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RaZoRॐ

Password Changer

 

1.) Go to: head-src/com/l2jfrozen/gameserver/model/actor/instance

2.) Create new .Java file

3.) Name it: L2PasswordChangerInstance

4.) Paste This Inside:

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;

import com.l2jfrozen.crypt.Base64;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.LeaveWorld;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.util.database.L2DatabaseFactory;

import java.security.MessageDigest;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.StringTokenizer;
import javolution.text.TextBuilder;

public class L2PasswordChangerInstance extends L2FolkInstance
{
public L2PasswordChangerInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}

public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.startsWith("change_password"))
{
StringTokenizer st = new StringTokenizer(command);
st.nextToken();
String currPass = null;
String newPass = null;
String repeatNewPass = null;
try
{
if (st.hasMoreTokens())
{
currPass = st.nextToken();
newPass = st.nextToken();
repeatNewPass = st.nextToken();
}
else
{
player.sendMessage("Please fill in all the blanks before requesting for a password change.");
return;
}
changePassword(currPass, newPass, repeatNewPass, player);
}
catch (StringIndexOutOfBoundsException e)
{
}
}
}

public void onAction(L2PcInstance player)
{
if (!canTarget(player)) {
return;
}

if (this != player.getTarget())
{
player.setTarget(this);

player.sendPacket(new MyTargetSelected(getObjectId(), 0));

player.sendPacket(new ValidateLocation(this));
}
else if (!canInteract(player))
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
else
{
showHtmlWindow(player);
}

player.sendPacket(new ActionFailed());
}

private void showHtmlWindow(L2PcInstance activeChar)
{
NpcHtmlMessage nhm = new NpcHtmlMessage(5);
TextBuilder replyMSG = new TextBuilder("");

replyMSG.append("<html><title>L2 InStadia Account Manager</title>");
replyMSG.append("<body><center>");
replyMSG.append("To change your password:<br1> First fill in your current password and then your new!</font><br>");
replyMSG.append("Current Password: <edit var=\"cur\" width=100 height=15><br>");
replyMSG.append("New Password: <edit var=\"new\" width=100 height=15><br>");
replyMSG.append("Repeat New Password: <edit var=\"repeatnew\" width=100 height=15><br><br>");
replyMSG.append("<button value=\"Change Password\" action=\"bypass -h npc_" + getObjectId() + "_change_password $cur $new $repeatnew\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\">");
replyMSG.append("</center></body></html>");

nhm.setHtml(replyMSG.toString());
activeChar.sendPacket(nhm);

activeChar.sendPacket(new ActionFailed());
}

public static boolean changePassword(String currPass, String newPass, String repeatNewPass, L2PcInstance activeChar)
{
if (newPass.length() < 5)
{
activeChar.sendMessage("The new password is too short!");
return false;
}
if (newPass.length() > 20)
{
activeChar.sendMessage("The new password is too long!");
return false;
}
if (!newPass.equals(repeatNewPass))
{
activeChar.sendMessage("Repeated password doesn't match the new password.");
return false;
}

Connection con = null;
String password = null;
try
{
MessageDigest md = MessageDigest.getInstance("SHA");
byte[] raw = currPass.getBytes("UTF-8");
raw = md.digest(raw);
String currPassEncoded = Base64.encodeBytes(raw);

con = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = con.prepareStatement("SELECT password FROM accounts WHERE login=?");
statement.setString(1, activeChar.getAccountName());
ResultSet rset = statement.executeQuery();
while (rset.next())
{
password = rset.getString("password");
}
rset.close();
statement.close();
byte[] password2 =
null;
if (currPassEncoded.equals(password))
{
password2 = newPass.getBytes("UTF-8");
password2 = md.digest(password2);

PreparedStatement statement2 = con.prepareStatement("UPDATE accounts SET password=? WHERE login=?");
statement2.setString(1, Base64.encodeBytes(password2));
statement2.setString(2, activeChar.getAccountName());
statement2.executeUpdate();
statement2.close();

activeChar.sendMessage("Congratulations! Your password has been changed succesfully. You will now be disconnected for security reasons. Please login again!");
try
{
Thread.sleep(3000L);
}
catch (Exception e)
{
}

activeChar.deleteMe();

activeChar.sendPacket(new LeaveWorld());
}
else
{
activeChar.sendMessage("The current password you've inserted is incorrect! Please try again!");

return password2 != null;
}
}
catch (Exception e)
{
_log.warning("could not update the password of account: " + activeChar.getAccountName());
}
finally
{
try
{
if (con != null)
con.close();
}
catch (SQLException e)
{
_log.warning("Failed to close database connection!");
}

}

return true;
}
}

5.) Save it, Compile.

