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[Guide]Counter Strike Basic Strategies


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1. Know your weapons


Know your weapons strength, weaknesses, and most of all how much ammo is in it. You should always be using the right weapon for the right scenario. For example you wouldn’t want to go into close quarters combat with a sniper rifle. So, you should switch to your pistols. Vice versa once you made it out of a close quarter’s area and your out in a wide open space switch back to your sniper rifle.


Also make sure your backup weapons are loaded and they are binded in case you need to quickly switch back to them.


Never Spray and Pray’ (Accuracy will keep you alive)


One of the most common mistakes that newbie’s will make is holding down the fire button. Holding down the fire button with automatic weapons will greatly reduce the player’s accuracy. In fact if they hold down the button too long they will hit anything but their target. Usually firing one to three rounds at a time is best.


2. Stay with your teammates


Never try to go off and play Rambo. Stay with friends and use team work to take out the enemy and stay alive. Think of this many real world tactics and strategies use team work. For example house clearing. Wouldn’t it be easier to have three players with you before you go through a door way while one teammate covers your back another watches the overhead area. And another throws a flash bang into the room. You are unlikely to be shot from behind, the enemy can’t rush out and kill you, and finally you never have to let your guard down not having a weapon ready since you are throwing a flash bang.


You might not get great support like this scenario in a pub server. You can still get one or two teammates to help you though. You will have to have your mic and good voice commands you are likely to coerce team members to cover your back and throw in a flash bang for you.


3. Use your Radar


Radar is perhaps the most blown off or unused tool in Counter Strike.

Radar is essential and there is no excuse for opening up on your teammates and friendly fire deaths.


Radar- Is the green circle icon on your screen that helps you know your location and your surroundings


Here are five important icons to remember


-A red dot represents the VIP (Only seen by CT’s on as_maps/bomb carrier is only seen by the T’s on de_maps

-A T shape represents a teammate a level above you.

-An upside down T shape represents a Team member a level below you.

-A yellow square represents a Teammate using the Radio


4. Use communication


IF you are going to excel in clan matches you’re going to have to use team strategies. To use any strategies or tactics you will need to communicate. So, you should bind essential radio commands that will help you communicate with your teammates. You can also get a decent mic and talk to your teammates. Just make sure all talk is not on obviously. Some players will even bind aliases to give text messages.


5. Use Stealth


Stealth is extremely important. Remember noise gives you away! Walking over grates, rooftops is especially loud, and don’t forget climbing ladders.


Use a M4 or usp with a silencer


Use a silenced weapon so you won’t give away your location. If you are a T this is even better; because the CT’s will not expect a sneaky T with a silenced M4a that he has acquired. Also it’s optimal to take out the enemy and not give away your exact location to the enemies.


Step Silent


Use the side of walls to walk along to slow your speed slightly and silence your steps. Even better you can crouch and use the walk key to slow and silence your steps.


Going up and down ladders


You can actually crouch while going down a ladder; and guess what you will make no noise at all. Going up or down a ladder you should walk into the wall while on the ladder. Make sure you only to move your mouse a tiny bit to ensure you go up or down. This way you can stay silent.


You can use stealth and still be offensive. You should practice stalking enemies by using your radar, listen for footsteps, all while keeping quiet and hidden yourself. Coming up on an unaware enemy at close range is an easy kill.


Stay in inconspicuous low lighted areas of the map. There is nothing wrong with hiding if you are low on health. Try this and you will be surprised at the number of players that will fly right by you.


6. Know your location and surroundings


Know where you are, your teammates, and where enemies are likely to be. You should always take a quick check to how many players are still alive too. Plus if you see that a member on your team just died and you know he was in a location ahead of you. You know that the enemy is in that location now.


Keeping the enemy guessing where you are at is crucial. Keep quiet and be prepared. If the enemy knows your location after a firefight you should move out of that area. If you have been spotted or it is too late keep your self moving in a way that you are unlikely to be hit by the enemy. Use quick strafing techniques while you take shots at the enemy. Popular techniques to make your self a hard target include the following.


Strafe and zigzag towards your enemy to take him out. Do it quickly so other teammates do not come to assist him or get to your location in time to help him.


Jump up and down to avoid being shot in the head. Players are used to changing their aim more horizontally than a drastic vertical change. Note: you can only do this now and then for a short time when you cannot avoid taking fire from the enemy. This is great if you have an AWP because jumping will not affect your aim.


Lure the enemy into an ambush. Run towards your teammates and get in position to take out the enemy that is chasing after you. This is great if you have low health and ammo.


