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ΡΕ ΠΑΙΔΙΑ ΑΛΛΑΖΑ SUB-CLASS APO TON ROY THE CAT KAI DEN EPERNA SKILLS KAI PARA3ENEFTIKA KAI LEW TI GINETE TR,BENO ME ENA BOT (EXO VALEI NA EINAI LVL.80 OTAN GINODE CREATE) PAW STON ROY THE CAT GINOME SAGGITARIOUS DEN PERNW SKILLS KANW KAI ENA RESTART KAI PALI DEN PERNW SKILLS GIATI ?TI FTAIEI 3ERETE?

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ΔΕΝ ΚΑΤΑΛΑΒΑΙΝΩ ΡΕ ΠΕΔΙΑ ΠΕΙΤΕ ΜΟΥ ΤΙ ΝΑ ΚΑΝΩ!

einai sto gameserver\config\head\allsettings

# Default: False
AutoLearnSkills = True

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Το Εκανα,δεν ξερω αν δουλεψε δεν μπορω να μπω τρωο συνεχεια αυτο το Critical!

 

2012.4.1 16:07:35
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 2900 MHz with 4094MB RAM
Video : AMD RADEON HD 6450 (1083)

Can't bind to native class Fire.FractalTexture

History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 0) <- IndexToObject <- ULinkerLoad::CreateExport <- (WaterTexture 0) <- IndexToObject <- ULinkerLoad::CreateExport <- (WetTexture 0) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2f_water_proshader 2392904) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad47 2392904)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Diffuse[-1]) <- UObject::Serialize <- (Shader speaking2F_t.Effect.2f_water_pro3) <- LoadObject <- (Shader speaking2F_t.Effect.2f_water_pro3 2392904==2392904/5373562 2392901 23) <- ULinkerLoad::Preload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- UpdateSounds <- UALAudioSubsystem::Update <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

 

 

  • 0
Posted

Το Εκανα,δεν ξερω αν δουλεψε δεν μπορω να μπω τρωο συνεχεια αυτο το Critical!

 

2012.4.1 16:07:35
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD Unknown processor @ 2900 MHz with 4094MB RAM
Video : AMD RADEON HD 6450 (1083)

Can't bind to native class Fire.FractalTexture

History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 0) <- IndexToObject <- ULinkerLoad::CreateExport <- (WaterTexture 0) <- IndexToObject <- ULinkerLoad::CreateExport <- (WetTexture 0) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2f_water_proshader 2392904) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad47 2392904)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Diffuse[-1]) <- UObject::Serialize <- (Shader speaking2F_t.Effect.2f_water_pro3) <- LoadObject <- (Shader speaking2F_t.Effect.2f_water_pro3 2392904==2392904/5373562 2392901 23) <- ULinkerLoad::Preload <- PreLoadObjects <- UGameEngine::LoadMapThread::ActorLoading <- UGameEngine::LoadMapThread <- RunLoadMap <- UpdateSounds <- UALAudioSubsystem::Update <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

File den paleuese hlikrina .... Kane oti mporeis TA CRITICAL EINAI APO TO CLIENT OXI TON SERVER

Ektos ama se petaei otan patas ta skill

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