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Posted

Update Changelog:

 

2012.05.07

 

  • Since we're using retail quest model, each quest item drop rate needs to be rated separately. First quest batch ( others tomorrow):

 

Tragedy in Von Hellmann Forest

Inhabitants of the Forest of the Dead

An Obvious Lie

In Search of Cloth

Find Glittering Jewelry

Make a Sewing Kit

Dragon Fangs

Red-Eyed Invaders

Help the Uncle!

Help the Sister!

Help the Son!

Lanosco's Special Bait

O'Fulle's Special Bait

Willie's Special Bait

Linnaeus' Special Bait

Stolen Dignity

Relics of the Old Empire

 

  • Npe fixes.
  • Reduced drop range from npc.
  • Fixed npc clan ignore list.
  • Fixed an issue when npcs would cast skills vaguely. ( Ex: pailaka)
  • Fixed black swan multisell.
  • Added support for npc/pet item pick-up.
  • Improved pet follow desire.
  • Fixed an issue when SOE from instance would still keep character in it.
  • Fixed skill learning while transformed.
  • Fixed Lematan,Latana AI.
  • Fixed an issue when npc could start attacking himself.
  • Added cleaner pet buffer AI. (improved decompile process)
  • Fixed an issue when pets would stop auto-buffing after resurrection.
  • Added missing buff restoration for newly summoned pets/summons.
  • Fixed party buffs for pets.
  • Fixed temporary title color broadcast.
  • Changed npc party attacked range parameter.
  • Fixed nickname change issues.
  • Added additional buff checks before adding them to character to prevent effect list corruption.

Posted

2012.05.08

 

Note: Since todays update mainly consists of rated quests ,( why it takes such a long time we explained already) tomorrow we will try to address most of newly reported bugs.

 

  • Fixed monster teleportation issues in some regions.
  • Groundwork for some future unique events.
  • Rated item drop rate for these quests:

 

Supplier of Reagents

Alliance with Ketra Orcs

Battle against Varka Silenos

Alliance with Varka Silenos

Battle against Ketra Orcs

A Game of Cards

Seductive Whispers

Sword of Solidarity

Sea of Spores Fever

Spirit of Craftsman

Forgotten Truth

Jumble, Tumble, Diamond Fuss

Elrokian Hunter's Proof

The Ocean of Distant Stars

To Lead and Be Led

The Leader and the Follower

The Name of Evil - 2

Temple Missionary

Saga of the Doombringer

Saga of the Soul Hound

Saga of the Trickster

Saga of the Phoenix Knight

Saga of Eva's Templar

Saga of the Sword Muse

Saga of the Duelist

Saga of the Dreadnought

Saga of the Titan

Saga of the Grand Khavatari

Saga of the Dominator

Saga of the Doomcryer

Saga of the Adventurer

Saga of the Wind Rider

Saga of the Ghost Hunter

Saga of the Sagittarius

Saga of the Moonlight Sentinel

Saga of the Ghost Sentinel

Saga of the Cardinal

Saga of the Hierophant

Saga of Eva's Saint

Saga of the Archmage

Saga of the Mystic Muse

Saga of the Storm Screamer

Saga of the Arcana Lord

Saga of the Elemental Master

Saga of the Spectral Master

Saga of the Soultaker

Saga of the Hell Knight

Saga of the Spectral Dancer

Saga of the Shillien Templar

Saga of the Shillien Saint

Saga of the Fortune Seeker

Saga of the Maestro

Path of the Trooper

Path of the Warder

Certified Berserker

Certified Soul Breaker

Posted

Today a new voting system will be added to our server, voting for the server can now get you the reward :) Currently it works for mmtop.ru only but we will think something about other top pages as well. More information in here.

 

As you know, since we're using retail quest model, each quest item drop rate needs to be rated separately and rating them all one by one takes a bit of time  :)

 

That is why we would like to ask you, which quests item drop rate should be made priority. Please share your opinion in here. Thanks for the help :)

Posted

2012.05.09

 

  • Enabled VoteManager. More info in other news.
  • Added AI outOfTerritory() support.
  • Added AI DoorClanAttacked?() support.
  • Minor drop optimizations.
  • Fixed ssq spawns on boot issues.
  • Fixed an issue when unlock skill could not unlock treasure boxes.
  • Fixed Npc suicide event not giving any drop. ( For example treasure chests do suicide when unlocked)
  • Improved i_delete_hate_of_me effect. ( trick and simmilar effects)
  • Fixed an issue when resummoned pet would not refresh equipped item stat bonuses.
  • Fixed an issue when herbs would show reuse delay.
  • Improved tick effect manager security.
  • Fixed an issue when end_effect would trigger on caster not on effected. ( Ex: lightning strike paralyze effect)
  • Fixed an issue when NPCs would see spells they should not and because of that they would get aggro.
  • Improved effect cleanup on log off.
  • Removed delay from npc/pet attacks. ( there was ~0.5sec additional delay between attack due to desire mechanics)

Posted

2012.05.10

 

  • Npe fixes
  • Fixed construct race weakness stats.
  • Fixed an issue when player could not unlock some doors.( target too far issue)
  • Fixed an issue when Good works reward quest npc Mark would not speak after someone already summoned npc.
  • Added missing no-recall zones.
  • Fixed exclusive spawn maker.( most commonly found @ triols, IT)