Shoot then ambush: fire a few shots in the enemies’ general direction run back and take cover. While the enemy is searching for you take him out with a few shots. The great thing about this technique is the enemy is usually out in the open, they don’t know where you are, and you know exactly where they are at. Plus after you kill them they will feel a little stupid.


Out of game help


1. Setup your controls to optimize your game play


See the control settings article


2. Get the best hardware and tweak your settings


Sites like rage3d.com will give you knowledge and the know how to get the highest CPU speed and FPS in counterstrike strategy


3. Practice, Practice, Practice


There is no substitute for practice. Players that get more out of practice our ones that learn techniques then slowly apply them in real live game play. Also players that succeed are ones that keep an open mind (even if they are very experienced) and learn from strategies and as well as mistakes.


Many players will agree that being able to dominate in counter strike will defiantly make game play much more enjoyable. Have fun!

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method is not very seen in the current servers, that's why I decided to share this with you, I hope you can give me the credits <3.   First of all, the first thing we all know is that there are many items or skills that spawn objects or summons, like the necro skills or the dragon flute, we will also find others in the ai.obj or in the base programming that have certain functions to spawn or summon.   But we forget that there is one that especially spawns an NPC for a certain time, and this code is dedicated to that, we are talking about the Christmas NPC, although it is actually an ITEM that spawns the Christmas NPC.   ID: 5560    ITEM NAME: Christmas Tree Once we know this, to know what type of skill this item uses, we go to ItemData.txt (located in script and press Ctrl + f, we look for the ID 5560, automatically all the information of this item will appear: item_begin    etcitem    5560    [x_mas_tree1]    item_type=etcitem    slot_bit_type={none}    armor_type=none    etcitem_type=potion    recipe_id=0    blessed=0    weight=0    default_action=action_skill_reduce    consume_type=consume_type_stackable    initial_count=1    maximum_count=20    soulshot_count=0    spiritshot_count=0    reduced_soulshot={}    reduced_spiritshot={}    reduced_mp_consume={}    immediate_effect=1    price=0    default_price=1    item_skill=[s_summon_x_mas_tree_a]   critical_attack_skill=[none]    attack_skill=[none]    magic_skill=[none]    item_skill_enchanted_four=[none]    material_type=paper    crystal_type=none    crystal_count=0    is_trade=1    is_drop=1    is_destruct=1    physical_damage=0    random_damage=0    weapon_type=none    can_penetrate=0    critical=0    hit_modify=0    avoid_modify=0    dual_fhit_rate=0    shield_defense=0    shield_defense_rate=0    attack_range=0    damage_range={}    attack_speed=0    reuse_delay=0    mp_consume=0    magical_damage=0    durability=0    damaged=0    physical_defense=0    magical_defense=0    mp_bonus=0    category={}    enchanted=0    html=[item_default.htm]    equip_pet={0}    magic_weapon=0    enchant_enable=0    can_equip_sex=-1    can_equip_race={}    can_equip_change_class=-1    can_equip_class={}    can_equip_agit=-1    can_equip_castle=-1    can_equip_castle_num={}    can_equip_clan_leader=-1    can_equip_clan_level=-1    can_equip_hero=-1    can_equip_nobless=-1    can_equip_chaotic=-1    item_end   Once we verify which skill is being used (marked in yellow above), we copy the name, in this case it is "item_skill=[s_summon_x_mas_tree_a]" -> "item_skill=[s_summon_x_mas_tree_a]". -> "s_summon_x_mas_tree_a", we make the same search process, but in this case we go to the file called "SkilData.txt", we open it and pressing Ctrl + F, we look for s_summon_x_mas_tree_a.   This information will appear, it is important to clarify that this info is the creation of the skill and its effect; skill_begin    skill_name=[s_summon_x_mas_tree_a]    /* [쁼뀘 킸났 삌큘] */    skill_id=2137    level=1    operate_type=A1    magic_level=1    effect={{i_summon_npc;[x_mas_tree_a];1}}    is_magic=0    mp_consume2=0    cast_range=-1    effective_range=-1    skill_hit_time=0    skill_cool_time=0    skill_hit_cancel_time=0    reuse_delay=0    attribute=attr_none    effect_point=0    target_type=self    affect_scope=single    affect_limit={0;0}    next_action=none    ride_state={@ride_none}    skill_end   Once found, you will see that there is a part that says "effect", this would be what kind of call this skill makes, in this case, it is calling to spawn an NPC (you can check the id of the skills you want and look for them in this file, and you will see the effects), "effect={{i_summon_npc;[x_mas_tree_a];1}}".   