatic build revision and build-date metadata. Reorganized runtime libraries and standardized generated server jars. Refined the Player, Creature, GameClient, Clan and Frintezza systems. Performed extensive source cleanup and reliability improvements. Updated build configuration and repository exclusions.  Work in Progress Development continues with additional gameplay fixes, performance improvements, system cleanup and more upgrades already in progress..
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..