I'm trying to add a custom NPC, when I execute the sql file it says that everything it's correct.
But when I open the NPC table, the ID of the new NPC is not there, and if I try to execute it again it gives me the error that the ID its already in use:
Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
Question
temple13
Hey guys,
I'm trying to add a custom NPC, when I execute the sql file it says that everything it's correct.
But when I open the NPC table, the ID of the new NPC is not there, and if I try to execute it again it gives me the error that the ID its already in use:
And if I try to spawn it, it says that the ID is incorrect.
I tried to add it manually, but when I close table and open it again, it dissapear.
Someone know why this happens?
Thanks,
Regards
EDIT: I executed a 'teleport' table and it works correctly, so what's wrong with 'npc' table?
5 answers to this question
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