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hellbound [L2CL]L2-Country x12 server - 2012.05.05!


L2-Country

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it says main + 2 box, but i cant log my 3rd box, it wont go passed server select, any ideas?

Oh, I am sorry, I've forgotten to fix this part in the review... A lot of players were not satisfied about the decision to have main +2 boxes so we have let players to decide this on public poll and majority of players voted for main and 1 box so we have changed the security accordingly :)

 

And to everyone else - you all are an awesome community as well! It is a pleasure to work with u :P

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Oh, I am sorry, I've forgotten to fix this part in the review... A lot of players were not satisfied about the decision to have main +2 boxes so we have let players to decide this on public poll and majority of players voted for main and 1 box so we have changed the security accordingly :)

 

And to everyone else - you all are an awesome community as well! It is a pleasure to work with u :P

Ok thanks, its ok 2 is enough anyways, awesome server keep up the good work and advertise :D

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lixxit, thank you, we will do our best :P

 

Server ChangeLog (2012.06.01)

 

  • Improved npc decay security.
  • Fixed an issue when sweeped mobs would not give quest rewards.
  • Added Fresh and unique Community Board system. There you can read our news, register for events and more.( board can be accessed through alt+b)
  • Reworked level modifier calculation for active effects witch chances ( target cancel, disarm ,etc.)
  • Killer event fixes.
  • Fixed raidboss respawn saving issues.
  • Improved ChangeState Ai function to affect pets also.
  • Fixed an issue when AI would iterate party members in a wrong order. ( AI requires specific order.) This will fix issues with Hall of Suffering
  • Added new decompiled AI for Hall of Suffering reward npcs.

 

I will shortly add more information about the community board :)

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2012.06.03

  • Fixed missing casting delay for some skills. ( Ex: warp)
  • Forbidden to attack npcs while in olympiad.
  • Fixed an issue when player would stop running even if skill cast would stop when condition are not met.
  • fixed attack interruption if rapidly clicking move to location.
  • Fixed an issue when magic skill trigger would take effect even if casting is not finished.
  • Fixed an issue when passives with weapon type condition would not work for npcs even if their base_Attack_Type matches.
  • olympiad point distribution updates.
  • Fixed an issue when buff removal would not send updated information to client.( stats would stay the same)

 

2012.06.06

  • Improved npc loading lags on first login. Client now should load npc smoother.
  • Fixed an issue when DOT effects or backstab skill would not register its damage correctly and because of that mobs would not aggro properly.
  • Fixed quest reward issues for Reed Field Maintenance and For a Good Cause
  • Fixed minor issues with nrmemo saving.
  • Fixed minor issues with magic weapon skill triggers.
  • Added castle mercenary support.
  • Code cleanup.

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2012.06.10

  • Improved lazy cwh initialization on ch auction.
  • Improved random spawn point generation on respawn.
  • Added auction bid/buy/sell loggers.
  • Fixed an issue when reflect damage effect would trigger npc attacked state.
  • Reworked  randomWalkiDesire and EffectDesire code. (it will prevent mobs from stucking near the walls and they will walk only inside their territory)
  • Added missing Ai logic that would handle aggression decrease when npc is out of its territory.
  • Improved npc return to its spawn point when they're too far from it.
  • Fixed ossian html issues.
  • Fixed weapon grade penalties.
  • Fixed vampiric cubic skill efffect.
  • Fixed an issue when after a while beast farm mobs would stop dropping anything.
  • Fixed a rare issue when pet info packets would corrupt due to some circumstances.

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2012.06.14

 

  • Forbidden to steal (steal divinity effect) some transformations and some other effects.
  • Added despawn timer for "Treasure Seeker Gumiel" npc.
  • Fixed issues with Lost and Found quest.
  • Added missing TW feature: "When the territory catapult is destroyed, all the castle defense NPCs and all defense functions of this castle disappear, and all its castle gates open."
  • Fixed an issue when npc would try to move to cast raid curse even if npc should not move at all.
  • Npe checks
  • Fixed an issue when skills with level modifier ignore flag would resist a lot.
  • Fixed an issue when p_ignore_skill effect would not stop buffs/debuffs.( This will fix freya Frozen Core item)
  • fixed an issue when debuffs with basic property stat modifier would increase debuff chances too much.
  • Fixed pet/summon attack delay issues on faster servers.
  • Added new Freya decompiled Ai.
  • Minor optimizations for skill effect scheduler.
  • Fixed character UI storing.
  • Fixed an issue when dieing under fake death effect would prevent "to town" window from appearing.
  • Fixed an issue when mana burn would still succeed on petrified or invul target.
  • Fixed dmg trait modifier calculations for fatal blow type skill effects.
  • Added missing physical skill dmg buff modifier for fatal blow skills.
  • Npe fixes.

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This server is death almost ...

2 players moving in giran ,1 shouting ,0 players in primeval ,0 players in monastery ,0 players in lizard place

 

gl with 20 players online,fake count and splitted,dual boxes,full of lots of shops per person :D

 

I wasted my time here, all you do is bug fix, 0 activity, no active clans, cp that recrute only friends only, no newbie helps at all, even heroes left server because of so much booringness and inactivity, i crafted full vesper but so fricking boring, no fun at all, what i can do with my vesper with 0 oly/0 pvp/0 players in farm zones ,better luck next time bro

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