GOld3x Posted April 24, 2012 Posted April 24, 2012 δεν ασχολουμαι με client edit , το code βεβαια ( το τι θα κανουν τα σκιλλ ) μπορω να το κανω. Wrea! To code gia ena skill einai eukolo? Gt xriazome 6-7 skills.
Rizlaaa Posted April 25, 2012 Author Posted April 25, 2012 αναλογα και το τι θες να κανει , αλλα ευκολα αλλα δυσκολα. πες μ τι ακριβως θες να κανει και θα σου πω, ετσι δε μπορω.
GOld3x Posted April 25, 2012 Posted April 25, 2012 Erwthsh: Boreis na kaneis k 1 skill na exei k config Px thelw ena passive na meiwnei to p.attack k na exei sta config poso na meiwnete ginete?
Rizlaaa Posted April 25, 2012 Author Posted April 25, 2012 Erwthsh: Boreis na kaneis k 1 skill na exei k config Px thelw ena passive na meiwnei to p.attack k na exei sta config poso na meiwnete ginete? φιλε μ υποτιθεται θες κανα unique skill, tetoio σκιλλ υπαρχει ηδη που το εχει ο GS. το ονομα που διαφευγει .
Malamandre Posted April 25, 2012 Posted April 25, 2012 Could you make 1 augment stuck mode 1+1(active+passive) for interlude?If you can will be great...I need it asap.
GOld3x Posted April 25, 2012 Posted April 25, 2012 φιλε μ υποτιθεται θες κανα unique skill, tetoio σκιλλ υπαρχει ηδη που το εχει ο GS. το ονομα που διαφευγει . Paradeigma itan! Gia n katalavw an boreis na fiaxeis config pou n rithmizei to skill.
Fiou Posted April 25, 2012 Posted April 25, 2012 Paradeigma itan! Gia n katalavw an boreis na fiaxeis config pou n rithmizei to skill. re file mas exis zalisei sorry kiolas.vlepis t grafei sto main post?Java,Sql,Html episis dn zitame 10 pragmata mesa se mia mera (paradigma) gt oute tn plironeis ke oute eis o monos p xriazete kapio java code/mods custom h oti dipote allo. esena s eftia3e kati p i8eles kai meta tou kotsares kai alla 10 xalarose ligo mn eise kai axaristos(sorry p epemveno se ena topic p dn einai diko m alla gia mena einai ekneuristiko afto pekane.paei se kapion moderator p logika 8a nmzei oti spammaro)
GOld3x Posted April 25, 2012 Posted April 25, 2012 Kai su r bamia t prob exeis?? Diko s to topic?? Dn ime axaristos. Kai ton euxaristw polu gia thn boithia. Tou zhtaw kati k opote borei m t kanei . Oki?
Rizlaaa Posted April 25, 2012 Author Posted April 25, 2012 Could you make 1 augment stuck mode 1+1(active+passive) for interlude?If you can will be great...I need it asap. ### Eclipse Workspace Patch 1.0 #P Chr.6GMS Index: java/net/sf/l2j/gameserver/model/L2Character.java =================================================================== --- java/net/sf/l2j/gameserver/model/L2Character.java (revision 5263) +++ java/net/sf/l2j/gameserver/model/L2Character.java (working copy) @@ -5143,8 +5143,11 @@ // Add Func objects of newSkill to the calculator set of the L2Character addStatFuncs(newSkill.getStatFuncs(null, this)); @@ -5180,8 +5183,10 @@ L2Skill oldSkill = _skills.remove(skill.getId()); // Remove all its Func objects from the L2Character calculator set - if (oldSkill != null) + if (oldSkill != null){ removeStatsOwner(oldSkill); + stopSkillEffects(oldSkill.getId()); + } return oldSkill; } πιστευω πως θα λειτουργει.