6.) Go to Database and Find "Npc"  or  "Custom_npc" table...

7.) Make or Add a NEW NPC...make it as you wish...but in "Type" put:  L2PasswordChanger

 

8.) Finaly if you know how to Log in Lineage II Interlude Client....just log in and play!

 

Navicat:

INSERT INTO `custom_npc` VALUES ('99000', '35435', 'Password Changer', '1', 'Server-name', '1', null, '8.00', '37.00', '80', 'female', 'L2PasswordChanger', '40', '1000', '1000', '10.00', '10.00', '40', '43', '30', '21', '20', '10', '10', '10', '1000', '1000', '1000', '1000', '100', '0', '0', '0', '0', '0', '55', '120', '0', '0', '0', '0', 'LAST_HIT');
INSERT INTO `custom_npc` VALUES ('50022', '30993', 'Casino Manager', '1', 'Server-name', '1', null, '8.00', '17.00', '70', 'male', 'L2Casino', '40', '3862', '1493', '11.85', '2.78', '40', '43', '30', '21', '20', '10', '0', '0', '1314', '470', '780', '382', '278', '0', '333', '0', '0', '0', '55', '120', '0', '0', '0', '0', 'LAST_HIT');

 

 

P.s. i don't know if has again become share if again I apologize

 

Credits To  L2Shax's developer

 

 

Just EpiC :P

  • 10 months later...
Posted

Έχω ενα πρόβλημα.. Οταν πατάω change password δεν γίνεται τίποτα και μου βγάζει error στο gameserver console could not update account of ..

  • 3 weeks later...
Posted

Έχω ενα πρόβλημα.. Οταν πατάω change password δεν γίνεται τίποτα και μου βγάζει error στο gameserver console could not update account of ..

same :/

Posted

To the guys that PasswordChanger gives an error "could not update" etc, here's the solution.

 

The problem is that the code for the PasswordManager was trying to find the "accounts" table in gameserver_beta so it can change the account's password.

 

Now for you that have 1 database for l2jfrozen, this code should work but those who have 2 dbs (loginserver_beta, gameserver_beta) will get that error.

 

What I did was to change the current database to loginserver_beta so it can update the account's password and then turn it back to gameserver_beta. (I turned it back because it needs to be so, else you would get errors)

 

In my code I used the default database names (loginserver_beta,gameserver_beta) so if you have different names YOU must change them in the code.

So once you pasted the code in Eclipse, search (CTRL + F) for the word "loginserver_beta" and change it to your loginserver's database name.

 

Then do the same for gameserver's database name.

 

Here's the code:

 

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;

import com.l2jfrozen.crypt.Base64;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.LeaveWorld;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.util.database.L2DatabaseFactory;

import java.security.MessageDigest;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.StringTokenizer;

import javolution.text.TextBuilder;

public class L2PasswordChangerInstance extends L2FolkInstance
{
public L2PasswordChangerInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}

@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.startsWith("change_password"))
{
StringTokenizer st = new StringTokenizer(command);
st.nextToken();
String currPass = null;
String newPass = null;
String repeatNewPass = null;
try
{
if (st.hasMoreTokens())
{
currPass = st.nextToken();
newPass = st.nextToken();
repeatNewPass = st.nextToken();
}
else
{
player.sendMessage("Please fill in all the blanks before requesting for a password change.");
return;
}
changePassword(currPass, newPass, repeatNewPass, player);
}
catch (StringIndexOutOfBoundsException e)
{
}
}
}