Posted

2012.05.11

 

  • Fixed seven signs festival
  • Updated with newer AI decompilation ( less bugs): queen ant,baium,frintezza,dawn/dusk festival npcs,some monster superclasses.
  • Fixed daily recommend reset task.
  • Fixed an issue when recommends could be lost on disconnect, crash or simmilar event.
  • Fixed stack overflow issues which lead to frozen knownlist updates.
  • Npe fixes
  • Cleaned up skill effect removal code.
  • Added additional checks to prevent Tabled of Vision AI from not working if summoned npc was killed not correctly.
  • Fixed npc/summon temporary AI freezes when they're casting skills.
  • Fixed pet disappearing issues.

Posted

No, I am server's GM Annie :) However, if you have any questions please do not hesitate to ask.

 

 

ChangeLog of tonight's update:

2012.05.12

 

  • Fixed an issue when pet would not recveive buffs if it casts them itself to its owner.
  • Added missing ability to dispel pet/summon buffs.
  • Fixed an issue when observers could target force target players.
  • Fixed exclusive_spawn maker errors.
  • Npe fixes.
  • Removed obsolete region BBS code for more performance.
  • Removed player object references from clan member object.
  • Updated witch athrea,klodekus, klanikus AI.
  • Fixed soul mastery issues while in party.
  • Fixed party/clan attacked range calculations.( ex: queen ant issues)
  • Fixed an issue when cubic debuff end_effect would debuff owner itself.
  • Allowed to refresh cubic it they're same level.
  • Reconfiguerd siege fame bonuses while dead.
  • Fixed party only buff usage on pets.
  • Fixed buffs with class checks not working on pets.( ex: mana gain)
  • Improved target selection for aoe rush attacks.
  • Fixed ch loading issues.
  • Rated these quests:

 

No More Soup For You

Only What Remains

Expulsion of Evil Spirits

Exploration of the Giants' Cave - Part 1

Exploration of the Giants' Cave - Part 2

Little Wing

Gather the Flames

The Finest Ingredients - Part 1

Seekers of the Holy Grail

Ghosts of Batur

Influx of Machines

Posted

Recruting

ClanName: Haemorrhage

Klan LV: 5

CH: Goddard Saints

Server: [x12] Country

Target Clan: ~6CP

 

We are recruiting only FULL CP with ambitions

Ingame: Hellious || Gandam

Posted

2012.05.14

 

  • Added additional checks to stop cubics from attacking dead mobs.
  • Increased spawn radius around TW base.
  • Fixed cursed weapon removal.
  • Fixed various issues with event engine.
  • npe fixes
  • minor pet improvements when they're not fed.
  • Fixed pet naming issues.
  • Improved skill disable code for npcs.
  • Improved fishing water detection algorithm. ( fixes "cannot fish here" issues when standing in places where it should allow)
  • Rated quests:

Figuring It Out

Threat Removal

Revenge of the Redbonnet

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  • Posts

    • I just found it funny that you reversed the reverse engineer champions. They won't like this for sure.    Anyway, the project vision is very good it is aligned with what the players need and want something that both e-global and l2reborn has failed to provide. These are stable projects, they are not good "games". And players play "games" they don't play "projects".  When no good "games" exist, they flock towards good "projects". Lineage 2 private scene has produced decent projects the last years, but no decent "game". I hope you are the first ones to do so.   Generally there are two axis that Lineage 2 needs to evolve on. Modern gaming concepts and the need to respect the aging player's time. So far, most projects treat these aspects as taboo, they seem so afraid to deviate from what they call "true" Lineage 2. But the reality is that times change, you can't stay static forever, you have to evolve. NCSoft failed,they are not paving the way no more. It is us now, the collective community that have to pave our own pathways. WoW has went the same way, private projects took initiative because the company (while not failed) could not steer the game towards what players want and need in 2026.    For that reason I believe your project is going towards the right direction. The four keystones listed in the vision is what I believe is the community really needs but clearly doesn't understand it wants, because noone so far has give them a glimspe of what is beyond their retail-like garden.    I personally don't respect projects like reborn and e-global. As "games", they are simply trash, regardless of their high professionalism as endeavors. They lack innovation, they lack creativity, they are simply good software products,     
    • Giving up has never been part of my mindset. I respect projects like Reborn and E-Global they've earned their reputation. But every successful project started with people saying it would fail. If everyone gave up because there was competition, nothing new would ever exist. Skepticism is completely fair, and I'm not asking anyone to blindly believe in promises. Judge us by what we release, not by assumptions. That's exactly why we're taking our time instead of rushing something unfinished. At the end of the day, time will tell. I'd rather try to build something different and fail than never try at all.
    • Good luck beating projects like reborn eglobal and other crap l can bet you will give up after 1 year or first grand opening after online drops😁  l am very sceptical if honestly, at least run test server first or make something to show 🙂
    • Dunno, I have a friend who's really good at reverse engineering, so I don't really see a reason for anyone to be mad about it. At the end of the day, if someone has the skills and knowledge to do something, that's just part of the scene. 
    • O boy are the russians gonna get mad now that you connected to their client 😛
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