`Rοmeο Posted April 17, 2012 Posted April 17, 2012 Intro/disclaimer: This won' t be of any use to most of you since you already know about most of the content, but the newer, inexperienced players may find this to be of some use. If you have any corrections or anything to add to this please pm me about it or post it as a response; I will then edit and credit you. This is what happens when I get very, very bored, or when I join a new community and have nothing else to do :]. Don't forget to if you found this useful! Here's the basic format of it: [Weapon name] (Buy menu weapon name) [Type]-[knife;pistol;shotgun;SMG;rifle;machine gun;equipment] [Clip size]-[value] [Accuracy]-[very high;high;medium;low;very low] [Optimal range]-[long;medium;short] [Rate of fire] [Damage per Headshot]-[mode value, not average] [Approx body hit damage] [Player Speed]-(how fast you can run with the gun)-[player speed index figure*] [Alternate fire]-[burst;zoom;silence] [point modifier*]-[The higher the number, the more points you get for killing with that weapon] [Reload Speed]-[very slow;slow;med;fast] [Analysis]-[summary of weapon] - All figures based on enemies wearing kevlar & a helmet I know that my analysis sections are a little lame, so if any of you can make better ones, please pm me with them, or any pictures which you want me to add - too lazy to take them myself! Visionary = lazy at times =P. *About the player speed index The number you see in the player speed field refers to how slowly you run with that weapon compared to a knife. For example, if the gun has the number 1.2 beside it, it means you run 1.2 times slower with that gun than you do with a knife. *About the point modifier The point modifier is the default setting of points you would get if you killed someone with that gun in an hlstatsx server. Knife Type: Knife (duh) Clip Size: N/A Accuracy: Very high on x/y axes; Z axis a different story Rate of fire: High in primary fire, low in secondary Damage Per Headshot: N/A Body Hit Damage: N/A Player Speed: Very fast (fastest) (1.00) Optimal Range: Very close Alt. Fire: Stabby stabby =l==> Points Modifier: 2.00; 3.00 on DM Reload Speed: N/A Analysis: Two main situations to use this- desperation and humiliation. Make sure you're moving towards your enemy when you strike for max. damage. Also run with the knife out when rushing, as you'll be fastest that way. USP (KM Tactical .45) Type: Pistol Clip Size: 12 Accuracy: Medium Rate of Fire: Fast Damage Per Headshot: ~70 Body Hit Damage: 15-20 Player Speed: Very fast (1.03) Optimal Range: Short-med Alt. Fire: Silencer Points Modifier: 1.40 Reload Speed: Fast (2.5 sec) Analysis: Default CT pistol, but terrorists can buy it as well. The USP is the jack-of-all-trades but master of none, being medium in almost all aspects. A good all-rounder, but no specialty. Glock (9x19mm Sidearm) Type: Pistol Clip Size: 20 Accuracy: Med/high single shot, high in burst Rate of Fire: Very high single shot, med in burst Damage Per Headshot: 50 Body Hit Damage: 10-12 Player Speed: Very Fast (1.03) Optimal Range: Short-med Alt. Fire: 3-shot burst function Points Modifier: 1.40; 1.00 on DM Reload Speed: Fast (2.2 sec) Analysis: Default Terrorist pistol. Has a bit of a humiliation factor associated with it, but other than that it doesn't have much of a use in $16K servers like NG. As distance increases, damage approaches zero. P228 (228 compact) Type: Pistol Clip Size: 13 Accuracy: Med/low Rate of Fire: Fast Damage Per Headshot: ~94 Body Hit Damage: 20-30 Player Speed: Very fast (1.03) Optimal Range: Short-med Alt. Fire: N/A Points Modifier: 