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Posted

l2conquestbanner.png


Hello there, We're glad to announce new interlude pvp server. The live date of the server is on this Friday also 4/05-12. We got a dedicated machine which will be able to hold 500-600 players with out lags. We're an active English speaking staff that cares about both players and server. That's why you should suggest us things you would love to see on this server. It can happen that the live date will be delayed but we'll inform you about that on Friday 4/05, the reason why it could be delayed is that we're changing some stuff on the server which we think will make the game play more interesting. But you should prepare, this is not a one month server.

 

 

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Experience: x1000

Skill Points: x100

Adena Rates: x650

Safe Enchant: +3

Max Enchant For:

Armors: +6

Weapons +12

Normal Enchant Rate For:

Weapons: 55%

Armors: 45%

Blessed Enchant Rate For:

Weapons: 65%

Armors: 55%

Crystal Enchant Rate: 100%

NPC Buffer:PP,SE,EE,WC,BD,SS.

Buff slot: 24

GM Shop:Weapons/Armors/Jewels up to A grade with Adena and Anicent Adena.

Global Gatekeeper.

Vote reward system.

PvP/PK color & message system.

Lv. 80 characters are rebalanced (Passive Skills).

Special Quest for Noble.

Low/Medium/High level Hunting Grounds.

Spawn Protection.

Olympiad fully working.

Olympiad period 2 weeks.

No lags.

Uptime 99%

Mini and Custom Raids.

 

Farm Information:

 

There will be 2 farm zones,

One solo zone and one party zone. Party zone will be located in Primeval isle and the moobs will be boosted, enough boosted that a tank,bishop and fighter classes will be needed to kill those creatures. Creatures in Primeval isle will drop s grade weapons, blessed enchants, lifestones and high a-beep-t of adena. And in solo zone you'll be able to farm mats for your S Grade equipment.

 

 

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Website: http://l2conquest.net ( still under development )

Posted

Server is not online so you can't post here.

 

Then you should look at servers below this topic and on next pages. There is loads of people that advertise their servers in this section, servers that are opening in like 1-3 days after their announce.

Posted

We did some changes yesterday,

 

* Added a party zone where you need one party to kill creatures

* Changed the enchant rates.

* We did set maximum enchant for equipment.

* Removed custom armor.

* Rebalanced the classes once again.

* Few skills fixed.

* Few founded bugs fixed.

 

If everything goes right then we'll open the server today at 8 pm gmt +1.

Posted

That's pretty bad, apellas will make your server gameplay more interesting and good.

custom items never make the gameplay more interesting...they only make awfull the game's balance!dont add them!
Posted

It depends if the custom armor doesn't have over power stats then it wouldn't be that bad, but we'll see the players will decide not we. Remember this server is for players not the staff.

Posted

custom items never make the gameplay more interesting...they only make awfull the game's balance!dont add them!

100% WRONG, without custom armors/weapons the game is so fucking simple and nothing interesting. You just make max enchant and then done, you pvp pvp pvp but for how loongg? 1 week? 2 weeks? On the 3rd week you'll leave.

 

So the point is that with custom armors/weapons, you can farm for them, going for farm with pt/clan or even to make "custom" craft on a area.

Posted

with 45/55/65 % enchant rates i dont think is gonna be that easy to make max enchant...also let me think!back t C6 official day were exist customs?yy u will tell me that is much harder than a x75 server...but let the server start and we will see if is gonna be easy to get+12 weapons!

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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