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RaZoRॐ

Password Changer

 

1.) Go to: head-src/com/l2jfrozen/gameserver/model/actor/instance

2.) Create new .Java file

3.) Name it: L2PasswordChangerInstance

4.) Paste This Inside:

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;

import com.l2jfrozen.crypt.Base64;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.LeaveWorld;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.util.database.L2DatabaseFactory;

import java.security.MessageDigest;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.StringTokenizer;
import javolution.text.TextBuilder;

public class L2PasswordChangerInstance extends L2FolkInstance
{
public L2PasswordChangerInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}

public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.startsWith("change_password"))
{
StringTokenizer st = new StringTokenizer(command);
st.nextToken();
String currPass = null;
String newPass = null;
String repeatNewPass = null;
try
{
if (st.hasMoreTokens())
{
currPass = st.nextToken();
newPass = st.nextToken();
repeatNewPass = st.nextToken();
}
else
{
player.sendMessage("Please fill in all the blanks before requesting for a password change.");
return;
}
changePassword(currPass, newPass, repeatNewPass, player);
}
catch (StringIndexOutOfBoundsException e)
{
}
}
}

public void onAction(L2PcInstance player)
{
if (!canTarget(player)) {
return;
}

if (this != player.getTarget())
{
player.setTarget(this);

player.sendPacket(new MyTargetSelected(getObjectId(), 0));

player.sendPacket(new ValidateLocation(this));
}
else if (!canInteract(player))
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
else
{
showHtmlWindow(player);
}

player.sendPacket(new ActionFailed());
}

private void showHtmlWindow(L2PcInstance activeChar)
{
NpcHtmlMessage nhm = new NpcHtmlMessage(5);
TextBuilder replyMSG = new TextBuilder("");

replyMSG.append("<html><title>L2 InStadia Account Manager</title>");
replyMSG.append("<body><center>");
replyMSG.append("To change your password:<br1> First fill in your current password and then your new!</font><br>");
replyMSG.append("Current Password: <edit var=\"cur\" width=100 height=15><br>");
replyMSG.append("New Password: <edit var=\"new\" width=100 height=15><br>");
replyMSG.append("Repeat New Password: <edit var=\"repeatnew\" width=100 height=15><br><br>");
replyMSG.append("<button value=\"Change Password\" action=\"bypass -h npc_" + getObjectId() + "_change_password $cur $new $repeatnew\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\">");
replyMSG.append("</center></body></html>");

nhm.setHtml(replyMSG.toString());
activeChar.sendPacket(nhm);

activeChar.sendPacket(new ActionFailed());
}

public static boolean changePassword(String currPass, String newPass, String repeatNewPass, L2PcInstance activeChar)
{
if (newPass.length() < 5)
{
activeChar.sendMessage("The new password is too short!");
return false;
}
if (newPass.length() > 20)
{
activeChar.sendMessage("The new password is too long!");
return false;
}
if (!newPass.equals(repeatNewPass))
{
activeChar.sendMessage("Repeated password doesn't match the new password.");
return false;
}

Connection con = null;
String password = null;
try
{
MessageDigest md = MessageDigest.getInstance("SHA");
byte[] raw = currPass.getBytes("UTF-8");
raw = md.digest(raw);
String currPassEncoded = Base64.encodeBytes(raw);

con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("SELECT password FROM accounts WHERE login=?");
statement.setString(1, activeChar.getAccountName());
ResultSet rset = statement.executeQuery();
while (rset.next())
{
password = rset.getString("password");
}
rset.close();
statement.close();
byte[] password2 =
null;
if (currPassEncoded.equals(password))
{
password2 = newPass.getBytes("UTF-8");
password2 = md.digest(password2);

PreparedStatement statement2 = con.prepareStatement("UPDATE accounts SET password=? WHERE login=?");
statement2.setString(1, Base64.encodeBytes(password2));
statement2.setString(2, activeChar.getAccountName());
statement2.executeUpdate();
statement2.close();

activeChar.sendMessage("Congratulations! Your password has been changed succesfully. You will now be disconnected for security reasons. Please login again!");
try
{
Thread.sleep(3000L);
}
catch (Exception e)
{
}

activeChar.deleteMe();

activeChar.sendPacket(new LeaveWorld());
}
else
{
activeChar.sendMessage("The current password you've inserted is incorrect! Please try again!");

return password2 != null;
}
}
catch (Exception e)
{
_log.warning("could not update the password of account: " + activeChar.getAccountName());
}
finally
{
try
{
if (con != null)
con.close();
}
catch (SQLException e)
{
_log.warning("Failed to close database connection!");
}

}

return true;
}
}

5.) Save it, Compile.