1.50 Reload Speed: Fast (2.6 sec) Analysis: Very similar to the USP in most aspects, but it packs much more damage against kevlar. Its a bit less accurate than the USP, but you gain that extra round as a compromise. Deagle (Knighthawk .50C) Type: Pistol Clip Size: 7 Accuracy: High/med Rate of Fire: Med Damage Per Headshot: 135 (156 point-blank) Body Hit Damage: 30-35 Player Speed: Very Fast (1.03) Optimal Range: Any Alt. Fire: N/A Points Modifier: 1.20 Reload Speed: Fast (2.1 sec) Analysis: Most popular pistol out there; headshot=instagib. Handles like an Ak in the way that the first shot is very accurate, but faulters after that. When using it either take the time to aim for the head or quickly let off 3-4 body shots. FiveSeven (ES Five-Seven) Type: Pistol Clip Size: 20 Accuracy: High Rate of Fire: High Damage Per Headshot: 70 Body Hit Damage: <20 Player Speed: Very fast (1.03) Optimal Range: Med-long Alt. Fire: N/A Points Modifier: 1.50 Reload Speed: Med (3.1 sec) Analysis: Most accurate pistol out there, with a large clip, but very week. Best used at range and aimed at a head (duh) Dualies (.40 Dual Elites) Type: Pistol Clip Size: 30 Accuracy: Very low Rate of Fire: Fast Damage Per Headshot: 60-80 Body Hit Damage: 15-20 Player Speed: Very Fast (1.03) Optimal Range: Close Alt. Fire: N/A Points Modifier: 1.40 Reload Speed: Very slow (4.8 sec) Analysis: Very powerful and very cool, but very low accuracy. Power is second only to the deagle among pistols, and has a massive clip for a pistol. Best used at close range against multiple enemies. Auto-shotty/xm1014 (YG1265) Type: Shotgun Clip Size: 7 Accuracy: Low Rate of Fire: Med (4.5 rds/sec) Damage Per Headshot: Dependant on range; max 120 Body Hit Damage: Dependant on range Player Speed: Med Optimal Range: Close Alt. Fire: N/A Points Modifier: 1.10 Reload Speed: Fast Analysis: Common sense for this one- use at close range and let 'er rip. Avoid using it in large maps, as it won't be much use there. M3 (Leone 12 Guage Super) Type: Shotgun Clip Size: 8 Accuracy: Med Rate of Fire: Low Damage Per Headshot: Range dependant; max 130 Body Hit Damage: Range dependant Player Speed: Med Optimal Range: Close-med Alt. Fire: N/A Points Modifier: 1.20 Reload Speed: Fast Analysis: Much more powerful than its automatic cousin, and significantly greater range as well. A headshot from close-med range will kill in one shot but be sure to time your shots wisely, or you'll be killed between shots. TMP (Schmidt Machine Pistol) Type: Sub-machinegun Clip Size: 30 Accuracy: Med/high Rate of Fire: Very fast (15 rds/sec) Damage Per Headshot: 45-60 Body Hit Damage: ~15 Player Speed: Very fast (1.03) Optimal Range: Close Alt. Fire: N/A Points Modifier: 1.50; 1.00 on DM Reload Speed: Fast (2 sec) Analysis: Silent but deadly. Fastest rate of fire of any gun in the game, very silent, and fairly accurate. Unfortunately its extremely weak, but its light weight allows you to rush quickly...if you like to rush. Mac10 (Ingram Mac10) Type: Sub-machinegun Clip Size: 30 Accuracy: Low Rate of Fire: Very high (13 rds/sec) Damage Per Headshot: 55 Body Hit Damage: 15-20 Player Speed: Very fast (1.03) Optimal Range: Close Alt. Fire: N/A Points Modifier: 1.50 Reload Speed: Med (3.1 sec) Analysis: Powerful, but inaccurate. What more do you need know? UMP 45 (KM UMP 45) Type: Sub-machinegun Clip Size: 25 Accuracy: Med-high Rate of Fire: Low-med (9.6 rds/sec) Damage Per Headshot: 50-60 Body Hit Damage: 15 Player Speed: Very fast (1.03) Optimal Range: Short-med Alt. Fire: N/A Points Modifier: 1.20 Reload Speed: Med (3 sec) Analysis: Useless. If you