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Posted

i press login and says error in protocol..

i change min and max protocol to 1 - 999  i login,i create character but he doesn't login.. i press and nothing wtf??

Try to delete the log files

Posted

i changed min protocol to 1 and max protocol to 999 and i put other system cause i had official

and now i get this error..i press start and i got this:

 

phase3-2 <- phase3 <- phase1 <- Node BoundingBox Min(-0.265445,0.961248,0.074435) Max(8.200567,0.125354,0.035944). Triangle Plane=(-0.961186,-0.275618,0.012485,10.301229) <- FSweptBoxCollisionCheck::Check <- NodeIndex=0 <- UStaticMesh::LineCheck <- Owner=StaticMeshActor 16_25.StaticMeshActor74 Name=Towntree02R End[-114452.000000 ,259992.000000, -1216.000000] Start[-114452.000000 ,259992.000000, -1126.000000] Extent[1.#INF00 ,1.#INF00, 0.000000] <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- SWCheckWithActors <- CheckWithActors <- ULevel::MultiLineCheck <- UMasterLevel::SingleLineCheck <- UGameEngine::OnUserInfo <- Setting 2 <- UIPacket <- UNetworkHandler::Tick <- Function Name=UIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Exception:

Code [EXCEPTION_ACCESS_VIOLATION]

Address [0x201206F6]

Offset From Base [0x001206F6]

 

Posted

i changed min protocol to 1 and max protocol to 999 and i put other system cause i had official

and now i get this error..i press start and i got this:

 

phase3-2 <- phase3 <- phase1 <- Node BoundingBox Min(-0.265445,0.961248,0.074435) Max(8.200567,0.125354,0.035944). Triangle Plane=(-0.961186,-0.275618,0.012485,10.301229) <- FSweptBoxCollisionCheck::Check <- NodeIndex=0 <- UStaticMesh::LineCheck <- Owner=StaticMeshActor 16_25.StaticMeshActor74 Name=Towntree02R End[-114452.000000 ,259992.000000, -1216.000000] Start[-114452.000000 ,259992.000000, -1126.000000] Extent[1.#INF00 ,1.#INF00, 0.000000] <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- SWCheckWithActors <- CheckWithActors <- ULevel::MultiLineCheck <- UMasterLevel::SingleLineCheck <- UGameEngine::OnUserInfo <- Setting 2 <- UIPacket <- UNetworkHandler::Tick <- Function Name=UIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

Exception:

Code [EXCEPTION_ACCESS_VIOLATION]

Address [0x201206F6]

Offset From Base [0x001206F6]

 

first make put min protocol 400 and max 415 , second find a system 415 protocol eng .And after you will don't have a  problem . If still have , i will share a 415 GOD system

Posted

first make put min protocol 400 and max 415 , second find a system 415 protocol eng .And after you will don't have a  problem . If still have , i will share a 415 GOD system

 

pliz can you share with me the system cause i try the official and nothing happens :(

Posted

yeaaaaaaaaaaaaaa i'm admin in God client :OOOOOOOOO

btw is it stable to make it online?

 

well now i wanna work to my core , to make my own server to repair alot of things , but is really hard to do that alone

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