6.) Go to Database and Find "Npc"  or  "Custom_npc" table...

7.) Make or Add a NEW NPC...make it as you wish...but in "Type" put:  L2PasswordChanger

 

8.) Finaly if you know how to Log in Lineage II Interlude Client....just log in and play!

 

Navicat:

INSERT INTO `custom_npc` VALUES ('99000', '35435', 'Password Changer', '1', 'Server-name', '1', null, '8.00', '37.00', '80', 'female', 'L2PasswordChanger', '40', '1000', '1000', '10.00', '10.00', '40', '43', '30', '21', '20', '10', '10', '10', '1000', '1000', '1000', '1000', '100', '0', '0', '0', '0', '0', '55', '120', '0', '0', '0', '0', 'LAST_HIT');
INSERT INTO `custom_npc` VALUES ('50022', '30993', 'Casino Manager', '1', 'Server-name', '1', null, '8.00', '17.00', '70', 'male', 'L2Casino', '40', '3862', '1493', '11.85', '2.78', '40', '43', '30', '21', '20', '10', '0', '0', '1314', '470', '780', '382', '278', '0', '333', '0', '0', '0', '55', '120', '0', '0', '0', '0', 'LAST_HIT');

 

 

P.s. i don't know if has again become share if again I apologize

 

Credits To  L2Shax's developer

 

 

Just EpiC :P

  • 10 months later...
Posted

Έχω ενα πρόβλημα.. Οταν πατάω change password δεν γίνεται τίποτα και μου βγάζει error στο gameserver console could not update account of ..

  • 3 weeks later...
Posted

Έχω ενα πρόβλημα.. Οταν πατάω change password δεν γίνεται τίποτα και μου βγάζει error στο gameserver console could not update account of ..

same :/

Posted

To the guys that PasswordChanger gives an error "could not update" etc, here's the solution.

 

The problem is that the code for the PasswordManager was trying to find the "accounts" table in gameserver_beta so it can change the account's password.

 

Now for you that have 1 database for l2jfrozen, this code should work but those who have 2 dbs (loginserver_beta, gameserver_beta) will get that error.

 

What I did was to change the current database to loginserver_beta so it can update the account's password and then turn it back to gameserver_beta. (I turned it back because it needs to be so, else you would get errors)

 

In my code I used the default database names (loginserver_beta,gameserver_beta) so if you have different names YOU must change them in the code.

So once you pasted the code in Eclipse, search (CTRL + F) for the word "loginserver_beta" and change it to your loginserver's database name.

 

Then do the same for gameserver's database name.

 

Here's the code:

 

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;

import com.l2jfrozen.crypt.Base64;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.LeaveWorld;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.util.database.L2DatabaseFactory;

import java.security.MessageDigest;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.StringTokenizer;

import javolution.text.TextBuilder;

public class L2PasswordChangerInstance extends L2FolkInstance
{
public L2PasswordChangerInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}

@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.startsWith("change_password"))
{
StringTokenizer st = new StringTokenizer(command);
st.nextToken();
String currPass = null;
String newPass = null;
String repeatNewPass = null;
try
{
if (st.hasMoreTokens())
{
currPass = st.nextToken();
newPass = st.nextToken();
repeatNewPass = st.nextToken();
}
else
{
player.sendMessage("Please fill in all the blanks before requesting for a password change.");
return;
}
changePassword(currPass, newPass, repeatNewPass, player);
}
catch (StringIndexOutOfBoundsException e)
{
}
}
}

