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{Share}L2j Interlude Pack


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Γεια σου MxC έχω βρει ένα L2j IL Pack οπου έχει τα εξής customs :

Custom Start Level System
PvP-Pk Color system
Custom Spawn System
Chat Filter system Fixed
Faction system
Wedding System
TvT Event 
CTF Event
Custom Title System
L2WalkerProtection
Banking System
StartingAdena System
Skills Fixed 100% ( frenzy fixed ) 
Classes Fixed
Custom Respawn Point System
SQL Work 100%
L2 MultiSell bug Fix
Olympiad Working 100%
L2Jkiller Protection
L2phx Beta Protection 
Drop For Lag Server Fixed
Stuck Sub Bug Fixed
Flood protection
PlayerSpawn Protection Fixed.
No Overpower Classes
Noble Custom Item
Hero Custom Item

 

Το έχω τεσταρει και όντως ειναι πολύ καλό pack ..

 

Download Link : http://www.mediafire.com/?qaqw2ud3ny2l04t

 

Δεν εχει npc's γι' άυτο  δεν εβαλα pictures

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Αυτό το pack είναι σαν του BaGGoC.. είναι δικό του pack (π.χ όχι l2jfrozen , l2jarchid , l2free και τετοια ..) και credits δεν ξέρω το βρηκα στο google !

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Αυτό το pack είναι σαν του BaGGoC.. είναι δικό του pack (π.χ όχι l2jfrozen , l2jarchid , l2free και τετοια ..) και credits δεν ξέρω το βρηκα στο google !

arki i prospathia , euxaristw pou to mirastikes mazi mas :)

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Γεια σου MxC έχω βρει ένα L2j IL Pack οπου έχει τα εξής customs :

Custom Start Level System
PvP-Pk Color system
Custom Spawn System
Chat Filter system Fixed
Faction system
Wedding System
TvT Event 
CTF Event
Custom Title System
L2WalkerProtection
Banking System
StartingAdena System
Skills Fixed 100% ( frenzy fixed ) 
Classes Fixed
Custom Respawn Point System
SQL Work 100%
L2 MultiSell bug Fix
Olympiad Working 100%
L2Jkiller Protection
L2phx Beta Protection 
Drop For Lag Server Fixed
Stuck Sub Bug Fixed
Flood protection
PlayerSpawn Protection Fixed.
No Overpower Classes
Noble Custom Item
Hero Custom Item

 

Το έχω τεσταρει και όντως ειναι πολύ καλό pack ..

 

Download Link : http://www.mediafire.com/?qaqw2ud3ny2l04t

 

Δεν εχει npc's γι' άυτο  δεν εβαλα pictures

Twra den thelw na fano kakos alla poios o logos na to kaneis share? Uprxoun idi 2 Polu megala Project interlude... Kai ektos apo afto Xwris na to dw 99 % sigouros oti einai tou baggou.... ama mpw dil kai dw to Title tha to anagnorisw xwris na dw ta Code ...... :)

Telos padon Gj

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to pack den einai tou baggou

anhkei ston DownUnder™ http://l2topzone.com/forum/l2packs-files/%28eng%29l2jdario-general-informations/

alla to pack p dhmosieuse to palikari vriskete edw: http://l2topzone.com/forum/l2-java-projects/%28share%29l2jdario-pre-compile!/

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to pack den einai tou baggou

anhkei ston DownUnder™ http://l2topzone.com/forum/l2packs-files/%28eng%29l2jdario-general-informations/

alla to pack p dhmosieuse to palikari vriskete edw: http://l2topzone.com/forum/l2-java-projects/%28share%29l2jdario-pre-compile!/

Nai dikio exeis

 

Akoma den brisko ton logo tou Share ? .....

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Tha mas trelanete askopa share kanete apo tin stigmh pou uparxei l2jfrozen gia pvp free kai einai kaluterh epilogh gia bgazete sthn fora ta pack pou exoune pethanei kai einai prin 2 xronia ftiagmena gia na gemisoume to [Help]?  kai stin ousia  lipoune tosa fix 

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if not mistaken   BACKUPCODE package net.sf.l2j.mods.itemhandlers; import net.sf.l2j.gameserver.data.xml.AugmentationData; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.SayType; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Playable; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.serverpackets.CreatureSay; import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage; import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; /** * @author RKolibri */ public class FastAugmentation implements IItemHandler { @Override public void useItem(Playable playable, ItemInstance item, boolean forceUse) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); Augmentation topLs = AugmentationData.getInstance().generateRandomAugmentation(76, 3); Augmentation highLs = AugmentationData.getInstance().generateRandomAugmentation(76, 2); Augmentation midLs = AugmentationData.getInstance().generateRandomAugmentation(76, 1); Augmentation noGradeLs = AugmentationData.getInstance().generateRandomAugmentation(76, 0); InventoryUpdate iu = new InventoryUpdate(); int ls = item.getItemId(); if (weapon == null) { player.sendMessage("You have to equip a weapon first."); return; } if (weapon.getItem().getCrystalType().getId() <= 3) { player.sendMessage("Fast Augmentation available only for A and S grade Weapons!"); return; } if (weapon.isHeroItem()) { player.sendMessage("Hero weapons can't be augmented!"); return; } if (weapon.isAugmented()) { removeAug(playable); } else { player.destroyItem("Consume", item.getObjectId(), 1, null, false); Augmentation augmentation; if (ls == 8762) { augmentation = topLs; } else if (ls == 8752) { augmentation = highLs; } else if (ls == 8742) { augmentation = midLs; } else if (ls == 8732) { augmentation = noGradeLs; } else { return; } weapon.setAugmentation(augmentation); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); if (weapon.getAugmentation().getSkill() == null) { player.sendMessage("No luck try again!"); } else { checkAugmentResult(playable); } } } public static boolean removeAug(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); InventoryUpdate iu = new InventoryUpdate(); weapon.getAugmentation().removeBonus(player); weapon.removeAugmentation(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); return true; } private static void checkAugmentResult(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); String name = weapon.getAugmentation().getSkill().getName(); boolean isChance = weapon.getAugmentation().getSkill().isChance(); boolean isActive = weapon.getAugmentation().getSkill().isActive(); boolean isPassive = weapon.getAugmentation().getSkill().isPassive() && !isChance; InventoryUpdate iu = new InventoryUpdate(); String type; if (isChance) { type = "CHANCE"; } else if (isActive) { type = "ACTIVE"; } else if (isPassive) { type = "PASSIVE"; } else { return; } player.sendPacket(new CreatureSay(0, SayType.HERO_VOICE, "[" + type + "]", "You got " + name)); sendMessage(player, type + " : You got " + name); player.broadcastPacket(new SocialAction(player, 3)); player.disarmWeapon(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); } public static void sendMessage(final Player player, final String message) { player.sendPacket(new ExShowScreenMessage(message, 3000, ExShowScreenMessage.SMPOS.TOP_CENTER, true)); player.sendMessage(message); } }   Pastebin   Have fun and enjoy Author : RKolibri Credits : RKolibri  
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