@Override
public void onAction(L2PcInstance player)
{
if (!canTarget(player)) {
return;
}

if (this != player.getTarget())
{
player.setTarget(this);

player.sendPacket(new MyTargetSelected(getObjectId(), 0));

player.sendPacket(new ValidateLocation(this));
}
else if (!canInteract(player))
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
else
{
showHtmlWindow(player);
}

player.sendPacket(new ActionFailed());
}

private void showHtmlWindow(L2PcInstance activeChar)
{
NpcHtmlMessage nhm = new NpcHtmlMessage(5);
TextBuilder replyMSG = new TextBuilder("");

replyMSG.append("<html><title>L2 InStadia Account Manager</title>");
replyMSG.append("<body><center>");
replyMSG.append("To change your password:<br1> First fill in your current password and then your new!</font><br>");
replyMSG.append("Current Password: <edit var=\"cur\" width=100 height=15><br>");
replyMSG.append("New Password: <edit var=\"new\" width=100 height=15><br>");
replyMSG.append("Repeat New Password: <edit var=\"repeatnew\" width=100 height=15><br><br>");
replyMSG.append("<button value=\"Change Password\" action=\"bypass -h npc_" + getObjectId() + "_change_password $cur $new $repeatnew\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\">");
replyMSG.append("</center></body></html>");

nhm.setHtml(replyMSG.toString());
activeChar.sendPacket(nhm);

activeChar.sendPacket(new ActionFailed());
}

@SuppressWarnings("null")
public static boolean changePassword(String currPass, String newPass, String repeatNewPass, L2PcInstance activeChar)
{
if (newPass.length() < 5)
{
activeChar.sendMessage("The new password is too short!");
return false;
}
if (newPass.length() > 20)
{
activeChar.sendMessage("The new password is too long!");
return false;
}
if (!newPass.equals(repeatNewPass))
{
activeChar.sendMessage("Repeated password doesn't match the new password.");
return false;
}

Connection con = null;
String password = null;
try
{
MessageDigest md = MessageDigest.getInstance("SHA");
byte[] raw = currPass.getBytes("UTF-8");
raw = md.digest(raw);
String currPassEncoded = Base64.encodeBytes(raw);

con = L2DatabaseFactory.getInstance().getConnection();
con.setCatalog("loginserver_beta");
PreparedStatement statement = con.prepareStatement("SELECT password FROM accounts WHERE login=?");
statement.setString(1, activeChar.getAccountName());
ResultSet rset = statement.executeQuery();
while (rset.next())
{
password = rset.getString("password");
}
rset.close();
statement.close();
byte[] password2 =
null;
if (currPassEncoded.equals(password))
{
password2 = newPass.getBytes("UTF-8");
password2 = md.digest(password2);

PreparedStatement statement2 = con.prepareStatement("UPDATE accounts SET password=? WHERE login=?");
statement2.setString(1, Base64.encodeBytes(password2));
statement2.setString(2, activeChar.getAccountName());
statement2.executeUpdate();
statement2.close();

activeChar.sendMessage("Congratulations! Your password has been changed succesfully. You will now be disconnected for security reasons. Please login again!");

con.setCatalog("gameserver_beta");
try
{
Thread.sleep(3000L);
}
catch (Exception e)
{
}

activeChar.deleteMe();

activeChar.sendPacket(new LeaveWorld());
}
else
{
activeChar.sendMessage("The current password you've inserted is incorrect! Please try again!");

return password2 != null;
}
}
catch (Exception e)
{
_log.warning("could not update the password of account: " + activeChar.getAccountName());
}
finally
{
try
{
if (con != null)
con.close();
}
catch (SQLException e)
{
_log.warning("Failed to close database connection!");
}

}

return true;
}
}

Posted

To the guys that PasswordChanger gives an error "could not update" etc, here's the solution.

 

The problem is that the code for the PasswordManager was trying to find the "accounts" table in gameserver_beta so it can change the account's password.

 

Now for you that have 1 database for l2jfrozen, this code should work but those who have 2 dbs (loginserver_beta, gameserver_beta) will get that error.

 

What I did was to change the current database to loginserver_beta so it can update the account's password and then turn it back to gameserver_beta. (I turned it back because it needs to be so, else you would get errors)

 

In my code I used the default database names (loginserver_beta,gameserver_beta) so if you have different names YOU must change them in the code.

So once you pasted the code in Eclipse, search (CTRL + F) for the word "loginserver_beta" and change it to your loginserver's database name.

 

Then do the same for gameserver's database name.

 

Here's the code:

 

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.model.actor.instance;

import com.l2jfrozen.crypt.Base64;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.LeaveWorld;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.util.database.L2DatabaseFactory;

import java.security.MessageDigest;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.StringTokenizer;

import javolution.text.TextBuilder;

public class L2PasswordChangerInstance extends L2FolkInstance
{
public L2PasswordChangerInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}

@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.startsWith("change_password"))
{
StringTokenizer st = new StringTokenizer(command);
st.nextToken();
String currPass = null;
String newPass = null;
String repeatNewPass = null;
try
{
if (st.hasMoreTokens())
{
currPass = st.nextToken();
newPass = st.nextToken();
repeatNewPass = st.nextToken();
}
else
{
player.sendMessage("Please fill in all the blanks before requesting for a password change.");
return;
}
changePassword(currPass, newPass, repeatNewPass, player);
}
catch (StringIndexOutOfBoundsException e)
{
}
}
}

@Override
public void onAction(L2PcInstance player)
{
if (!canTarget(player)) {
return;
}

if (this != player.getTarget())
{
player.setTarget(this);

player.sendPacket(new MyTargetSelected(getObjectId(), 0));

player.sendPacket(new ValidateLocation(this));
}
else if (!canInteract(player))
{
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
else
{
showHtmlWindow(player);
}

player.sendPacket(new ActionFailed());
}

private void showHtmlWindow(L2PcInstance activeChar)
{
NpcHtmlMessage nhm = new NpcHtmlMessage(5);
TextBuilder replyMSG = new TextBuilder("");

replyMSG.append("<html><title>L2 InStadia Account Manager</title>");
replyMSG.append("<body><center>");
replyMSG.append("To change your password:<br1> First fill in your current password and then your new!</font><br>");
replyMSG.append("Current Password: <edit var=\"cur\" width=100 height=15><br>");
replyMSG.append("New Password: <edit var=\"new\" width=100 height=15><br>");
replyMSG.append("Repeat New Password: <edit var=\"repeatnew\" width=100 height=15><br><br>");
replyMSG.append("<button value=\"Change Password\" action=\"bypass -h npc_" + getObjectId() + "_change_password $cur $new $repeatnew\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\">");
replyMSG.append("</center></body></html>");

nhm.setHtml(replyMSG.toString());
activeChar.sendPacket(nhm);

activeChar.sendPacket(new ActionFailed());
}

@SuppressWarnings("null")
public static boolean changePassword(String currPass, String newPass, String repeatNewPass, L2PcInstance activeChar)
{
if (newPass.length() < 5)
{
activeChar.sendMessage("The new password is too short!");
return false;
}
if (newPass.length() > 20)
{
activeChar.sendMessage("The new password is too long!");
return false;
}
if (!newPass.equals(repeatNewPass))
{
activeChar.sendMessage("Repeated password doesn't match the new password.");
return false;
}

Connection con = null;
String password = null;
try
{
MessageDigest md = MessageDigest.getInstance("SHA");
byte[] raw = currPass.getBytes("UTF-8");
raw = md.digest(raw);
String currPassEncoded = Base64.encodeBytes(raw);

con = L2DatabaseFactory.getInstance().getConnection();
con.setCatalog("loginserver_beta");
PreparedStatement statement = con.prepareStatement("SELECT password FROM accounts WHERE login=?");
statement.setString(1, activeChar.getAccountName());
ResultSet rset = statement.executeQuery();
while (rset.next())
{
password = rset.getString("password");
}
rset.close();
statement.close();
byte[] password2 =
null;
if (currPassEncoded.equals(password))
{
password2 = newPass.getBytes("UTF-8");
password2 = md.digest(password2);

