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[ help ] items on class change
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By NeoPacket0041 · Posted
LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case -
IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:
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This is a bump: https://databay.com/
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i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5 --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server --->this one for HB client?im not sure... so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem? 01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!
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TouchAndDie
how can i add class item .. i mean if i am paladin and i make 3rd class -> phoenix knight i get knight's bracelet ( if i am soultaker, 3rd class -> necromancer i get wizard's bracelet ) , i can't figured out how to code it ( reward item )
/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.actor.instance; import com.l2jserver.Config; import com.l2jserver.gameserver.cache.HtmCache; import com.l2jserver.gameserver.datatables.CharTemplateTable; import com.l2jserver.gameserver.datatables.ItemTable; import com.l2jserver.gameserver.instancemanager.QuestManager; import com.l2jserver.gameserver.model.base.ClassId; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo; import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jserver.gameserver.network.serverpackets.TutorialCloseHtml; import com.l2jserver.gameserver.network.serverpackets.TutorialShowHtml; import com.l2jserver.gameserver.network.serverpackets.TutorialShowQuestionMark; import com.l2jserver.gameserver.network.serverpackets.UserInfo; import com.l2jserver.gameserver.templates.chars.L2NpcTemplate; import com.l2jserver.util.StringUtil; /** * This class ... * * @version $Revision: 1.4.2.1.2.7 $ $Date: 2005/03/27 15:29:32 $ */ public final class L2ClassMasterInstance extends L2MerchantInstance { /** * @param objectId * @param template */ public L2ClassMasterInstance(int objectId, L2NpcTemplate template) { super(objectId, template); setInstanceType(InstanceType.L2ClassMasterInstance); } @Override public String getHtmlPath(int npcId, int val) { String pom = ""; if (val == 0) pom = "" + npcId; else pom = npcId + "-" + val; return "data/html/classmaster/" + pom + ".htm"; } @Override public void onBypassFeedback(L2PcInstance player, String command) { if(command.startsWith("1stClass")) { showHtmlMenu(player, getObjectId(), 1); } else if(command.startsWith("2ndClass")) { showHtmlMenu(player, getObjectId(), 2); } else if(command.startsWith("3rdClass")) { showHtmlMenu(player, getObjectId(), 3); } else if(command.startsWith("change_class")) { int val = Integer.parseInt(command.substring(13)); if (checkAndChangeClass(player, val)) { NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(player.getHtmlPrefix(), "data/html/classmaster/ok.htm"); html.replace("%name%", CharTemplateTable.getInstance().getClassNameById(val)); player.sendPacket(html); } } else if(command.startsWith("become_noble")) { if (!player.isNoble()) { player.setNoble(true); player.sendPacket(new UserInfo(player)); player.sendPacket(new ExBrExtraUserInfo(player)); NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(player.getHtmlPrefix(), "data/html/classmaster/nobleok.htm"); player.sendPacket(html); } } else if(command.startsWith("learn_skills")) { player.giveAvailableSkills(Config.AUTO_LEARN_FS_SKILLS, true); } else if(command.startsWith("increase_clan_level")) { if (!player.isClanLeader()) { NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(player.getHtmlPrefix(), "data/html/classmaster/noclanleader.htm"); player.sendPacket(html); } else if (player.getClan().getLevel() >= 5) { NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(player.getHtmlPrefix(), "data/html/classmaster/noclanlevel.htm"); player.sendPacket(html); } else { player.getClan().changeLevel(5); } } else { super.onBypassFeedback(player, command); } } public static final void onTutorialLink(L2PcInstance player, String request) { if (!Config.ALTERNATE_CLASS_MASTER || request == null || !request.startsWith("CO")) return; if (!player.getFloodProtectors().getServerBypass().tryPerformAction("changeclass")) return; try { int val = Integer.parseInt(request.substring(2)); checkAndChangeClass(player, val); } catch (NumberFormatException e) { } player.sendPacket(new TutorialCloseHtml()); } public static final void onTutorialQuestionMark(L2PcInstance player, int number) { if (!Config.ALTERNATE_CLASS_MASTER || number != 1001) return; showTutorialHtml(player); } public static final void showQuestionMark(L2PcInstance player) { if (!Config.ALTERNATE_CLASS_MASTER) return; final ClassId classId = player.getClassId(); if (getMinLevel(classId.level()) > player.getLevel()) return; if (!Config.CLASS_MASTER_SETTINGS.isAllowed(classId.level()+1)) return; player.sendPacket(new TutorialShowQuestionMark(1001)); } private static final void showHtmlMenu(L2PcInstance player, int objectId, int level) { NpcHtmlMessage html = new NpcHtmlMessage(objectId); if (!Config.ALLOW_CLASS_MASTERS) { html.setFile(player.getHtmlPrefix(), "data/html/classmaster/disabled.htm"); } else if (!Config.CLASS_MASTER_SETTINGS.isAllowed(level)) { int jobLevel = player.getClassId().level(); final StringBuilder sb = new StringBuilder(100); sb.append("<html><body>"); switch (jobLevel) { case 0: if (Config.CLASS_MASTER_SETTINGS.isAllowed(1)) sb.append("Come back here when you reached level 20 to change your class.<br>"); else if (Config.CLASS_MASTER_SETTINGS.isAllowed(2)) sb.append("Come back after your first occupation change.<br>"); else if (Config.CLASS_MASTER_SETTINGS.isAllowed(3)) sb.append("Come back after your second occupation change.<br>"); else sb.append("I can't change your occupation.<br>"); break; case 1: if (Config.CLASS_MASTER_SETTINGS.isAllowed(2)) sb.append("Come back here when you reached level 40 to change your class.<br>"); else if (Config.CLASS_MASTER_SETTINGS.isAllowed(3)) sb.append("Come back after your second occupation change.<br>"); else sb.append("I can't change your occupation.<br>"); break; case 2: if (Config.CLASS_MASTER_SETTINGS.isAllowed(3)) sb.append("Come back here when you reached level 76 to change your class.<br>"); else sb.append("I can't change your occupation.<br>"); break; case 3: sb.append("There is no class change available for you anymore.<br>"); break; } sb.append("</body></html>"); html.setHtml(sb.toString()); } else { final ClassId currentClassId = player.getClassId(); if (currentClassId.level() >= level) { html.setFile(player.getHtmlPrefix(), "data/html/classmaster/nomore.htm"); } else { final int minLevel = getMinLevel(currentClassId.level()); if (player.getLevel() >= minLevel || Config.ALLOW_ENTIRE_TREE) { final StringBuilder menu = new StringBuilder(100); for (ClassId cid : ClassId.values()) { if (cid == ClassId.inspector && player.getTotalSubClasses() < 2) continue; if (validateClassId(currentClassId, cid) && cid.level() == level) { StringUtil.append(menu, "<a action=\"bypass -h npc_%objectId%_change_class ", String.valueOf(cid.getId()), "\">", CharTemplateTable.getInstance().getClassNameById(cid.getId()), "</a><br>" ); } } if (menu.length() > 0) { html.setFile(player.getHtmlPrefix(), "data/html/classmaster/template.htm"); html.replace("%name%", CharTemplateTable.getInstance().getClassNameById(currentClassId.getId())); html.replace("%menu%", menu.toString()); } else { html.setFile(player.getHtmlPrefix(), "data/html/classmaster/comebacklater.htm"); html.replace("%level%", String.valueOf(getMinLevel(level - 1))); } } else { if (minLevel < Integer.MAX_VALUE) { html.setFile(player.getHtmlPrefix(), "data/html/classmaster/comebacklater.htm"); html.replace("%level%", String.valueOf(minLevel)); } else html.setFile(player.getHtmlPrefix(), "data/html/classmaster/nomore.htm"); } } } html.replace("%objectId%", String.valueOf(objectId)); html.replace("%req_items%", getRequiredItems(level)); player.sendPacket(html); } private static final void showTutorialHtml(L2PcInstance player) { final ClassId currentClassId = player.getClassId(); if (getMinLevel(currentClassId.level()) > player.getLevel() && !Config.ALLOW_ENTIRE_TREE) return; String msg = HtmCache.getInstance().getHtm(player.getHtmlPrefix(), "data/html/classmaster/tutorialtemplate.htm"); msg = msg.replaceAll("%name%", CharTemplateTable.getInstance().getClassNameById(currentClassId.getId())); final StringBuilder menu = new StringBuilder(100); for (ClassId cid : ClassId.values()) { if (cid == ClassId.inspector && player.getTotalSubClasses() < 2) continue; if (validateClassId(currentClassId, cid)) { StringUtil.append(menu, "<a action=\"link CO", String.valueOf(cid.getId()), "\">", CharTemplateTable.getInstance().getClassNameById(cid.getId()), "</a><br>" ); } } msg = msg.replaceAll("%menu%", menu.toString()); msg = msg.replace("%req_items%", getRequiredItems(currentClassId.level()+1)); player.sendPacket(new TutorialShowHtml(msg)); } private static final boolean checkAndChangeClass(L2PcInstance player, int val) { final ClassId currentClassId = player.getClassId(); if (getMinLevel(currentClassId.level()) > player.getLevel() && !Config.ALLOW_ENTIRE_TREE) return false; if (!validateClassId(currentClassId, val)) return false; int newJobLevel = currentClassId.level() + 1; // Weight/Inventory check if(!Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).isEmpty() && !player.isInventoryUnder80(false)) { player.sendPacket(SystemMessageId.INVENTORY_LESS_THAN_80_PERCENT); return false; } // check if player have all required items for class transfer for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keys()) { int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId); if (player.getInventory().getInventoryItemCount(_itemId, -1) < _count) { player.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS); return false; } } // get all required items for class transfer for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).keys()) { int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(newJobLevel).get(_itemId); if (!player.destroyItemByItemId("ClassMaster", _itemId, _count, player, true)) return false; } // reward player with items for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).keys()) { int _count = Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).get(_itemId); player.addItem("ClassMaster", _itemId, _count, player, true); } player.setClassId(val); if (player.isSubClassActive()) player.getSubClasses().get(player.getClassIndex()).setClassId(player.getActiveClass()); else player.setBaseClass(player.getActiveClass()); Quest q = QuestManager.getInstance().getQuest("SkillTransfer"); if (q != null) q.startQuestTimer("givePormanders", 1, null, player); player.broadcastUserInfo(); if(Config.CLASS_MASTER_SETTINGS.isAllowed(player.getClassId().level() + 1) && Config.ALTERNATE_CLASS_MASTER && ((player.getClassId().level() == 1 && player.getLevel() >= 40) || (player.getClassId().level() == 2 && player.getLevel() >= 76))) showQuestionMark(player); return true; } /** * @param level - current skillId level (0 - start, 1 - first, etc) * @return minimum player level required for next class transfer */ private static final int getMinLevel(int level) { switch (level) { case 0: return 20; case 1: return 40; case 2: return 76; default: return Integer.MAX_VALUE; } } /** * Returns true if class change is possible * @param oldCID current player ClassId * @param val new class index * @return */ private static final boolean validateClassId(ClassId oldCID, int val) { try { return validateClassId(oldCID, ClassId.values()[val]); } catch (Exception e) { // possible ArrayOutOfBoundsException } return false; } /** * Returns true if class change is possible * @param oldCID current player ClassId * @param newCID new ClassId * @return true if class change is possible */ private static final boolean validateClassId(ClassId oldCID, ClassId newCID) { if (newCID == null || newCID.getRace() == null) return false; if (oldCID.equals(newCID.getParent())) return true; if (Config.ALLOW_ENTIRE_TREE && newCID.childOf(oldCID)) return true; return false; } private static String getRequiredItems(int level) { if (Config.CLASS_MASTER_SETTINGS.getRequireItems(level) == null || Config.CLASS_MASTER_SETTINGS.getRequireItems(level).isEmpty()) return "<tr><td>none</td></r>"; StringBuilder sb = new StringBuilder(); for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRequireItems(level).keys()) { int _count = Config.CLASS_MASTER_SETTINGS.getRequireItems(level).get(_itemId); sb.append("<tr><td><font color=\"LEVEL\">" + _count + "</font></td><td>" + ItemTable.getInstance().getTemplate(_itemId).getName() + "</td></tr>"); } return sb.toString(); } }i think it should be here :
// reward player with items for (int _itemId : Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).keys()) { int _count = Config.CLASS_MASTER_SETTINGS.getRewardItems(newJobLevel).get(_itemId); player.addItem("ClassMaster", _itemId, _count, player, true); }i tried but .. without succes :)
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