Jump to content

Question

7 answers to this question

Recommended Posts

  • 0
Posted

Those 3 terms are - so far - used only for Soul Crystals.

 

- PARTY_ALL reward all players of the party (no condition)

- PARTY_NONE is basically the player... Reward only the killer.

- PARTY_ONE reward one random player of the party following a condition.

 

The only existing quest structure about parties is getRandomPartyMemberState && getRandomPartyMember. It equals a PARTY_ONE system.

  • 0
Posted

L2PcInstance partyMember = getRandomPartyMember(player, "1"); Does it Equal to PARTY_ONE?

L2PcInstance partyMember = getRandomPartyMember(player, "2"); Does it Equal to PARTY_ALL?

  • 0
Posted

I'm writing quest and its type is repeatable and can be completed in party.

so i'm interested to what use in OnKill mehtod

smthng like this?

	@Override
public String onKill(L2Npc npc, L2PcInstance player, boolean isPet)
{
	final L2PcInstance partyMember = getRandomPartyMember(player, "2");
	if (partyMember == null)
	{
		return null;
	}
	final QuestState st = partyMember.getQuestState(qn);

  • 0
Posted

L2J hasn't support in Quest for "full party", we added it 2 revs ago on aCis.

 

getRandomPartyMember && the state version needs a condition. The condition is either "cond" which is - as you probably know - a string used in 99,9% of quests, but you can use any condition.

 

On aCis, we use it like that (I edited it cause we got another parameter...) :

		L2PcInstance partyMember = getRandomPartyMember(player, "2");
	if (partyMember == null)
		return null;

	QuestState st = partyMember.getQuestState(qn);

 

As you can see, it pickup one random member from "player"'s party. The list is build on "cond == 2". All ppl who reach that condition are added to a list, then a random player is took from that list (can be the player himself).

 

Then all actions are made on QuestState of that member, not on player anymore.

 


 

getRandomPartyMember(player, "2");

is the short version for

getRandomPartyMember(player, "cond", "2");

  • 0
Posted

thanks tryskell for description i will check your packets partymember function

P.S on aCis it would be great to updated Download Compiled Revision

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock