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[Search]Class Manager-Freya


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1fh1ls.jpg              16la5c4.jpg 

                                                                    :(   

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Αυτό είναι test pack για να δοκιμάζω Npc's τώρα για το roy the cat σου έδειξα έχω το παραπάνω error.

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File mou bres ayto edw kai ta kanei mono tou spawn ta npc

 

# ---------------------------------------------------------------------------
# Class, Sub-class and skill learning options
# ---------------------------------------------------------------------------
# Allow use of Event Managers for changing occupation without any quests.
# Default: False
AllowClassMasters = True

# ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] 
# 1st occupation change for 100.000 Adena (item id 57) 
# 2nd occupation change for 1.000.0000 Adena (item id 57) 
# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575) 
# on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622) 
# ConfigClassMaster=1;[];[];2;[];[];3;[];[] 
# 1st, 2nd, 3rd occupation change for free, without rewards.
# ConfigClassMaster=1;[];[];2;[];[]
# Allow only first and second change.
ConfigClassMaster = 1;[];[];2;[];[];3;[];[] 

# Class Masters will allow changing to any occupation on any level inside class tree
# For example, Dwarven Fighter will be able to advance to:
# Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
# But Warsmith will be able to change only to Maestro. 
# Default = False
AllowEntireTree = False

# When character reach levels 20,40,76 he will receive tutorial page
# with list of the all possible variants, and can select and immediately
# change to the new occupation, or decide to choose later (on next login).
# Can be used with or without classic Class Masters.
# Default = False 
AlternateClassMaster = True

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Posted

File mou bres ayto edw kai ta kanei mono tou spawn ta npc

 

# ---------------------------------------------------------------------------
# Class, Sub-class and skill learning options
# ---------------------------------------------------------------------------
# Allow use of Event Managers for changing occupation without any quests.
# Default: False
AllowClassMasters = True

# ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] 
# 1st occupation change for 100.000 Adena (item id 57) 
# 2nd occupation change for 1.000.0000 Adena (item id 57) 
# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575) 
# on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622) 
# ConfigClassMaster=1;[];[];2;[];[];3;[];[] 
# 1st, 2nd, 3rd occupation change for free, without rewards.
# ConfigClassMaster=1;[];[];2;[];[]
# Allow only first and second change.
ConfigClassMaster = 1;[];[];2;[];[];3;[];[] 

# Class Masters will allow changing to any occupation on any level inside class tree
# For example, Dwarven Fighter will be able to advance to:
# Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
# But Warsmith will be able to change only to Maestro. 
# Default = False
AllowEntireTree = False

# When character reach levels 20,40,76 he will receive tutorial page
# with list of the all possible variants, and can select and immediately
# change to the new occupation, or decide to choose later (on next login).
# Can be used with or without classic Class Masters.
# Default = False 
AlternateClassMaster = True

auto tou eipa pio panw :D

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