PreparedStatement statement2 = con.prepareStatement("UPDATE accounts SET password=? WHERE login=?");
statement2.setString(1, Base64.encodeBytes(password2));
statement2.setString(2, activeChar.getAccountName());
statement2.executeUpdate();
statement2.close();

activeChar.sendMessage("Congratulations! Your password has been changed succesfully. You will now be disconnected for security reasons. Please login again!");

con.setCatalog("gameserver_beta");
try
{
Thread.sleep(3000L);
}
catch (Exception e)
{
}

activeChar.deleteMe();

activeChar.sendPacket(new LeaveWorld());
}
else
{
activeChar.sendMessage("The current password you've inserted is incorrect! Please try again!");

return password2 != null;
}
}
catch (Exception e)
{
_log.warning("could not update the password of account: " + activeChar.getAccountName());
}
finally
{
try
{
if (con != null)
con.close();
}
catch (SQLException e)
{
_log.warning("Failed to close database connection!");
}

}

return true;
}
}

Tnx φίλε με έσωσες..
  • 7 months later...
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    • Hi, I'm selling Interface sources. I was working with one of bigger Essence projects (for ±1 year) delivering them Interface source KR. Per this period gathered knowledge about UE, UE Scripting, saw a lot of tools and their progression. So finally I decided that I can open up my own sales topic. I'm selling source for any protocol - If I don't have source, I will need you to provide whole system folder or for Essence/main - provide me protocol number. Sources are acquired by my OWN decompiler - written in Java, so we're not using popular UEExplorer upgraded by anyone. Decompiler extracts already compile ready sources. It outputs clean code, however constants are mapped 60-70%. Why only 60-70%? Well tl;dr when you compile any sources, they take at that time constant value and place it instead of = CONST_NAME to = THAT_CONST_NAME_VALUE, so it's not possible to have const name instead of value. Example of output: https://pastebin.com/cjyXcJvT for bigger .uc class (557p). p.s pastebin messed up encoding, but KR symbols are preserved - you won't see "?" symbols, rather you will see proper original korean text. I will give you guide as well, how not to mess it up with your editor VS Code/Notepad++ or what you use it to make them preserve it. You will get source + my compiler wrapper (written in java) - works on Windows/Mac/Linux - it has small GUI but supports CLI. Small notice, who thinks 'this is decompiled source' - basically all sources that are on sale are made by decompiling .u and applying changes. I think powerhouse few years ago was ArtToKill/kick (kick added support for INT64 to the publicly available compiler sources) etc. So no - there are no straight from 'creator' sources anywhere, all sellers offer the same - just the quality is different. UEExplorer upgraded was a big step, however, it introduces still a lot of nesting, if statements wrapping incorrectly which could lead to bugs. There are many things how to identify poor quality sources, as if the seller tries to sell 'out-of-box' when they see it compiles - sad news, some bugs are in the logic due to seller focusing only on 'it compiles' rather than issues that their decompiler is not capable so solve. On request I can restore ±100% const mapping.   Later I can attach compiled .u to try. Price is 400EUR. Payment methods USDT (Crypto). I'm still in debate with myself, wether to start selling XDat Editor with structures and ClientDat with 100% all files openings (no unk namings) and improved experience (such as comments support in .dat files, mass sync, improved performance and so on). P.s. If you ask me to give you some project's custom interface - the price may vary - there are couple things per project that need to be hand checked and adjusted (for example Innadril completely changes tokens which then I need to adjust my program to their token Ids). So it might take more time = more money. P.s.s. I have more things in the garage, like my own dsetup source that can allow you 'unlocking' system with your desired encrypting - you don't need to wait till 'patched' systems start appearing and so on, but I think at this time everyone who needs it make them selves it. AAC crypt removals and so on, BuildZone, everything that 'unlocks' client, however, I don't plan to make them on sale as mentioned, everyone can do them.  
    • It has been a while since I updated this thread. I am currently actively working on a full-scale port of the shader library to ensure the fast and accurate transfer of all effects. I have decompiled the original game and created a tool that fully logs the entire *Lineage 2 Interlude* particle system. This allows me to extract the original formulas hardcoded into the game, resulting in a high-fidelity port. For instance, *Lineage 2* uses an `appRnd` system that generates unique randomization patterns for different skills, giving them distinct visual characteristics; there are countless formulas and technical nuances like this. Ultimately, I will derive all the key formulas and replicate the geometry with high precision. Twelve basic geometry formulas have already been ported. The effect was created in 10 minutes using a .uc file, HLSL formulas, and SpriteEmitter particle blending formulas.   https://prnt.sc/_3UDLQVX_Y-_
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