@Override
public void onAction(L2PcInstance player)
{
if (!canTarget(player)) {
return;
}

if (this != player.getTarget())
{
player.setTarget(this);

player.sendPacket(new MyTargetSelected(getObjectId(), 0));

player.sendPacket(new ValidateLocation(this));
}
else if (!canInteract(player))
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
else
{
showHtmlWindow(player);
}

player.sendPacket(new ActionFailed());
}

private void showHtmlWindow(L2PcInstance activeChar)
{
NpcHtmlMessage nhm = new NpcHtmlMessage(5);
TextBuilder replyMSG = new TextBuilder("");

replyMSG.append("<html><title>L2 InStadia Account Manager</title>");
replyMSG.append("<body><center>");
replyMSG.append("To change your password:<br1> First fill in your current password and then your new!</font><br>");
replyMSG.append("Current Password: <edit var=\"cur\" width=100 height=15><br>");
replyMSG.append("New Password: <edit var=\"new\" width=100 height=15><br>");
replyMSG.append("Repeat New Password: <edit var=\"repeatnew\" width=100 height=15><br><br>");
replyMSG.append("<button value=\"Change Password\" action=\"bypass -h npc_" + getObjectId() + "_change_password $cur $new $repeatnew\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\">");
replyMSG.append("</center></body></html>");

nhm.setHtml(replyMSG.toString());
activeChar.sendPacket(nhm);

activeChar.sendPacket(new ActionFailed());
}

@SuppressWarnings("null")
public static boolean changePassword(String currPass, String newPass, String repeatNewPass, L2PcInstance activeChar)
{
if (newPass.length() < 5)
{
activeChar.sendMessage("The new password is too short!");
return false;
}
if (newPass.length() > 20)
{
activeChar.sendMessage("The new password is too long!");
return false;
}
if (!newPass.equals(repeatNewPass))
{
activeChar.sendMessage("Repeated password doesn't match the new password.");
return false;
}

Connection con = null;
String password = null;
try
{
MessageDigest md = MessageDigest.getInstance("SHA");
byte[] raw = currPass.getBytes("UTF-8");
raw = md.digest(raw);
String currPassEncoded = Base64.encodeBytes(raw);

con = L2DatabaseFactory.getInstance().getConnection();
con.setCatalog("loginserver_beta");
PreparedStatement statement = con.prepareStatement("SELECT password FROM accounts WHERE login=?");
statement.setString(1, activeChar.getAccountName());
ResultSet rset = statement.executeQuery();
while (rset.next())
{
password = rset.getString("password");
}
rset.close();
statement.close();
byte[] password2 =
null;
if (currPassEncoded.equals(password))
{
password2 = newPass.getBytes("UTF-8");
password2 = md.digest(password2);

PreparedStatement statement2 = con.prepareStatement("UPDATE accounts SET password=? WHERE login=?");
statement2.setString(1, Base64.encodeBytes(password2));
statement2.setString(2, activeChar.getAccountName());
statement2.executeUpdate();
statement2.close();

activeChar.sendMessage("Congratulations! Your password has been changed succesfully. You will now be disconnected for security reasons. Please login again!");

con.setCatalog("gameserver_beta");
try
{
Thread.sleep(3000L);
}
catch (Exception e)
{
}

activeChar.deleteMe();

activeChar.sendPacket(new LeaveWorld());
}
else
{
activeChar.sendMessage("The current password you've inserted is incorrect! Please try again!");

return password2 != null;
}
}
catch (Exception e)
{
_log.warning("could not update the password of account: " + activeChar.getAccountName());
}
finally
{
try
{
if (con != null)
con.close();
}
catch (SQLException e)
{
_log.warning("Failed to close database connection!");
}

}

return true;
}
}

Posted

To the guys that PasswordChanger gives an error "could not update" etc, here's the solution.

 

The problem is that the code for the PasswordManager was trying to find the "accounts" table in gameserver_beta so it can change the account's password.

 

Now for you that have 1 database for l2jfrozen, this code should work but those who have 2 dbs (loginserver_beta, gameserver_beta) will get that error.

 

What I did was to change the current database to loginserver_beta so it can update the account's password and then turn it back to gameserver_beta. (I turned it back because it needs to be so, else you would get errors)

 

In my code I used the default database names (loginserver_beta,gameserver_beta) so if you have different names YOU must change them in the code.

So once you pasted the code in Eclipse, search (CTRL + F) for the word "loginserver_beta" and change it to your loginserver's database name.

 

Then do the same for gameserver's database name.

 

Here's the code:

 

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;

import com.l2jfrozen.crypt.Base64;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.LeaveWorld;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.util.database.L2DatabaseFactory;

import java.security.MessageDigest;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.StringTokenizer;

import javolution.text.TextBuilder;

public class L2PasswordChangerInstance extends L2FolkInstance
{
public L2PasswordChangerInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}

@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.startsWith("change_password"))
{
StringTokenizer st = new StringTokenizer(command);
st.nextToken();
String currPass = null;
String newPass = null;
String repeatNewPass = null;
try
{
if (st.hasMoreTokens())
{
currPass = st.nextToken();
newPass = st.nextToken();
repeatNewPass = st.nextToken();
}
else
{
player.sendMessage("Please fill in all the blanks before requesting for a password change.");
return;
}
changePassword(currPass, newPass, repeatNewPass, player);
}
catch (StringIndexOutOfBoundsException e)
{
}
}
}

@Override
public void onAction(L2PcInstance player)
{
if (!canTarget(player)) {
return;
}

if (this != player.getTarget())
{
player.setTarget(this);

player.sendPacket(new MyTargetSelected(getObjectId(), 0));

player.sendPacket(new ValidateLocation(this));
}
else if (!canInteract(player))
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
else
{
showHtmlWindow(player);
}

player.sendPacket(new ActionFailed());
}

private void showHtmlWindow(L2PcInstance activeChar)
{
NpcHtmlMessage nhm = new NpcHtmlMessage(5);
TextBuilder replyMSG = new TextBuilder("");

replyMSG.append("<html><title>L2 InStadia Account Manager</title>");
replyMSG.append("<body><center>");
replyMSG.append("To change your password:<br1> First fill in your current password and then your new!</font><br>");
replyMSG.append("Current Password: <edit var=\"cur\" width=100 height=15><br>");
replyMSG.append("New Password: <edit var=\"new\" width=100 height=15><br>");
replyMSG.append("Repeat New Password: <edit var=\"repeatnew\" width=100 height=15><br><br>");
replyMSG.append("<button value=\"Change Password\" action=\"bypass -h npc_" + getObjectId() + "_change_password $cur $new $repeatnew\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\">");
replyMSG.append("</center></body></html>");

nhm.setHtml(replyMSG.toString());
activeChar.sendPacket(nhm);

activeChar.sendPacket(new ActionFailed());
}

@SuppressWarnings("null")
public static boolean changePassword(String currPass, String newPass, String repeatNewPass, L2PcInstance activeChar)
{
if (newPass.length() < 5)
{
activeChar.sendMessage("The new password is too short!");
return false;
}
if (newPass.length() > 20)
{
activeChar.sendMessage("The new password is too long!");
return false;
}
if (!newPass.equals(repeatNewPass))
{
activeChar.sendMessage("Repeated password doesn't match the new password.");
return false;
}

Connection con = null;
String password = null;
try
{
MessageDigest md = MessageDigest.getInstance("SHA");
byte[] raw = currPass.getBytes("UTF-8");
raw = md.digest(raw);
String currPassEncoded = Base64.encodeBytes(raw);

con = L2DatabaseFactory.getInstance().getConnection();
con.setCatalog("loginserver_beta");
PreparedStatement statement = con.prepareStatement("SELECT password FROM accounts WHERE login=?");
statement.setString(1, activeChar.getAccountName());
ResultSet rset = statement.executeQuery();
while (rset.next())
{
password = rset.getString("password");
}
rset.close();
statement.close();
byte[] password2 =
null;
if (currPassEncoded.equals(password))
{
password2 = newPass.getBytes("UTF-8");
password2 = md.digest(password2);

PreparedStatement statement2 = con.prepareStatement("UPDATE accounts SET password=? WHERE login=?");
statement2.setString(1, Base64.encodeBytes(password2));
statement2.setString(2, activeChar.getAccountName());
statement2.executeUpdate();
statement2.close();

activeChar.sendMessage("Congratulations! Your password has been changed succesfully. You will now be disconnected for security reasons. Please login again!");

con.setCatalog("gameserver_beta");
try
{
Thread.sleep(3000L);
}
catch (Exception e)
{
}

activeChar.deleteMe();

activeChar.sendPacket(new LeaveWorld());
}
else
{
activeChar.sendMessage("The current password you've inserted is incorrect! Please try again!");

return password2 != null;
}
}
catch (Exception e)
{
_log.warning("could not update the password of account: " + activeChar.getAccountName());
}
finally
{
try
{
if (con != null)
con.close();
}
catch (SQLException e)
{
_log.warning("Failed to close database connection!");
}