effect= -> refers to the effect you are going to produce. {{i_summon_npc; -> refers to spawning an npc. [x_mas_tree_a];1 -> refers to the NPC id in square brackets and the ;1 refers to the amount.     once verified this, now we have the base to spawn a mob, we will proceed to do the basics, create an item with filedit (itemname, skillgrp, skillname, etc), in this case I leave you the skillgrp/itemname/skillname: EXAMPLES HOW:   skillgrp: 2138    1    0    0    -1    0    0.000000    0            icon.skill0000    0    0    0    0    -1    -1 skillname: 2138    1    Summon Special Boss    none    none    none Itemname: 2138    Raid Boss - Random Bomb        Double-click to summon the Raid Boss. Beware: In case you move the raidboss into a peace zone, it will get despawned without warning!    -1                    0    0    0     etcgrp: 2    2138    0    3    5    6    0    dropitems.drop_jewel_box_m00            dropitemstex.drop_jewel_box_t00            Raidboss.Bomb                    0    1    18    0    0    1        1        ItemSound.itemdrop_jewelbox        2    0    0   - Change the IDs, because they are ID ramdoms. - Once this is done, we proceed to DATAPACK, where we will have to create the skill from 0 to work correctly, in my case, I replaced the id of the npc of the tree and it works correctly with that item. But in this case, what you should do, is to clone the skilldata of the tree and the itemdata, that is to say:   SKILLDATA:   skill_begin    skill_name=[s_Name_SKILL]    /* [ꃠꀉ 킸났 삌큘] */    [skill_id=ID_SKILL    level=1    operate_type=A1    magic_level=1    effect={{i_summon_npc;[x_mas_tree_b];1}}    is_magic=0    mp_consume2=0    cast_range=-1    effective_range=-1    skill_hit_time=0    skill_cool_time=0    skill_hit_cancel_time=0    reuse_delay=0    attribute=attr_none    effect_point=0    target_type=self    affect_scope=single    affect_limit={0;0}    next_action=none    ride_state={@ride_none}    skill_end   ITEMDATA:   [code]item_begin    etcitem    (5560 ID ITEM)  [name_item]  item_type=etcitem    slot_bit_type={none}    armor_type=none    etcitem_type=potion    recipe_id=0    blessed=0    weight=0    default_action=action_skill_reduce    consume_type=consume_type_stackable    initial_count=1    maximum_count=20    soulshot_count=0    spiritshot_count=0    reduced_soulshot={}    reduced_spiritshot={}    reduced_mp_consume={}    immediate_effect=1    price=0    default_price=1    item_skill=[s_name_SKILL]    critical_attack_skill=[none]    attack_skill=[none]    magic_skill=[none]    item_skill_enchanted_four=[none]    material_type=paper    crystal_type=none    crystal_count=0    is_trade=1    is_drop=1    is_destruct=1    physical_damage=0    random_damage=0    weapon_type=none    can_penetrate=0    critical=0    hit_modify=0    avoid_modify=0    dual_fhit_rate=0    shield_defense=0    shield_defense_rate=0    attack_range=0    damage_range={}    attack_speed=0    reuse_delay=0    mp_consume=0    magical_damage=0    durability=0    damaged=0    physical_defense=0    magical_defense=0    mp_bonus=0    category={}    enchanted=0    html=[item_default.htm]    equip_pet={0}    magic_weapon=0    enchant_enable=0    can_equip_sex=-1    can_equip_race={}    can_equip_change_class=-1    can_equip_class={}    can_equip_agit=-1    can_equip_castle=-1    can_equip_castle_num={}    can_equip_clan_leader=-1    can_equip_clan_level=-1    can_equip_hero=-1    can_equip_nobless=-1    can_equip_chaotic=-1    item_end   SKILLPCH Y SKILLPCH2: You should copy the code of skilldata and put it in the "L2OFF GM PANEL", where you have it installed, you have a txt that is also called "skilldata.txt", there paste the code and save, after this, open the "L2OFF GM PANEL", touching the option of "PCH Editor" and that will open the generator, in which you click "skilldata". I leave images to guide you: https://prnt.sc/qDghj9pL_I9d https://gyazo.com/611a1bd80962cbadb56cec183ca50f28 https://gyazo.com/fe46c0b2e5f1a115aa541351640407e2 I hope you found it useful, att fa1thDEV/WaterColour. BTW!, if there is any error, I am more than willing to fix or collaborate, greetings!
    • Source: Essence  Assassin Server never was online , fixed most of bugs but still need work. The basis of the source premium l2jmobius JDK 17 is used to run. I can run a test server if needed. Cost "Source" - 400 USD   
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