insist on using it, don't hold down fire; instead you need to take 1-2 shot bursts to keep it accurate. However, by the time you get around to killing anyone that way you could have killed them in half the time with any other weapon. If it only had a higher rate of fire... MP5 Navy (KM Submachinegun) Type: Sub-machinegun Clip Size: 30 Accuracy: High-med Rate of Fire: High (12 rds/sec) Damage Per Headshot: 50 Body Hit Damage: 15 Player Speed: Very fast (1.03) Optimal Range: Short-med Alt. Fire: N/A Points Modifier: 1.20 Reload Speed: Fast (2.5 sec) Analysis: Most accurate of all the SMG's, and a pretty decent rate of fire, too. Be sure to aim at the head though, or you'll spending 6-8 body shots per kill. Unfortunately it runs through its clip very quickly. P90 (ECS 90) Type: Sub-machinegun Clip Size: 50 Accuracy: Med Rate of Fire: Very high (14 rds/sec) Damage Per Headshot: 75 Body Hit Damage: 20 Player Speed: Very fast (1.03) Optimal Range: Short-med Alt. Fire: N/A Points Modifier: 1.20; 0.50 on DM Reload Speed: Slow (3.5 sec) Analysis: Very powerful and very fast firing SMG. In skilled hands it can stop an entire team's rush, and kill very quickly. Best suited to smaller maps like office, and horrible in larger maps. This gun also tends to be headshot happy for some reason. Should also mention that in full auto its ever so slightly more accurate than the M4. Famas (Clarion 5.56) Type: Assault rifle Clip Size: 25 Accuracy: Med-high normal; high in bursts Rate of Fire: Fast (11 rds/sec) Damage Per Headshot: 80 Body Hit Damage: 20-25 Player Speed: Slow (1.2) Optimal Range: Med-long Alt. Fire: 3-round burst Points Modifier: 1.00 Reload Speed: Med-fast (2.9 sec) Analysis: Comparable to the M4A1, but with a smaller clip and less power. The burst fire mode makes it useful from long range, but it weighs you down even more than an M4. Its another casualty of the $16K server. Galil (IDC Defender) Type: Assault rifle Clip Size: 35 Accuracy: Med Rate of Fire: High (11 rds/sec) Damage Per Headshot: 90 Body Hit Damage: 20-25 Player Speed: Slow (1.2) Optimal Range: Short-med Alt. Fire: N/A Points Modifier: 1.10; 1.00 on DM Reload Speed: Med-fast(2.8 sec) Analysis: The bastard child of a rifle and SMG. Fastest rate of fire and largest clip amongst rifles. The first few shots are accurate if crouched, but after that the bullets have a mind of its own. Its also the heaviest of the assault rifles, so don't be expecting to run fast. Its still pretty powerful, though. M4A1 (Maverick M4A1 Carbine) Type: Assault rifle Clip Size: 30 Accuracy: High/med Rate of Fire: High (10 rds/sec) Damage Per Headshot: 90 Body Hit Damage: ~20-25 Player Speed: Med (1.1) Alt. Fire: Silencer Optimal Range: Short-med Points Modifier: 1.00 Reload Speed: Med (3.1 sec) Analysis: Most popular assault rifle on most servers, matches, and and a great all-rounder. Fast rate of fire, pretty good accuracy, and not all that bad in full auto - unlike a lot of other rifles. However its 2 headshots to a kill, which can prove costly many times. Its also heavier than the AK. When spraying, aim at the upper chest area, not at the feet like a lot of people do (after all, its not an AK). Adding the silencer weakens it a bit, and causes slightly more recoil. AK47 (CV 47) Type: Assault rifle Clip Size: 30 Accuracy: Very high/very low (heavy recoil) Rate of Fire: High (10 rds/sec) Damage Per Headshot: 110 Body Hit Damage: 27 Player Speed: Medium (1.1) Optimal Range: Med-long Alt. Fire: N/A Points Modifier: 1.00 Reload Speed: Fast (2.3 sec) Analysis: Deadly in the hands of those who know how to use it, useless to those