}

return true;
}
}

Tnx φίλε με έσωσες..
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    • sql procedure missed and wrong...fixed it...ZOUMHS 
    • Hello Dexters! https://lineage2dex.com    This is pre-announcing of NEW season server, so we want to share some key points of it. Full details with road map, patch notes we will announce a bit latter Opening September 27 at 19:00 (UTC +3) Open Beta Test from September 23 What’s New This Season?, This is just a short preview of the most exciting changes and updates. A patch note with balance change will be posted later in this thread – one topic with all patchnotes history from 2022 year EXP/SP x25 - Over the past few seasons, our servers were drifting closer to a mid-rate style. And hard to call it now pure PVP server. That’s why we’ve reduced EXP/SP rates from x50 to x25 – making progression smoother, more balanced, and more in line with the mid-rate identity., Improved Olympiad matchmaking – opponents will be matched by strength, making feeding much harder., K/D stats for CC – track your real impact!, New In-Game Shop Interface - no more running to NPCs for supplies – buy everything directly from the interface. NPC Astarte will now only handle services like WH, sales, LS insertion, etc., Balance Adjustments - small but important tweaks for a smoother PvP experience (details in patch notes)., Replica Instance System Reworked - upgrading replicas now requires not only fragments but also real jewellery from B to S grades. You can choose from 3 instance types: PvP Instance – biggest rewards (everyone spawns together for mass PvP)., CC Instance – private instance for your CC., Party Instance – private instance for your party., , Dino Island Returns - back by popular demand: Dark Zone (PvP) and Light Zone (PvE)., Newbie Pass Questline - available at character creation – helps you get familiar with the server and make start progression faster., Clan members taxation system, Full announce - read on forum, https://forum.lineage2dex.com/threads/16723/ (edited)   We’re excited to show you how the Newbie Path will look on the Seasonal Server and share a few details about it. The Newbie Path is designed to help new players on Dex adapt more easily on project. While it won’t reveal the full content of the game, it will greatly assist during the early stages of your journey. But it’s not just for newcomers! Even veteran players will find it useful — completing Newbie Path steps will grant you small progression boosts and extra rewards(exp boosts, some gear, potions etc). Definitely worth using! You’ll be able to test the full Newbie Path system yourself during the Open Beta, launching on September 23rd!
    • 📢 [OFFICIAL ANNOUNCEMENT] 🔥 Lineage 2 Interlude x10 Craft-PvP 🔥 🎮 Grand Opening — September 19 @ 19:00 [UTC +2] 🧪 Open Beta — September 15 @ 19:00 [UTC +2]    🌐 Full server description - https://lineage2.ms/en/wiki 💥 Why Interlude x10 Craft-PvP? ✅ GM Shop up to B-Grade + Full Buffs — get straight to action, no pointless grinding. ✅ Unique Geodata & Geopathfinding Engine — smooth, tactical, and truly next-gen. ✅ Two Client Options — play in Classic or Interlude style. ✅ No Pay-to-Win — donations don’t break the balance. ✅ 1+1 Mode Enabled — max 2 windows, only 1 active = no box armies. ✅ Bot-Free Zone — advanced protection + non-intrusive popup captchas. ✅ No GM Interference — fair, competitive PvP environment. ✅ No Wipes — your progress is safe. ✅ Truly International — global reach, not just CIS players. 🛡 2nd Season. Stronger, Smarter, Updated. 🎯 Pure Craft-PvP. 🌍 Real Competition. 📅 Mark your calendars. Tell your clan. Invite your friends. Let’s make this season legendary. 💪 https://discord.gg/lineage2ms
    • As far as I know, L2Gold stated (unofficially) that closed for legal reasons. Although, my estimation is that it had reached such low popularity (believe me I know, I played till the last day), so they closed it because of that. As for "other" copies or w/e. I believe that everyone has the right to do what they think is best.  I have to say, I find your claims a bit exaggerating. Many servers have done a good job at recreating such a server. There are actually leaked files of C4 L2Gold (L2OFF) so many owners started working from there (L2Gold.cc (old Avellan), L2Gold.in, L2Gold.co etc.) There are other owners that took the idea 1 step further, adapting L2Gold in higher Chronicles and started working on a brand-new style with old features along. @Trance @Brado @To4kA (those are some of the owners that I can think of right now). I think you should re-think your opinions and don't judge them all together. Many of the servers you've mentioned has actually done a decent job and tried to take the brand, one step further. The argument here is that everyone should do what they want. Community will judge if it's good or bad.
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