icshiba Posted April 25, 2012 Posted April 25, 2012 ### Eclipse Workspace Patch 1.0 #P Chr.6GMS Index: java/net/sf/l2j/gameserver/model/L2Character.java =================================================================== --- java/net/sf/l2j/gameserver/model/L2Character.java (revision 5263) +++ java/net/sf/l2j/gameserver/model/L2Character.java (working copy) @@ -5143,8 +5143,11 @@ // Add Func objects of newSkill to the calculator set of the L2Character addStatFuncs(newSkill.getStatFuncs(null, this)); @@ -5180,8 +5183,10 @@ L2Skill oldSkill = _skills.remove(skill.getId()); // Remove all its Func objects from the L2Character calculator set - if (oldSkill != null) + if (oldSkill != null){ removeStatsOwner(oldSkill); + stopSkillEffects(oldSkill.getId()); + } return oldSkill; } τεσταρε το φιλε μου, πιστευω πως θα λειτουργει. αν τα τέσταρες κιόλας θα ήταν gg.
Rizlaaa Posted April 25, 2012 Author Posted April 25, 2012 αν τα τέσταρες κιόλας θα ήταν gg. tested, δουλευει . οταν ο παικτης αλλαζει το οπλο που ειναι aygment , το buff φευγει.
Fiou Posted April 25, 2012 Posted April 25, 2012 Kai su r bamia t prob exeis?? Diko s to topic?? Dn ime axaristos. Kai ton euxaristw polu gia thn boithia. Tou zhtaw kati k opote borei m t kanei . Oki? petagome gt etsi to epi8imo .:)
Malamandre Posted April 25, 2012 Posted April 25, 2012 tested, δουλευει . οταν ο παικτης αλλαζει το οπλο που ειναι aygment , το buff φευγει. Nomizw pws den einai mono auto..Thelw na mporei o paixtis na krataei 1augment active + 1 passive alla otan exeis px. augment might lvl 10 to buff might na mporeis na kaneis kai might apo to buffer xwris na feugei to augment!
Rizlaaa Posted April 25, 2012 Author Posted April 25, 2012 Nomizw pws den einai mono auto..Thelw na mporei o paixtis na krataei 1augment active + 1 passive alla otan exeis px. augment might lvl 10 to buff might na mporeis na kaneis kai might apo to buffer xwris na feugei to augment! αυτο ειναι default σε μενα παντως, γινεται ηδη. Καποιος ζητησε οταν κανεις enchant να γραφει αφου πατησουν το scroll , με ποσο % πιθανοτητα εσπασε ή με ποσο πετυχε. Λοιπον, ### Eclipse Workspace Patch 1.0 #P Chr.6GMS Index: java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java =================================================================== --- java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java (revision 5263) +++ java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java (working copy) @@ -207,7 +207,9 @@ && item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX_FULL)) chance = 100; - if (Rnd.get(100) < chance) + int currentChance = Rnd.get(100); + + if (currentChance < chance) { synchronized(item) { @@ -237,6 +239,7 @@ } item.setEnchantLevel(item.getEnchantLevel()+1); item.updateDatabase(); + activeChar.sendMessage("Successfully enchanted, with "+currentChance+"% success"); } } else @@ -245,6 +248,7 @@ { if (item.getEnchantLevel() > 0) { + activeChar.sendMessage("Enchant failed, with "+currentChance+"% rate"); sm = new SystemMessage(SystemMessageId.ENCHANTMENT_FAILED_S1_S2_EVAPORATED); sm.addNumber(item.getEnchantLevel()); sm.addItemName(item.getItemId()); @@ -252,6 +256,7 @@ } else { + activeChar.sendMessage("Enchant failed, with "+currentChance+"% rate"); sm = new SystemMessage(SystemMessageId.ENCHANTMENT_FAILED_S1_EVAPORATED); sm.addItemName(item.getItemId()); activeChar.sendPacket(sm); @@ -259,6 +264,7 @@ } else { + activeChar.sendMessage("Enchant failed, with "+currentChance+"% rate"); sm = new SystemMessage(SystemMessageId.BLESSED_ENCHANT_FAILED); activeChar.sendPacket(sm); }
sta8giannis Posted April 25, 2012 Posted April 25, 2012 GEIA SAS PAIDIA XREIAZOMAI EPIGONTWS HELP!!!MPOREI KANEIS NA ME BOH8HSEI????
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