Hallo guys i have problem with remove buffs/dance/songs i had set it to TRUE At the cfg but still in game not working
how i can fix it i tryed to find the jar for cancel buff but ifound only this
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.skills.effects;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.skills.Env;
import com.l2jserver.gameserver.skills.Formulas;
import com.l2jserver.gameserver.templates.effects.EffectTemplate;
import com.l2jserver.gameserver.templates.skills.L2EffectType;
import com.l2jserver.util.Rnd;
import com.l2jserver.util.StringUtil;
/**
*
* @author DS
*
*/
public class EffectCancel extends L2Effect
{
protected static final Logger _log = Logger.getLogger(EffectCancel.class.getName());
public EffectCancel(Env env, EffectTemplate template)
{
super(env, template);
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
*/
@Override
public L2EffectType getEffectType()
{
return L2EffectType.CANCEL;
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#onStart()
*/
@Override
public boolean onStart()
{
return cancel(getEffector(), getEffected(), this);
}
/**
*
* @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
*/
@Override
public boolean onActionTime()
{
return false;
}
private static boolean cancel(L2Character caster, L2Character target, L2Effect effect)
{
if (!(target instanceof L2PcInstance)|| target.isDead())
return false;
final int cancelLvl = effect.getSkill().getMagicLevel();
int count = effect.getSkill().getMaxNegatedEffects();
double rate = effect.getEffectPower();
final double vulnModifier = Formulas.calcSkillTypeVulnerability(0, target, effect.getSkillType());
final double profModifier = Formulas.calcSkillTypeProficiency(0, caster, target, effect.getSkillType());
double res = vulnModifier + profModifier;
double resMod = 1;
if (res != 0)
{
if (res < 0)
{
resMod = 1 - 0.075 * res;
resMod = 1 / resMod;
}
else
resMod = 1 + 0.02 * res;
rate *= resMod;
}
if (caster.isDebug())
{
final StringBuilder stat = new StringBuilder(100);
StringUtil.append(stat,
effect.getSkill().getName(),
" power:", String.valueOf((int)effect.getEffectPower()),
" lvl:", String.valueOf(cancelLvl),
" res:", String.format("%1.2f", resMod), "(",
String.format("%1.2f", profModifier), "/",
String.format("%1.2f", vulnModifier),
") total:", String.valueOf(rate)
);
final String result = stat.toString();
if (caster.isDebug())
caster.sendDebugMessage(result);
if (Config.DEVELOPER)
_log.info(result);
}
final L2Effect[] effects = target.getAllEffects();
if (effect.getSkill().getNegateAbnormals() != null) // Cancel for abnormals
{
for (L2Effect eff : effects)
{
if (eff == null)
continue;
for (String negateAbnormalType : effect.getSkill().getNegateAbnormals().keySet())
{
if (negateAbnormalType.equalsIgnoreCase(eff.getAbnormalType()) && effect.getSkill().getNegateAbnormals().get(negateAbnormalType) >= eff.getAbnormalLvl())
{
if (calcCancelSuccess(eff, cancelLvl, (int)rate))
eff.exit();
}
}
}
}
else
{
L2Effect eff;
int lastCanceledSkillId = 0;
for (int i = effects.length; --i >= 0;)
{
eff = effects[i];
if (eff == null)
continue;
if (!eff.canBeStolen())
{
effects[i] = null;
continue;
}
// first pass - dances/songs only
if (!eff.getSkill().isDance())
continue;
if (eff.getSkill().getId() == lastCanceledSkillId)
{
eff.exit(); // this skill already canceled
continue;
}
if (!calcCancelSuccess(eff, cancelLvl, (int)rate))
continue;
lastCanceledSkillId = eff.getSkill().getId();
eff.exit();
count--;
if (count == 0)
break;
}
if (count != 0)
{
lastCanceledSkillId = 0;
for (int i = effects.length; --i >= 0;)
{
eff = effects[i];
if (eff == null)
continue;
// second pass - all except dances/songs
if (eff.getSkill().isDance())
continue;
if (eff.getSkill().getId() == lastCanceledSkillId)
{
eff.exit(); // this skill already canceled
continue;
}
if (!calcCancelSuccess(eff, cancelLvl, (int)rate))
continue;
lastCanceledSkillId = eff.getSkill().getId();
eff.exit();
count--;
if (count == 0)
break;
}
}
}
return true;
}
private static boolean calcCancelSuccess(L2Effect effect, int cancelLvl, int baseRate)
{
int rate = 2 * (cancelLvl - effect.getSkill().getMagicLevel());
rate += effect.getAbnormalTime()/120;
rate += baseRate;
if (rate < 25)
rate = 25;
else if (rate > 75)
rate = 75;
return Rnd.get(100) < rate;
}
}
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
DISCORD :
utchiha_market
telegram :
https://t.me/utchiha_market
SELLIX STORE :
https://utchihamkt.mysellix.io/
Join our server for more products :
https://discord.gg/hoodservices
https://campsite.bio/utchihaamkt
UPDATE 1:
My bad! I didn't notice that this is published in the L2OFF section. The statement below is only relevant for L2J.
(Yes, there is another, very simple, efficient, and quite elegant, way to do this.
What you need is:
- create one Config of type Boolean, lets call it MOB_DROP_ONLY_ADENA, which will act as the trigger point for this feature.
- locate the method which is responsible for parsing the drops of the monsters from XML.
- in this method, there should be a loop for each of the parsed items and there we add a simple check:
if (Config.MOB_DROP_ONLY_ADENA && item.getItemId() != 57)
{
continue;
}
And we are done.
Now, every time the server tries to parse a drop item, it will check if the ID of the item is 57 (adena) and skip it if it isnt.
You should add a further check to make sure that the NPC you are parsing the drop for is of type Monster and not of type RaidBoss or GrandBoss (or any other custom type you might have).
The easiest way is with with a lookup into the NPC/Monster Template, if there is one on your assembly of choice. What these templates do, usually, is to provide some lookup options for certain features of theirs, such as level, type, etc.)
Question
zourass
Hallo guys i have problem with remove buffs/dance/songs i had set it to TRUE At the cfg but still in game not working
how i can fix it i tryed to find the jar for cancel buff but ifound only this
iam really newbiew at java coding
l2jfreya PACK
Link to comment
Share on other sites
4 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.