Jump to content
  • 0

[Help] With xml Npc Buffer Dance Songs Chants without party


Question

Posted

Hello.

I have a little problem with buffer. I have l2j project files based on overshare.su <-- all based on xml so that is reason i can't use standard here .py files , server engine "don't understand .py code. I manualy change one of buffer from here and put all code to hml file for ex :

<td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
<td><button action="" width=32 height=32 back="icon.skill1040" fore="icon.skill1040"></td>
<td><button value="Shield"action="bypass -h npc_%objectId%_Buff 1040" width=70 height=32back="L2UI_CT1.Windows_DF_Drawer_Bg_Darker" fore="L2UI_CT1.Windows_DF_Drawer_Bg_Darker"></td>
<td><button value="Might"action="bypass -h npc_%objectId%_Buff 1068" width=70 height=32 back="L2UI_CT1.Windows_DF_Drawer_Bg_Darker" fore="L2UI_CT1.Windows_DF_Drawer_Bg_Darker"></td>
<td><button action="" width=32 height=32 back="icon.skill1068" fore="icon.skill1068"></td>
<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td>

 

Npc is visible , and i can talk with them but when i click on "Might" button ( other the same) nothing happened. I trying understand code what is usable in that core ...

I trying with deferents type npc varible ,for ex : merchant, npc, <- that is somwhere in code ( dont know where) still nothing.

Maybe someone can tell me where i should search to find fix of my problem.

Thx anyway.

Sorry for my english.

Regards Olivier.

7 answers to this question

Recommended Posts

  • 0
Posted

I fixed my problem (my own idea :) ), but now i have other problem. My Npc Buffer give normaly and correctly buffs from PP,EE,SE but when i want get chants, dances, songs,( type of buffs where need party with caster) don't get it. For example i give here 1 line from html and one form java script :

 

For example part of java code for song of earth

 

public class Buffer extends Functions
{
.
.
.
.
public void get264()
{
	Player player = getSelf();
	NpcInstance npc = getNpc();
	if(player.getKarma() > 0)
		return;
	npc.doCast(SkillTable.getInstance().getInfo(264,1), player, true);
}
.
.
}

 

And html :

 <td><button value="Shield" action="bypass -h scripts_services.Buffer:get64" width=70 height=32 back="L2UI_CT1.Windows_DF_Drawer_Bg_Darker" fore="L2UI_CT1.Windows_DF_Drawer_Bg_Darker"></td> 

 

What i should put to fix giving dances chants etc..  ???

Im not so good on java code so i trying do smth by myself but not allways i can fix all problems.

  • 0
Posted

My dance/songs/chants  target_type= "PARTY" , when i change it on "TARGET" is ok, but i want locally in Buffer.java change that varible.

 

any ideas ?

  • 0
Posted

All o these codes working but not with dance songs chants :

player.doCast(SkillTable.getInstance().getInfo(264,1), player, true);

npc.broadcastPacket(new MagicSkillUse(npc, player, 264, 1, 0, 0));

npc.callSkill(SkillTable.getInstance().getInfo(264, 1), player, true);

 

Sorry for beeping that thread on this way, but i need it so much and now i don't have idea how to fix it :((

  • 0
Posted

Don't say you made one method per skill id... And if you invoke a not existing skill you will have a nice NPE.

 

And you can't use doCast. You have to apply effects directly on the target. Currently when the NPC is doing a dance/whatever party buff, it tries to buff its own party (which sounds logical).

  • 0
Posted

all id skills which i use are declarated and there are in .xml files

doCast working good with se/ee/pp buffs, but not with songs/dances/chants (need party). I tried a lot of (existing) methods any one want work. I think why... that why in skill declarated have target_type= party. i can't change it in all these skills to target_type= target/party ... I think now only one way is change that varible localy in script file but i don't know how to get it ( what metod ) from xml file , give them new varible and then change it. My thinking is correctly  ?

  • 0
Posted

As I said, you have to apply effects on the player. Your last reply is my previous reply with more details.

 


 

By 'Don't say you made one method per skill id...', I mean that :

	public void get264()
{
	Player player = getSelf();
	NpcInstance npc = getNpc();
	if(player.getKarma() > 0)
		return;
	npc.doCast(SkillTable.getInstance().getInfo(264,1), player, true);
}

I hope you didn't make one method per different id... It's totally pointless.

 

Just check another buffer to see how they work ? That's often the simpliest way. Why trying to reinvent the wheel, when ppl already made it hundreds of time before you.

  • 0
Posted

If i correctly understand You i shouldn't use :

public void get264()
{....
.
..}
public void get265()
{...
.
..}

 

I checked other buffers and i found multiple solutions but only one work with my for ex :

 

public void getBuffer264()
{
	Player player = getSelf();
	NpcInstance npc = getNpc();
	doBuffer264(npc, player, false);
}

public static void doBuffer264(NpcInstance npc, Player player, boolean servitor)
{
	List<Creature> target = new ArrayList<Creature>();
		target.add(player);
			npc.broadcastPacket(new MagicSkillUse(npc, player, 264, 1, 0, 0));
			npc.callSkill(SkillTable.getInstance().getInfo(264, 1), target, true);
}		

 

But going to that way my Buffer.java script will get ~2k lines of code ....

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..