who don't. First shot super accurate, 2 shots burst are similar, but if you go full auto it becomes like a man with Parkinson's orgasming. If you do have to spray, aim at the feet and hope to hell a shot hits the head. Accuracy is less dependent on crouching than most other weapons, which gives a bit of an advantage. SG552 (Krieg 552) Type: Assault rifle Clip Size: 30 Accuracy: High-med Rate of Fire: High (11 rds/sec) Damage Per headshot: 85 Body Hit Damage: 20-25 Player Speed: Med (1.1) Optimal Range: Med Alt. Fire: 2x zoom Points Modifier: 1.00 Reload Speed: Med (2.9 sec) Analysis: Similar to its CT counterpart; its a bit weaker and less accurate when scoped, but much better in full auto than the AUG. Good in a variety of situations. If you're not comfortable with the AK, this is a good alternative. AUG (Bullpup) Type: Assault rifle Clip Size: 30 Accuracy: High-med Rate of Fire: Med (6 rds/sec) Damage Per headshot: ~90 Body Hit Damage: ~23 Player Speed: Med-slow (1.15) Optimal Range: Any Alt. Fire: 2x zoom Points Modifier: 1.00 Reload Speed: Med-Slow (3.2 sec) Analysis: More powerful than the Sg552 in single shots, as well as being slightly more accurate. Full auto is a different story, though. Scout (Shmidt Scout) Type: Sniper rifle Clip Size: 10 Accuracy: High, but low for a sniper rifle Rate of Fire: Low Damage Per Headshot: ~240 Body Hit Damage: 60; 75 in upper chest Player Speed: Fast (1.03) Optimal Range: Long Alt. Fire: 2x and 4x zoom Points Modifier: 1.10 Reload Speed: Fast (2 sec) Analysis: The lightest sniper rifle in the game, which gives the maneuverability advantage over the others. Try to aim for the head for an instant kill, or quickly make 2 body shots. Proper use is strafe, duck, shoot, repeat. Unfortunately, its a bit inaccurate for a sniper rifle, so you'll have to crouch, or stand still for a bit for full accuracy, which can be dangerous. Sg550 (Krieg 550 Commando) Type: Sniper rifle Clip Size: 30 Accuracy: High (heavy recoil) Rate of Fire: Med Damage Per Headshot: 185 Body Hit Damage: 50 Player Speed: Very slow (1.2) Alt. Fire: 2x and 4x zoom Points Modifier: 0.80; 0.10 on DM Reload Speed: Slow (3.6 sec) Analysis: Semi-automatic sniper rifle for those who aren't confident with bolt-action rifles. A bit weak, plus some nasty recoil, but it has a nice large clip, making taking on multiple enemies a breeze. G3Sg1 (D3/AU-1) Type: Sniper rifle Clip Size: 20 Accuracy: High (heavy recoil) Rate of Fire: Med Damage Per Headshot: 250 Body Hit Damage: 60 Player Speed: Very slow (1.2) Alt. Fire: 2x and 4x zoom Points Modifier: 0.80; 1.00 on DM Reload Speed: Slow (3.6 sec) Analysis: Basically a semi-automatic scout with more recoil. I'll leave the deductive reasoning to you. AWP (Magnum Sniper Rifle) Type: Sniper rifle Clip Size: 10 Accuracy: Very high Rate of Fire: Low Damage Per Headshot: ~400 Body Hit Damage: 110; 84 to arms and lower legs. Player Speed: Slooow (1.2) Optimal Range: Long Alt. Fire: 2x and 4x zoom Points Modifier: 1.00 Reload Speed: Slow (3 sec) Analysis: Aim. Shoot. Kill. Next! M249 Para Type: Machinegun Clip Size: 100 Accuracy: High in burst, low full auto (heavy recoil) Rate of Fire: Med-high (9 rds/sec) Damage Per Headshot: 90 Body Hit Damage: 25 Player Speed: Slow (1.1) Optimal Range: Close-med Alt. Fire: N/A Points Modifier: 1.20 Reload Speed: Very slow (4.5 sec) Analysis: Large clip, decent rate of fire, and very accurate in 2-3 shot bursts when crouched. Very effective at clearing out multiple enemies. It does slow you down a lot, so stay out of the open. Quote
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